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電子ブック

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Cheok, Adrian David Cheok
出版情報: Springer eBooks Computer Science , Springer London, 2010
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目次情報: 続きを見る
Introduction / 1:
Introduction to Embodied Media / 1.1:
Introduction to Mixed Reality / 1.2:
Feeling Communication / 1.3:
Emotional Communication and Entertainment Using Multi-sensory Media / 1.3.1:
Social and Physical Entertainment / 1.4:
Conclusion / 1.5:
References
Human Pacman: A Mobile Augmented Reality Entertainment System Based on Physical, Social, and Ubiquitous Computing / 2:
Background / 2.1:
System Design and Game Play / 2.3:
Main Concepts: Team Collaboration, Ultimate Game Objectives and the Nature of Pac-world / 2.3.1:
Pacman and Ghost / 2.3.2:
Helper / 2.3.3:
Actual Game Play / 2.3.4:
User Study / 2.4:
Questions and Aims / 2.4.1:
Discussion / 2.4.2:
Analysis of Message Logs / 2.4.3:
Summary Findings / 2.4.4:
Mobile Service and Ubicomp Issues / 2.5:
Mobile Computing / 2.5.1:
Ubicomp / 2.5.2:
Addressing Sensor-Tracking Issues / 2.5.3:
Interactive Theater Experience with 3D Live Captured Actors and Spatial Sound / 2.6:
Previous Work on Interactive Theater / 3.1:
New Media Art and Interactive Theater / 3.3:
Embodied Mixed Reality Space / 3.4:
Live 3D Actors / 3.4.2:
Ambient Intelligence / 3.4.3:
Interactive Theater System / 3.5:
3D Live Capture Room / 3.5.1:
Interactive Theater Space / 3.5.2:
System Interaction Design / 3.5.3:
3D Sound in Interactive Theater Space / 3.5.4:
Metazoa Ludens: Mixed Reality Interaction and Play Between Humans and Animals / 3.6:
Objectives / 4.1:
Related Works / 4.3:
Human-Animal Interaction System / 4.3.1:
Remote Interaction System / 4.3.2:
Mixed Reality System / 4.3.3:
Metazoa Ludens: Fundamental Design / 4.4:
Remote Interaction / 4.4.1:
Pet's Choice / 4.4.2:
Pet Interface / 4.4.3:
System Description / 4.5:
System Overview / 4.5.1:
Camera and Tracking Subsystem / 4.5.2:
Hardware Subsystem / 4.5.3:
Moldable Latex Surface / 4.5.4:
Game Subsystem / 4.5.5:
User Game Play Experience / 4.5.6:
Evaluation, Results and Discussion / 4.6:
Study 1: Health Benefits to the Hamsters / 4.6.1:
Study 2: Pets' Choice / 4.6.2:
Study 3: Users' Enjoyment Based on Flow / 4.6.3:
Framework for Human-Animal Interaction System / 4.7:
Veracity of Telepresence / 4.8:
Poultry Internet / 4.9:
Motivation for Human-Pet Touch Interaction / 5.1:
Why Do We Keep Animals as Companions? / 5.2.1:
The Effect of Touching and Caressing on Poultry and Other Animals / 5.2.2:
Review of Related Works / 5.3:
Previous Tele-haptic Systems / 5.3.1:
Previous Human-Pet Interaction Systems / 5.3.2:
Why Not Just Interact with Virtual or Robotic Pet? / 5.3.3:
Poultry Internet as a Cybernetics System / 5.4:
Technical Details of the Multi-modal Interaction System / 5.5:
Overall System / 5.5.1:
Remote Physical Touch / 5.5.2:
Computer Vision Pet Tracking / 5.5.3:
Experiences and User Studies / 5.6:
Wider Applications / 5.7:
Multiplexing Existing Communication Channels / 5.7.1:
Intimacy Through Ubiquitous Computing / 5.7.2:
Spying/Rescuing Pet / 5.7.3:
Conclusion and Future Works / 5.8:
Age Invaders: Entertainment for Elderly and Young / 6:
Related Work / 6.1:
Design Methodology / 6.3:
Problem Identification / 6.3.1:
Problem Exploration / 6.3.2:
Design Goals / 6.3.3:
Design Requirements / 6.4:
Resources and Time Constraints / 6.4.1:
User Needs / 6.4.2:
Context of Use / 6.4.3:
Design Idea Generation / 6.5:
Prototype Iterations / 6.6:
Current System Description / 6.7:
System Architecture / 6.7.1:
