Preface |
Proceedings Editors |
Supporting Organizations |
Committees |
Invited Talks / 1.: |
Under the Influence: Using Natural Language in Interactive Storytelling / Marc Cavazza ; Fred Charles ; Steven J. Mead |
Interactivity and Non-Linearity: What do They Really Mean? / Donald Marinelli |
Computers & Games / 2.: |
Multi-Goal Path-Finding for Autonomous Agents in Virtual Worlds / Philippe Codognet |
Multiplayer Game Cheating Prevention with Pipelined Lockstep Protocol / Ho Lee ; Eric Kozlowski ; Scott Lenker ; Sugih Jamin |
Complex Games and Palm Computers / Pieter Spronck ; Jaap van den Herik |
Facilitating Learning in a Real Time Strategy Computer Game / Penelope Sweetser ; Simon Dennis |
A Toolkit for Developing Programs of Card Game Played on the Internet / Masato Koide ; Jingde Cheng |
A Metric for Entertainment of Boardgames: Its Implication for Evolution of Chess Variants / Hiroyuki Iida ; Nobuo Takeshita ; Jin Yoshimura |
Threat Stacks to Guide Pruning and Search Extensions in Shogi / Reijer Grimbergen |
The Evolution of Strong Othello Programs / Michael Buro |
Home/Arcade Games and Interactive Movies / 3.: |
Digital Storytelling with Dinah: Dynamic, Interactive, Narrative Authoring Heuristic / David Ventura ; David Brogan |
Real-Time Character Animation Using Puppet Metaphor / Yoshihiro Okada |
Fly Through View Video Generation of Soccer Scene / Naho Inamoto ; Hideo Saito |
Prototyping Mobile Game Applications / Johan Sanneblad ; Lars Erik-Holmquist |
A Method for Real-Time Rendering of Water Droplets Taking into Account Interactive Depth of Field Effects / Tomoya Sato ; Yoshinori Dobashi ; Tsuyoshi Yamamoto |
Kirifuki: Inhaling and Exhaling Interaction with Visual Objects / Soichiro Iga ; Fumito Higuchi |
Virtual Horseback Archery-Kibakiba Mushamusha / Masataka Imura ; Jun Kozuka ; Koichi Minami ; Yoshito Tabata ; Tatsuya Shizui ; Kunihiro Chihara |
Creating Ubiquitous Interactive Games Using Everywhere Display Projectors / Claudio Pinhanez |
Face Analysis and Synthesis for Interactive Entertainment / Shoichiro Iwasawa ; Tatsuo Yotsukura ; Shigeo Morishima |
Human Body Tracking for Digital Actors / Atsushi Nakano ; Junichi Hoshino |
Computer Vision Based Recognition of Interactions Between Human and Objects / Masumi Kobana ; Jun Ohya |
Real-Time Manipulation of Motion-Capture Data with Pattern Generator / Shigeru Kuriyama ; Yusuke Irino ; Toyohisa Kaneko |
Entertainment Robots & Physical Systems / 4.: |
Development of Autonomous Blimp Robot with Intelligent Control / Keiko. Motoyama ; Hidenori Kawamura ; Masahito Yamamoto ; Azuma Ohuchi |
Lego Mindstorms Cheerleading Robots / Naohiro Matsunami ; Kumiko Tanaka-Ishii ; Ian Frank ; Hitoshi Matsubara |
Electronically Enhanced Board Games by Integrating Physical and Virtual Spaces / Fusako Kusunoki ; Masanori Sugimoto ; Hiromichi Hashizume |
A Distributed Control System and Scripting Language for "Interactivity" in Live Performance / Eitan Mendelowitz ; Jeff Burke |
Recognition of Human Hand Gesture from a Monocular Image Sequence for Human-Machine Communication System / Satoru Odo ; Kiyoshi Hoshino |
Music Informatics / 5.: |
Development of Midi Encoder "Auto-F" for Creating Midi Controllable General Audio Contents / Toshio Modegi |
"Improvisession-II" - a Performing/Composing System for Improvisational Sessions with Networks / Yoichi Nagashima |
An Accommodating Piano Which Augments Intention of Inexperienced Players / Akio Yatsui ; Haruhiro Katayose |
Two-Step Input Method for Supporting Construction of Midi Sequence Data / Chika Oshima ; Yohei Miyagawa ; Kazushi Nishimoto ; Takashi Shirosaki |
A Melody Retrieval System on Parallelized Computers / Tomonari Sonoda ; Toshiya Ikenaga ; Kana Shimizu ; Yoichi Muraoka |
