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1.

図書

図書
Paul Murrell
出版情報: Boca Raton : CRC Press, c2019  xvii, 423 p. ; 24 cm
シリーズ名: The R series
A Chapman & Hall book
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目次情報: 続きを見る
Preface
An Introduction to R Graphics / 1:
R graphics examples / 1.1:
Standard plots / 1.1.1:
Trellis plots / 1.1.2:
The grammar of graphics / 1.1.3:
Specialized plots / 1.1.4:
General graphical scenes / 1.1.5:
The organization of R graphics / 1.2:
Base graphics versus grid graphics / 1.2.1:
Base Graphics / I:
Simple Usage of Base Graphics / 2:
The base graphics model / 2.1:
The plot() function / 2.2:
Plots of a single variable / 2.3:
Plots of two variables / 2.4:
Plots of many variables / 2.5:
Arguments to graphics functions / 2.6:
Standard arguments to graphics functions / 2.6.1:
Customizing Base Graphics / 2.7:
The base graphics model in more detail / 3.1:
Plotting regions / 3.1.1:
The base graphics state / 3.1.2:
Controlling the appearance of plots / 3.2:
Colors / 3.2.1:
Lines / 3.2.2:
Text / 3.2.3:
Data symbols / 3.2.4:
Axes / 3.2.5:
Clipping / 3.2.6:
Moving to a new plot / 3.2.8:
Arranging multiple plots / 3.3:
Using the base graphics state / 3.3.1:
Layouts / 3.3.2:
The split-screen approach / 3.3.3:
Annotating plots / 3.4:
Annotating the plot region / 3.4.1:
Annotating the margins / 3.4.2:
Legends / 3.4.3:
Coordinate systems / 3.4.4:
Special cases / 3.4.6:
Creating new plots / 3.5:
A simple plot from scratch / 3.5.1:
A more complex plot from scratch / 3.5.2:
Writing base graphics functions / 3.5.3:
Interactive graphics / 3.6:
Grid Graphics / II:
Trellis Graphics: The lattice Package / 4:
The lattice graphics model / 4.1:
Why another graphics system? / 4.1.1:
Lattice plot types / 4.2:
The formula argument and multipanel conditioning / 4.3:
The group argument and legends / 4.4:
The layout argument and arranging plots / 4.5:
The scales argument and labeling axes / 4.6:
The panel argument and annotating plots / 4.7:
Adding output to a lattice plot / 4.7.1:
Par. settings and graphical parameters / 4.8:
The Grammar of Graphics: The ggplot2 Package / 5:
Quick plots / 5.1:
The ggplot2 graphics model / 5.2:
Data / 5.2.1:
Geoms and aesthetics / 5.4:
Scales / 5.5:
Statistical transformations / 5.6:
The group aesthetic / 5.7:
Position adjustments / 5.8:
Coordinate transformations / 5.9:
Facets / 5.10:
Themes / 5.11:
Annotating / 5.12:
Extending ggplot2 / 5.13:
The grid Graphics Model / 6:
A brief overview of grid graphics / 6.1:
A simple example / 6.1.1:
Graphical primitives / 6.2:
Graphical utilities / 6.2.1:
Standard arguments / 6.2.2:
Conversion functions / 6.2.3:
Complex units / 6.3.2:
Controlling the appearance of output / 6.4:
Specifying graphical parameter settings / 6.4.1:
Vectorized graphical parameter settings / 6.4.2:
Viewports / 6.5:
Pushing, popping, and navigating between viewports / 6.5.1:
Clipping to viewports / 6.5.2:
Viewport lists, stacks, and trees / 6.5.3:
Viewports as arguments to graphical primitives / 6.5.4:
Graphical parameter settings in viewports / 6.5.5:
Missing values and non-finite values / 6.5.6:
Customizing lattice plots / 6.7:
Adding grid output to lattice output / 6.8.1:
Adding lattice output to grid output / 6.8.2:
Customizing ggplot2 output / 6.9:
Adding grid output to ggplot2 output / 6.9.1:
Adding ggplot2 output to grid output / 6.9.2:
The grid Graphics Object Model / 7:
Working with graphical output / 7.1:
Listing graphical objects / 7.2:
Selecting graphical objects / 7.3:
Grab lists, trees, and paths / 7.4:
Graphical parameter settings in gTrees / 7.4.1:
Searching for grobs / 7.5:
Editing graphical context / 7.6:
Forcing graphical objects / 7.7:
Working with graphical objects off-screen / 7.8:
Reordering graphical objects / 7.9:
Capturing output / 7.10:
Querying grobs / 7.11:
Calculating the sizes of grobs / 7.11.1:
Calculating the positions of grobs / 7.11.2:
Placing and packing grobs in frames / 7.12:
Placing and packing off-screen / 7.12.1:
Display lists / 7.13:
Working with lattice grobs / 7.14:
Working with ggplot2 grobs / 7.15:
Developing New Graphical Functions and Objects / 8:
An example / 8.1:
Graphical functions / 8.2:
Modularity / 8.2.1:
Embeddable output / 8.2.2:
Editable output / 8.2.3:
Annotatable output / 8.2.4:
Graphical objects / 8.3:
Defining a static grob / 8.3.1:
Editable grobs / 8.3.2:
Defining a static grob with drawing context / 8.3.3:
Defining a dynamic grob / 8.3.4:
Forcing grobs / 8.3.5:
Reverting grobs / 8.3.6:
Defining a dynamic grob with drawing context / 8.3.7:
Querying graphical objects / 8.3.8:
Summary of graphical object methods / 8.3.9:
Calculations during drawing / 8.3.10:
Avoiding argument explosion / 8.3.11:
Mixing graphical functions and graphical objects / 8.4:
Debugging grid / 8.5:
The Graphics Engine / III:
Graphics Formats / 9:
Graphics devices / 9.1:
Graphical output formats / 9.2:
Vector formats / 9.2.1:
Raster formats / 9.2.2:
R Studio / 9.2.3:
Including R graphics in other documents / 9.3:
Latex / 9.3.1:
"Productivity" software / 9.3.2:
Web pages / 9.3.3:
Device-specific features / 9.4:
Multiple pages of output / 9.5:
Extension packages / 9.6:
Graphical Parameters / 10:
Semitransparent colors / 10.1:
Converting colors / 10.1.2:
Color sets / 10.1.3:
Device dependency of color specifications / 10.1.4:
Line styles / 10.2:
Line widths / 10.2.1:
Line types / 10.2.2:
Line ends and joins / 10.2.3:
Fonts / 10.3:
Font family / 10.4.1:
Font face / 10.4.2:
Multi-line text / 10.4.3:
Locales / 10.4.4:
Escape sequences / 10.4.5:
Anti-aliasing / 10.4.6:
Mathematical formulae / 10.5:
Integrating Graphics Systems / IV:
Importing Graphics / 11:
The Moon and the tides / 11.1:
Importing raster graphics / 11.2:
Importing vector graphics / 11.3:
The grImport package / 11.3.1:
The grImport2 package / 11.3.2:
Combining Graphics Systems / 12:
The gridBase package / 12.1:
Annotating base graphics using grid / 12.1.1:
Base graphics in grid viewports / 12.1.2:
Problems and limitations of gridBase / 12.1.3:
The gridGraphics package / 12.2:
Editing base graphics using grid / 12.2.1:
Problems and limitations of gridGraphics / 12.2.2:
Advanced Graphics / 13:
Exporting SVG / 13.1:
SVG advanced features / 13.2:
Gradient fills / 13.2.1:
Pattern fills / 13.2.2:
Filters / 13.2.3:
Clipping paths / 13.2.4:
Masks / 13.2.5:
SVG drawing context / 13.3:
SVG definitions / 13.4:
Drawing off screen / 13.5:
SVG fonts / 13.6:
Exporting base graphics / 13.7:
Exporting to other formats / 13.8:
Exporting imported images / 13.9:
Bibliography
Index
Preface
An Introduction to R Graphics / 1:
R graphics examples / 1.1:
2.