Game Play / 6.7.2:
User Studies Results / 6.8:
Intergenerational Player Study / 6.8.1:
Focus Group Session with Older Players / 6.8.2:
Physical Interface Design Issues / 6.8.3:
Physicality Issues of the Virtual and Physical Player Roles / 6.8.4:
Software Libraries and Toolkit / 6.9:
Product Development / 6.10:
Huggy Pajama: A Remote Interactive Touch and Hugging System / 6.11:
Why Touch Communication? / 7.1:
Previous Work / 7.2.2:
Mediated Touch Module / 7.3:
Thermal Controlled Fabric Display / 7.3.2:
Design of Experiments / 7.3.3:
Results and Discussion / 7.4:
Input Touch Sensing Module / 7.4.1:
Output Touch Actuation Module / 7.4.2:
Thermal Control System / 7.4.3:
Evaluation of System / 7.4.4:
Culture Computing: Interactive Technology to Explore Culture / 7.5:
Prior Research / 8.1:
Features of Cultural Computing / 8.3:
Media Me / 8.4:
Motivation / 8.4.1:
Video Indexing / 8.4.3:
BlogWall / 8.5:
An Example of Poetry Mixing / 8.5.1:
Confucius Computer / 8.6:
Kawaii/Cute Interactive Media / 8.6.1:
The Cute Aesthetic / 9.1:
Kawaii: Cute Culture History and Development in Japan / 9.2.1:
History of Manga / 9.2.2:
Kawaii Culture Development in Modern Japan / 9.2.3:
Kawaii Globalization / 9.2.4:
Contemporary Perceptions of Kawaii/Cute / 9.3:
Cuteness in Interactive Systems / 9.4:
Child-Like Innocence and Play / 9.4.1:
Moments of Surprise / 9.4.2:
Relationship with Object's Personality / 9.4.3:
Studying Cuteness / 9.5:
Defining Cuteness / 9.5.1:
Color Selection / 9.5.2:
Texture / 9.5.3:
Motion / 9.5.4:
Sound / 9.5.5:
Size and Proportion / 9.5.6:
Shapes and Form / 9.5.7:
Smell and Taste / 9.5.8:
Related Works. Cute Interactive Systems / 9.6:
Cute Engineering / 9.7:
Cute Filter / 9.7.1:
Research-Oriented Design / 9.7.2:
Qoot Systems. Petimo and Virtual World for Social Networking / 9.8:
Sensing, Actuation and Feedback / 9.9:
Sensing / 9.9.1:
Actuation and Feedback / 9.9.2:
Designing for Entertaining Everyday Experiences / Masa Inakage ; Takahiro Arakawa ; Kenji Iguchi ; Yuichiro Katsumoto ; Makoto Katsura ; Takeshi Osawa ; Satoru Tokuhisa ; Atsuro Ueki9.10:
Everyday Media / 10.1:
Amagatana / 10.2.1:
Tabby / 10.2.2:
Embodied Media / 10.3:
Morel / 10.3.1:
MYSQ / 10.3.2:
livePic / 10.3.3:
Sensuous Media / 10.4:
Nozoki-Hana / 10.4.1:
Mamagoto / 10.4.2:
Collective Media / 10.5:
Mopie / 10.5.1:
Tabletop Games: Platforms, Experimental Games and Design Recommendations / Michael Haller ; Clifton Forlines ; Christina Koeffel ; Jakob Leitner ; Chia Shen10.6:
Tabletop Hardware & the Types of Interaction They Support / 11.1:
SmartBoard / 11.2.1:
DiamondTouch / 11.2.2:
SmartSkin / 11.2.3:
Microsoft Surface / 11.2.4:
Frustrated Total Internal Reflection (FTIR) / 11.2.5:
Entertaible / 11.2.6:
Stylus / 11.2.7:
Experimental Tabletop Games / 11.3:
Educational / 11.3.1:
Therapeutic / 11.3.2:
Entertainment / 11.3.3:
Case Studies / 11.4:
Jam-O-World: CircleMaze / 11.4.1:
CircleMaze / 11.4.2:
User Testing and Observations / 11.4.3:
Porting to a Direct-Touch Tabletop / 11.4.4:
Comino and NeonRacer / 11.4.5:
Interaction Design for a Walk-up-and-Use Tabletop Game / 11.4.6:
Heuristics for Tabletop Games / 11.5:
Evaluation Process / 11.5.1:
Ten Heuristics for Tabletop Games / 11.6:
Cognitive Workload / 11.6.1:
Challenge / 11.6.2:
Reach / 11.6.3:
Examinability / 11.6.4:
Adaptability / 11.6.5:
Interaction / 11.6.6:
Level of Automation / 11.6.7:
Collaboration and Communication / 11.6.8:
Feedback / 11.6.9:
Comfort of the Physical Setup / 11.6.10:
Conclusions / 11.7:
Index
Introduction / 1:
Introduction to Embodied Media / 1.1:
Introduction to Mixed Reality / 1.2:
2.

