Preface |
Conference Committee |
Animation |
To Gesture or Not to Gesture: What is the Question? / N. Badler ; M. Costa ; L. Zhao ; D. Chi |
An Animation Toolkit Based on Motion Mapping / M. W. Lee ; M.-G. Lee |
LaTex Human Motion Planning Based on Recursive Dynamics and Optimal Control Techniques / G. Huang ; D. Metaxas ; J. Lo |
Hand Gesture Animation from Static Postures Using an Anatomy-Based Model / H. H. S. Ip ; S. C. S. Chan ; M. S. W. Lam |
Neural Network-based Violinist's Hand Animation / J. Kim ; F. Cordier ; N. Magnenat-Thalmann |
Natural Phenomena I |
The Digital Ocean / N. M. Patrikalakis ; S.L. Abrams ; J. G. Bellingham ; W. Cho ; K. P. Mihanetzis ; A. R. Robinson ; H. Schmidt ; P. C. H. Wariyapola |
Modeling Murex cabritii Sea Shell with a Structured Implicit Surface Modeler / C. Galbraith ; P. Prusinkiewicz ; B. Wywill |
Ocean Waves Synthesis using a Spectrum-Based Turbulence Function / S. Thon ; J.-M. Dischler ; D. Ghazanfarpour |
Natural Phenomena II |
VISJET--A Computer Ocean Outfall Modelling System / S.K.B. Cheung ; D.Y.L Leung ; W. Wang ; J.H.W. Lee ; V. Cheung |
Visualization of Eclipses and Planetary Conjunction Events: The Interplay between Model Coherence, Scaling and Animation / W. Oberschelp ; A. Hornung ; H. Samulowitz |
Mathematical Aspects of Graphics I |
Homological Invariants and HolorGraphic Representations of Topological Structures in Cellular Spaces / G. Baciu ; T. L. Kunii |
Using an Enhanced LBG Algorithm to Reduce the Codebook Error in Vector Quantization / J. Haber ; H.-P. Seidel |
Real-Time Collision Detection and Response for Complex Environments / B. Geiger |
Mathematical Aspects of Graphics II |
A Homotopy Model for Cup Lifting / K. Ohmori |
X - Machines + L - Systems = XL - Systems / S. K. Vanak |
Surface Meshing and Modelling I |
Local and Global Geometric Methods for Analysis Interrogation, Reconstruction, Modification and Design of Shape / F.-E. Wolter ; K.-I. Friese |
Crack Pattern Simulation Based on 3D Surface Cellular Automaton / S. Gobron ; N. Chiba |
Reconstruction of B-spline Surfaces from Scattered Data Points / B. F. Gregorski ; B. Hamann ; K. I. Joy |
Surface Meshing and Modelling II |
SQUEEZE: Fast and Progressive Decompression of Triangle Meshes / R. Pajarola ; J. Rossignac |
Enabling Cuts on Multiresolution Representation / F. Ganovelli ; P. Cignoni ; C. Montani ; R. Scopigno |
Multimedia and Motion Capturing I |
The Challenges of Digital Media: Research Issues and Future Directions / R. A. Earnshaw |
Fuzzy-Based Person Tracking in Real-Time / M. Hoch ; S. Mann |
Interactive Human Motion Acquisition from Video Sequences / J. Y. Zheng ; S. Suezaki ; Y. Shiota |
Multimedia and Motion Capturing II |
Head Detection and Tracking by 2-D and 3-D Ellipsoid Fitting / N. Grammalidis ; M. G. Strintzis |
Visualization of Dominant Region in Team Games and Its Application to Teamwork Analysis / T. Taki ; J. Hasegawa |
Simulation |
Simulated Patient for Orthognathic Surgery / C. S. B. Kot ; J. Xia |
Fast and Stable Animation of Cloth with an Approximated Implicit Method / Y.-M. Kang ; J.-H. Choi ; H.-G. Cho ; C.-J. Park |
Implementing Fast Cloth Simulation with Collision Response / P. Volino ; N. Magnenat Thalmann |
Rendering |
Hybridization Techniques for Fast Radiosity Solvers / M. Leblond ; F. Rousselle ; C. Renaud |
Orientation Lightmaps for Photon Tracing in Complex Environments / A. Wilkie ; R. F. Tobler ; W. Purgathofer |
Hair Rendering by Jittering and Pseudo Shadow / W. Kong ; M. Nakajima |
Augmented and Virtual Reality |
Haptics Issues in Virtual Environments / G. C. Burdea |
Augmented Reality for Real and Virtual Humans / S. Balcisoy ; R. Torre ; M. Ponder ; P. Fua ; D. Thalmann |
VPARK--A Windows NT Software Platform for a Virtual Networked Amusement Park / H. Seo ; C. Joslin ; U. Berner ; M. Jovovic ; J. Esmerado ; I. Palmer |
Visualization |
Visualization of Biomedical Processes: Local Quantitative Physiological Functions in Living Human Body / D. Feng ; W. Cai |
Dynamic 3D Maps and Their Texture-Based Design / J. Dollner ; K. Hinrichs |
Molecular Dynamics Visualization with XML and VRML / B. Arun ; V. Chandru ; A. D. Ganguly ; S. Manohar |
Visual Simulation of Texture/Non-Texture Image Synthesis / H. Karam ; A. E. Hassanien |
Author Index |
Preface |
Conference Committee |
Animation |
To Gesture or Not to Gesture: What is the Question? / N. Badler ; M. Costa ; L. Zhao ; D. Chi |
An Animation Toolkit Based on Motion Mapping / M. W. Lee ; M.-G. Lee |
LaTex Human Motion Planning Based on Recursive Dynamics and Optimal Control Techniques / G. Huang ; D. Metaxas ; J. Lo |