図書

図書
John M. Blain
出版情報: Boca Raton : CRC Press, 2022  xxii, 620 p. ; 25 cm
シリーズ名: An A K Peters book
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3.

図書

図書
Michael E. Mortenson
出版情報: New York : Wiley, c1985  xvi, 763 p. ; 25 cm
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Curves
Hermite Curves
Bezier Curves
B-Spline Curves
Surfaces
The Bicubic Hermite Surface
Bezier Surfaces
B-Spline Surfaces
Solids
Complex Model Construction
Relational Geometric Synthesis
Appendices
Bibliography
Index
Curves
Hermite Curves
Bezier Curves
4.

図書

図書
C. Stan Wei
出版情報: New York : M. Dekker, c1987  xi, 320 p. ; 24 cm
シリーズ名: Mechanical engineering ; 59
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5.

図書

図書
Sylvan H. Chasen
出版情報: Englewood Cliffs, N.J. : Prentice-Hall, c1978  xiv, 241 p. ; 24 cm
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6.

図書

図書
Alberto Menache
出版情報: San Francisco, Calif. : Morgan Kaufmann , San Diego, Calif. : Academic, c2000  xiv, 238 p. ; 24 cm
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Acknowledgments
Introduction
Motion Capture Primer / Chapter 1:
Motion Capture and Performance Animation
History of Performance Animation in the Entertainment Field
The Rotoscope
"Brilliance"
Pacific Data Images
deGraf/Wahrman
Kleiser-Walczak Construction Company
Homer and Associates
Types of Motion Capture
Optical Motion Capture Systems
Electromagnetic Trackers
Electromechanical Suits
Digital Armatures
Other Motion Capture Systems
Applications of Motion Capture
Medicine
Sports
The Entertainment Industry
Law
The Motion Capture Controversy / Chapter 2:
Motion Capture Perspectives
Motion Capture and the Media
Motion Capture Stories
Total Recall
Shell Oil
Marvin the Martian in the 3rd Dimension
The Pillsbury Doughboy
Batman and Robin
The Real Adventures of Jonny Quest
Shrek
Godzilla
Sinbad: Beyond the Veil of Mists
The Motion Capture Session / Chapter 3:
Deciding to Use Motion Capture
Do You Want Realistic Motion? / Stage 1:
Can You Successfully Capture the Data? / Stage 2:
Preparing for the Session
Using an External Motion Capture Service Provider
Props and Rigs
Talent
Designing the Marker Positions
Capture Schedule
Rehearsals
During the Session
The Base Position
Directing the Motion Capture Session
Summary
The Motion Data / Chapter 4:
Motion Data Types and Formats
The Acclaim File Format
The .bva File Format
The .bvh File Format
The .trc File Format
The .htr File Format
Writing a Motion Capture Translator
Setting Up Your Character / Chapter 5:
Setting Up a Character with Rotational Data
Setting Up a Character with Translational Data
Creating the Internal Skeleton
Tips and Tricks
Switching the Order of Rotations
Distribution of Rotations
Interpolation
Keyframe Reduction
Readaptation of Captured Data
Conclusion
Motion Capture Equipment and Software Manufacturers / Appendix A:
Optical Tracking Systems
Electromagnetic Tracking Systems
Electromechanical Tracking Systems
Hand Tracking Devices
Other Tracking Technologies
Motion Capture Service Bureaus and Virtual Content Providers / Appendix B:
Other Sources / Appendix C:
Software
Miscellaneous Resources
Index
Acknowledgments
Introduction
Motion Capture Primer / Chapter 1:
7.

図書

図書
Rob Glidden
出版情報: Reading, Mass. : Addison-Wesley Developers Press, c1997  xi, 467 p. ; 24 cm.
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8.

図書

図書
Olin Lathrop
出版情報: New York : Wiley, c1997  xiv, 202 p. ; 24 cm
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Mandatory Basics
Hardware Basics
Graphic Primitives
3D Vectors and Transforms
Modeling
The Whole Scene (Lights, Camera, Action!)
Rendering (Converting a Scene to Pixels)
Animation
Saving the Pixels (Image File Issues)
Where to Go From Here
Glindex
Mandatory Basics
Hardware Basics
Graphic Primitives
9.

図書

図書
Graham M. Seed
出版情報: London ; New York : Springer, c1996  xi, 1048 p. ; 25 cm
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10.

図書

図書
Clement Leung (ed.)
出版情報: Berlin ; Tokyo : Springer-Verlag, c1997  x, 274 p. ; 24 cm
シリーズ名: Lecture notes in computer science ; 1306
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