電子ブック

EB
Zhigeng Pan, Adrian David Cheok, Takeo Kanade, Wolfgang M?ller, Abdennour Rhalibi
出版情報: Springer eBooks Computer Science , Springer Berlin Heidelberg, 2008
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3.

電子ブック

EB
Zhigeng Pan, Adrian David Cheok, Takeo Kanade, Wolfgang M?ller, Abdennour El Rhalibi
出版情報: Springer eBooks Computer Science , Springer Berlin Heidelberg, 2009
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Papers from GDTW 2008
Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments / Javier Torrente ; Pablo Lavin Mera ; Pablo Moreno-Ger ; Baltasar Fernandez-Manjon
Networking Middleware and Online-Deployment Mechanisms for Java-Based Games / Chris Carter ; Abdennour El Rhalibi ; Madjid Merabti ; Marc Price
A Testbed for P2P Gaming Using Time Warp / Stefan Tolic ; Helmut Hlavacs
How to Steer Characters in Group Games / I. Abiyasa Suhardi ; Jorn Loviscach
Time-Based Personalised Mobile Game Downloading / Worapat Paireekreng ; Kowit Rapeepisarn ; Kok Wai Wong
Papers from Cyberworlds 2008
Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studies / Peiren Shao ; Weimin Liao ; Zhigeng Pan
Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design / Ulrich Wechselberger
Visual Haptic-Based Biomolecular Docking and Its Applications in E-Learning / Olga Sourina ; Jaume Torres ; Jing Wang
Exploring Movie Recommendation System Using Cultural Metadata / Shinhyun Ahn ; Chung-Kon Shi
Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perception / Nicolas Mollet ; Ryad Chellali ; Luca Brayda
HES-SPATO: An Online History Educational System Based on SCORM / Jia-Jiunn Lo ; Chuen-Jung Chang ; Hsiao-Han Tu ; Shiou-Wen Yeh
Regular Papers
Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions / Thomas Gaudy ; Stephane Natkin ; Dominique Archambault
Design Tools for Online Educational Games: Concept and Application / Louise Sauve
Earth and Planetary System Science Game Engine / Gloria J. Brown-Simmons ; Falko Kuester ; Christopher J.H. Knox ; So Yamaoka
A XML Tree Based Leveled Filtering Method and Its Application / Jiming Chen ; Yan Zhuang ; Shiguang Ju ; Jingui Pan
Fostering Students' Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces / Etsuji Yamaguchi ; Shigenori Inagaki ; Masanori Sugimoto ; Fusako Kusunoki ; Akiko Deguchi ; Yuichiro Takeuchi ; Takao Seki ; Sanae Tachibana ; Tomokazu Yamamoto
Make Learning Fun with Programming Contests / Gines Garcia-Mateos ; Jose Luis Fernandez-Aleman
KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History / Hiroyuki Tarumi ; Keitaro Yamada ; Takafumi Daikoku ; Makiko Takenaka ; Toshihiro Hayashi ; Masahiko Yano
A 3D Campus on the Internet - A Networked Mixed Reality Environment / Jiung-yao Huang ; Ming-Chih Tung ; Huan-Chao Keh ; Ji-jen Wu ; Kun-Hang Lee ; Chung-Hsien Tsai
Photo Realistic 3D Cartoon Face Modeling Based on Active Shape Model / Huansen Li ; Mingmin Zhang ; Yibin Ye ; Xi Cheng ; Alvin Tang ; Ruigang Yang
Author Index
Papers from GDTW 2008
Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments / Javier Torrente ; Pablo Lavin Mera ; Pablo Moreno-Ger ; Baltasar Fernandez-Manjon
Networking Middleware and Online-Deployment Mechanisms for Java-Based Games / Chris Carter ; Abdennour El Rhalibi ; Madjid Merabti ; Marc Price
4.