Sound Compass - a Fast Query-by-Humming System Using Multi-Dimensional Feature Vectors / Hidenobu Nagata ; Naoko Kosugi ; Ryoji Kataoka ; Takashi Honishi |
Statistical Phrase Extraction and Indexing for Music Retrieval / Atsuhiro Takasu ; Teruhito Kanazawa ; Jun Adachi |
A Portable Electronic Bass Using Two Pdas / Tsutomu Terada ; Masahiko Tsukamoto ; Shojiro Nishio |
Music Composition by Onomatopoeia / Toshiyuki Masui |
Sociology and Psychology of Entertainment / 6.: |
The Technoludic Film: Images of Video Games in Movies (1973-2001) / Matteo Bittanti |
Determinantes for Collaboration in Networked Multi-User Games / Matthias Rauterberg |
Politics in Motion -Some Reflections on Political Bias in Simulation Gaming / Nicklas Lundblad ; Anders Frank |
Awareness Communications by Entertaining Toy Doll Agents / Kazuyuki Saitoh ; Tomoko Yonezawa ; Kenji Mase |
CGA Synthesizer Interpolating and Extrapolating Motion Data |
Leaving Fantasy Behind in Videogames: The Limits of the Narrative Paradigm / Gonzalo Frasca |
Responses in Light, Sound and Scent: A Therapeutic Interactive Yoga System / Sidney Fels ; James Gauthier ; Patricia Smith |
The New Role of Gaming--How Games Move Outside Entertainment |
The Inherent Appeal of Physically Controlled Peripherals / Daniel Johnson ; John Gardner ; Janet Wiles ; Kelly Hollingsworth |
Virtual Reality Technologies for Entertainment / 7.: |
A New Economical Fluorescent Lamp Information Transmission System for Indoor Tracking with Applications for Indoor Games / Yue Li ; Adrian David Cheok |
Skill Training System of Manual Arc Welding / Kazuhiko Kobayashi ; Shinobu Ishigame ; Hideo Kato |
Interaction for Entertainment Contents Based on Direct Manipulation with Bare Hands / Kenji Oka ; Imari Sato ; Yasuto Nakanishi ; Yoichi Sato ; Hideki Koike |
Authoring Mixed Reality--A Component and Framework-Based Approach / Ralf Doerner ; Christian Geiger ; Michael Haller ; Volker Paelke |
Playing Rubik's Cube in Mixed Reality / Makoto Sato ; Yasuharu Koike |
Inside the Score: Music and Augmented Reality / Rodney Berry ; Ivan Poupyrev ; Makoto Tadenuma ; Nobuji Tetsutani ; Shigeo Imura |
Magic Music Desk: A Multi-Modal Embodied Interactive Desk / Zhou Zhiying ; Farzam Farbiz ; Chen Xiangdong ; Liu Wei |
Senses of Spaces Through Transfiction / Alok Nandi ; Xavier Marichal |
Penguin Hockey: A Virtual Reality Game System for Children / Akihiko Shirai ; Shouichi Hasegawa |
Usability and Playability Issues for Arquake / Bruce Thomas ; Nicholas Krul ; Benjamin Close ; Wayne Piekarski |
Touch Space: An Embodied Computing Mixed Reality Game Space / Wang Weihua ; Xubo Yang ; Mark Billinghurst ; Hirokazu Kato |
Using Augmented Reality for Entertainment / Blair MacIntyre ; Brendan Hannigan |
Rapid Prototyping of Mixed Reality Applications that Entertain and Inform / Christian Reimann ; Waldemar Rosenbach ; Joerg Stoecklein |
An Authoring Toolkit for Mixed Reality Experiences / Scott S. Fisher |
A Distributed Mr Transporter for Networked Collaboration / Tomi Korpipaa ; Yoshihiro Yasumuro ; Tomohiro Kuroda ; Yoshitsugu Manabe |
3D Live Humans in Mixed Reality Entertainment / Simon J.D. Prince ; Todd Williamson ; Nik Johnson |
Immersive Environment Technologies for Planetary Exploration with Applications for Mixed Reality / John Wright ; Frank Hartman ; Brian Cooper |
Content Management in Mixed Reality Systems Considerations from an Applied Science Perspective / Martin Kurze |
Mixed Reality in Traffic Scenes / A.B. Martinez ; J.P. Arboleda ; E.X. Martin ; C. Torrens |
Preface |
Proceedings Editors |
Supporting Organizations |
Committees |
Invited Talks / 1.: |
Under the Influence: Using Natural Language in Interactive Storytelling / Marc Cavazza ; Fred Charles ; Steven J. Mead |