電子ブック

EB
Zhigeng Pan, Maiga Chang, Adrian David Cheok, Takeo Kanade, Wolfgang M?ller
出版情報: Springer eBooks Computer Science , Springer Berlin Heidelberg, 2009
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Engaging Kids with the Concept of Sustainability Using a Commercial Video Game - A Case Study / Panagiotis Tragazikis ; Michael Meimaris
Doing It Right: Combining Edutainment Format Development and Research / Simon Staffans ; Annika Wiklund-Engblom ; Marc Hassenzahl ; Susanne Sperring
Edutainment Robotics as Learning Tool / Eleonora Bilotta ; Lorella Gabriele ; Rocco Servidio ; Assunta Tavernise
Sound Tag: RFID Based Wearable Computer Play Tool for Children / Ryoko Ueoka ; Hiroki Kobayashi ; Michitaka Hirose
A Comparison between Drill-Based and Game-Based Typing Software / Chun-Hung Lin ; Eric Zhi-Feng Liu
Widget-Based Simulator for Testing Smart Space / Changgu Kang ; Yoosoo Oh ; Woontack Woo
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education / Jon Preston ; Briana Morrison
Learning English through Serious Games-Reflections on Teacher and Learner Performance / Bente Meyer
Motivational Factors in Educational MMORPGs: Some Implications for Education / Kuo-Hsun Hung ; Charles Kinzer ; Cheng-Ling Alice Chen
A Distributed Multi-agent Architecture in Simulation Based Medical Training / Jun Hu ; Loe Feijs
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations / Peayton Chen ; Rita Kuo ; Maiga Chang ; Jia-Sheng Heh
Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form / Masato Soga ; Shota Kuriyama ; Hirokazu Taki
Regular Papers
Application of Visualization in Virtual Endoscopy System / Yanjun Peng ; Rong Hua ; Weidong Zhao ; Ximming Lu
Design and Implementation of Virtual Museum Based on Web3D / JianPing Zhang ; YuHui Yang
Large Area Interactive Browsing for High Resolution Digitized Dunhuang Murals / Qingshu Yuan ; Dongming Lu ; Qi Wu ; Gang Liu
Research of Autonomous Active Control for Virtual Human Based on Emotion-Driven Model / Fenhua Wang ; Xiaodan Huang ; Zhiliang Wang
An XML-Based Interface Customization Model in Digital Museum / Rui Wang ; Chengwei Yang ; Jinyu Xu ; Chenglei Yang ; Xiangxu Meng
Animation as an Aid for Higher Education Computing Teaching / Mark Taylor ; David Pountney
Bringing Integrated Multimedia Content into Virtual Reality Environments / Paulo N.M. Sampaio ; Laura M. Rodríguez Peralta
Virtual Reality House for Rehabilitation of Aphasic Clients / Milán Horváth ; Csaba Dániel ; Jacqueline Stark ; Cecília Sik Lanyi
Investigating the Effects of Educational Game with Wii Remote on Outcomes of Learning / Jeng Hong Ho ; Steven ZhiYing Zhou ; Dong Wei ; Alfred Low
Using Computer Games for Youth Development / Ruwei Yun ; Yanyan Jiang ; Yi Li
Author Index
Engaging Kids with the Concept of Sustainability Using a Commercial Video Game - A Case Study / Panagiotis Tragazikis ; Michael Meimaris
Doing It Right: Combining Edutainment Format Development and Research / Simon Staffans ; Annika Wiklund-Engblom ; Marc Hassenzahl ; Susanne Sperring
Edutainment Robotics as Learning Tool / Eleonora Bilotta ; Lorella Gabriele ; Rocco Servidio ; Assunta Tavernise
5.

電子ブック

EB
Zhigeng Pan, Adrian David Cheok, Takeo Kanade, Wolfgang M?ller, Kevin Wong, Xiaopeng Zhang
出版情報: Springer eBooks Computer Science , Springer Berlin Heidelberg, 2010
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The Study and Design of Adaptive Learning System Based on Fuzzy Set Theory / Bing Jia ; Shaochun Zhong ; Tianyang Zheng ; Zhiyong Liu
Modeling Personalized Learning Styles in a Web-Based Learning System / Chia-Cheng Hsu ; Kun-Te Wang ; Yueh-Min Huang
An Emotional Agent in Virtual Learning Environment / Ailiya ; Zhiqi Shen ; Chunyan Miao
Lunar Surface Collaborative Browsing System for Science Museum Exhibitions / Kikuo Asai ; Tomotsugu Kondo ; Akira Mizuki ; Mark Billinghurst
Towards a Structural Model for Intention to Play a Digital Educational Game / Xu Sun ; Effie Lai-Chong Law
Case Study of FISS: Digital Game Based Learning for a Broad Range of Ages / Johannes Bufe ; Detlef Krömker
Woodment: Web-Based Collaborative Multiplayer Serious Game / Viktor Wendel ; Maxim Babarinow ; Tobias Hörl ; Sergej Kolmogorov ; Stefan Göbel ; Ralf Steinmetz
Learning with Virtual Reality: Its Effects on Students with Different Learning Styles / Elinda Ai-Lim Lee ; Kok Wai Wong ; Chun Che Fung
Automatic Motion Generation Based on Path Editing from Motion Capture Data / Xiaoyue Guo ; Shibiao Xu ; Wujun Che ; Xiaopeng Zhang
Exploration of Metaphorical and Contextual Affect Sensing in a Virtual Improvisational Drama / Li Zhang
Synchronizable Objects in Distributed Multimedia Applications / Jun Hu ; Loe Feijs
Anisotropic Cloth Modeling for Material Fabric / Mingmin Zhang ; Zhigeng Pan ; Qingfeng Mi
A Virtual Reality Simulator Prototype for Learning and Assessing Phaco-sculpting Skills / Kup-Sze Choi
An Augmented Reality Nanomanipulator for Learning Nanophysics: The "NanoLearner" Platform / Florence Marchi ; Sylvain Marliere ; Jean Loup Florens ; Annie Luciani ; Joel Chevrier
Fast Prototyping of Virtual Reality Based Surgical Simulators with PhysX-enabled GPU / Wai-Man Pang ; Jing Qin ; Yim-Pan Chui ; Pheng-Ann Heng
Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoyment / Alasdair G. Thin ; Nicola Poole
Learning Ultrasound-Guided Needle Insertion Skills through an Edutainment Game / Wing-Yin Chan ; Dong Ni ; Simon Chun-Ho Yu
Sketch-Based 3D Face Modeling for Virtual Character / Wei Jiang ; Zhengxing Sun
A Framework for Virtual Hand Haptic Interaction / Xiaoxia Han ; Huagen Wan
Phone, Email and Video Interactions with Characters in an Epidemiology Game: Towards Authenticity / Muriel Ney ; Celso Gonçalves ; Nicolas Blacheff ; Claudine Schwartz ; Jean-Luc Bosson
A Real-Time Interactive System for Facial Makeup of Peking Opera / FeiLong Cai ; JinHui Yu
Design of Educational Game: A Literature Review / Ting Wei ; Yi Li
Author Index
The Study and Design of Adaptive Learning System Based on Fuzzy Set Theory / Bing Jia ; Shaochun Zhong ; Tianyang Zheng ; Zhiyong Liu
Modeling Personalized Learning Styles in a Web-Based Learning System / Chia-Cheng Hsu ; Kun-Te Wang ; Yueh-Min Huang
An Emotional Agent in Virtual Learning Environment / Ailiya ; Zhiqi Shen ; Chunyan Miao
6.

電子ブック

EB
Zhigeng Pan, Adrian David Cheok, Takeo Kanade, Wolfgang M?ller, Xubo Yang
出版情報: Springer eBooks Computer Science , Springer Berlin Heidelberg, 2011
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Regular Papers
Innovative Integrated Architecture for Educational Games: Challenges and Merits / Rania Hodhod ; Paul Cairns ; Daniel Kudenko
Beyond Standards: Unleashing Accessibility on a Learning Content Management System / Silvia Mirri ; Paola Salomoni ; Marco Roccetti ; Gregory R. Gay
Design and Implementation of an OpenGL Based 3D First Person Shooting Game / Qiaomin Lin ; Zhen Zhao ; Dihua Xu ; Ruchuan Wang
Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic / Jie Huang ; Jian Li ; Rui Xiao
Modeling and Optimizing of Joint Inventory in Supply Chain Management / Min Lu ; Haibo Zhao
Vision-Based Robotic Graphic Programming System / Jianfei Mao ; Ronghua Liang ; Keji Mao ; Qig Tian
Integrating Activity Theory for Context Analysis on Large Display / Fang You ; HuiMin Luo ; JianMin Wang
Line Drawings Abstraction from 3D Models / Shujie Zhao ; Enhua Wu
Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education / Xianjun Zhang ; Qi Zhao ; Huanzhen Xue ; Jun Dong
Papers from DMDCM 2010
Outline Font Generating from Images of Ancient Chinese Calligraphy / Junsong Zhang ; Guohong Mao ; Hongwei Lin ; Jinhui Yu ; Changle Zhou
Tangible Interfaces to Digital Connections, Centralized versus Decentralized / Matthijs Kwak ; Gerrit Niezen ; Brum van der Vlist ; Jun Hu ; Loe Feijs
Research and Implementation of the Virtual Exhibit System of Historical Sites Base on Multi-touch Interactive Technology / Yi Lin ; Yue Liu
A Highly Automated Method for Facial Expression Synthesis / Nikolaos Ersotelos ; Feng Dong
Sketch Based 3D Character Deformation / Mo Li ; Golam Ashraf
Mean Laplace-Beltrami Operator for Quadrilateral Meshes / Yunhui Xiong ; Guiqing Li ; Guoqiang Han
Multi-user 3D Based Framework-for E-Commerce / Yuyong He ; Mingmin Zhang
Coordinate Model for Text Categorization / Wei Jiang ; Lei Chen
An Interface to Retrieve Personal Memories Using an Iconic Visual Language / Rui Jesus ; Teresa Romaão ; Nuno Correia
VR-Based Basketball Movement Simulation / Lin Zhang ; Ling Wang
Mixed 2D-3D Information for Face Recognition / Hengliang Tang ; Yanfeng Sun ; Baocai Yin ; Yun Ge
Research on Augmented Reality Display Method of Scientific Exhibits / Hui Yan ; Ruwei Yun ; Chun Liang ; Daning Yu ; Baoyun Zhang
Author Index
Regular Papers
Innovative Integrated Architecture for Educational Games: Challenges and Merits / Rania Hodhod ; Paul Cairns ; Daniel Kudenko
Beyond Standards: Unleashing Accessibility on a Learning Content Management System / Silvia Mirri ; Paola Salomoni ; Marco Roccetti ; Gregory R. Gay
7.

電子ブック

EB
Zhigeng Pan, Adrian David Cheok, Takeo Kanade, Wolfgang M?ller
出版情報: Springer eBooks Computer Science , Springer Berlin Heidelberg, 2011
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Digital Media and Digital Content Management (Papers from DMDCM 2010)
Prediction and Visualization for Urban Heat Island Simulation / Bin Shao ; Mingmin Zhang ; Qingfeng Mi ; Nan Xiang
Architecture Design and Avatar Customization of On-line Expo / Zheng Li ; Ruiying Jiang ; Cailiang Shen
3D Face Texture Stitching Based on Differential Coordinates / Yun Ge ; Baocai Yin ; Yanfeng sun ; Hengliang Tang
Physically-Based Tree Animation and Leaf Deformation Using CUDA in Real-Time / Meng Yang ; Meng-cheng Huang ; En-hua Wu
Simulation of Implosion and Transportation of Ore in Digital Mine / Xixi Huang ; Dongyong Yan ; Fuli Wu
An Automatic and Robust Chessboard Corner Extraction / Xifan Shi ; Ning Hong ; Tiefeng Cai
An Adaptive Gradient Enhanced Texture Based Tracking Algorithm for Video Monitoring Applications / Huibin Wang ; Xuewen Wu ; Rong Hong
Computer Animation and Social Agents (Papers from CASA 2011)
A Novel Method for Large Crowd Flow / Xiaoxi He ; Leiting Chen ; Qingxin Zhu
Evoking Panic in Crowd Simulation / Tianlu Mao ; Qing Ye ; Hao Jiang ; Shihong Xia ; Zhaoqi Wang
A Behavior Model Based on Information Transmission for Crowd Simulation / Ting Dong ; Yan Liu ; Lin Bian
Pattern Based Motion for Crowd Simulation / Nan Hu ; Michael Lees ; Suiping Zhou ; Vaisagh Viswanathan T.
Adding Physical Like Reaction Effects to Skeleton-Based Animations Using Controllable Pendulums / Ahmad Abdul Karim ; Thibaut Gaudin ; Alexandre Meyer ; Axel Buendia ; Saida Bouakaz
Movement Classes from Human Motion Data / Kang Hoon Lee ; Jong Pil Park ; Jehee Lee
Front View vs. Side View of Facial and Postural Expressions of Emotions in a Virtual Character / Matthieu Courgeon ; Celine Clavel ; Ning Tan ; Jean-Claude Martin
Evaluating Emotional Content of Acted and Algorithmically Modified Motions / Klaus Lehtonen ; Tapio Takala
An Emotion Model for Virtual Agents with Evolvable Motivation / Zhen Liu ; Yuan Hong ; Qiong Liu ; Yan Jie Chai
Sketch-Based Skeleton-Driven 2D Animation and Motion Capture / Junjun Pan ; Jian J. Zhang
A Multi-layer Model for Face Aging Simulation / Yixiong Liang ; Ying Xu ; Lingbo Liu ; Shenghui Liao ; Beiji Zou
Particle-Based Fracture Simulation on the GPU / Jiangfan Ning ; Huaxun Xu ; Liang Zeng ; Sikun Li
Mining Subsidence Prediction Based on 3D Stratigraphic Model and Visualization / Ruisheng Jia ; Yanjun Peng ; Hongmei Sun
Detail-Preserving Rendering of Free Surface Fluid with Lattice Boltzmann / Changbo Wang ; Qiang Zhang ; Zhuopeng Zhang ; Peng Yang ; Zhengdong Xia
A Human Action Recognition Algorithm Based on Semi-supervised Kmeans Clustering / Hejin Yuan ; Cuiru Wang
A New Region Growing Algorithm for Triangular Mesh Recovery from Scattered 3D Points / Chengjiang Long ; Jianhui Zhao ; Ravindra S. Goonetilleke ; Shuping Xiong ; Yihua Ding ; Zhiyong Yuan ; Yuanyuan Zhang
Detecting Moving Targets from Traffic Video Based on the Dynamic Background Model / Yunliang Jiang ; Qing Shen
Real-Time Implementation for Weighted-Least-Squares-Based Edge-Preserving Decomposition and Its Applications / Qingfeng Li ; Hanli Zhao
Author Index
Digital Media and Digital Content Management (Papers from DMDCM 2010)
Prediction and Visualization for Urban Heat Island Simulation / Bin Shao ; Mingmin Zhang ; Qingfeng Mi ; Nan Xiang
Architecture Design and Avatar Customization of On-line Expo / Zheng Li ; Ruiying Jiang ; Cailiang Shen
8.

電子ブック

EB
Adrian David Cheok
出版情報: Springer eBooks Computer Science , Springer London, 2016
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9.

電子ブック

EB
Adrian David Cheok, Association for Computing Machinery-Digital Library.
出版情報: ACM Digital Library Proceedings , ACM, 2007
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10.

電子ブック

EB
Adrian David Cheok, Association for Computing Machinery-Digital Library.
出版情報: ACM Digital Library Proceedings , New York NY : ACM, 2015
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