Preface |
The Author |
Introduction / Chapter 1: |
Overview / 1.1: |
Background and Opportunities / 1.2: |
Course of Investigation / 1.3: |
References |
Bibliography |
Some Basic Fundamentals of Visual Science / Chapter 2: |
Stereo Vision Concepts / 2.1: |
Stereoscopy / 2.1.1: |
Binocular Depth Perception and Convergence / 2.1.2: |
Cyclopean Image / 2.1.3: |
Accommodation / 2.1.4: |
Parallax Concepts / 2.2: |
Parallax / 2.2.1: |
Parallax Barrier and Lenticular Lenses / 2.2.2: |
Other Concepts / 2.3: |
Polarization / 2.3.1: |
Chromostereopsis / 2.3.2: |
3D Imaging / 2.3.3: |
Occlusion and Scene Reconstruction / 2.3.4: |
Conclusion / 2.4: |
Analytical 3D Aspects of the Human Visual System / Appendix 2A: |
Theory of Stereo Reproduction / 2A.1: |
Analytics / 2A.2: |
Depth Perception / 2A.2.1: |
Geometry of Stereoscopic 3D Displays / 2A.2.2: |
Geometry of Stereo Capturing / 2A.2.3: |
Stereoscopic 3D Distortions / 2A.2.4: |
Workflow of Conventional Stereo Production / 2A.3: |
Basic Rules and Production Grammar / 2A.3.1: |
Example / 2A.3.2: |
Application of Visual Science Fundamentals to 3DTV / Chapter 3: |
Application of the Science to 3D Projection/3DTV / 3.1: |
Common Video Treatment Approaches / 3.1.1: |
Projections Methods for Presenting Stereopairs / 3.1.2: |
Polarization, Synchronization, and Colorimetrics / 3.1.3: |
Autostereoscopic Viewing / 3.2: |
Lenticular Lenses / 3.2.1: |
Parallax Barriers / 3.2.2: |
Other Longer-Term Systems / 3.3: |
Multi-Viewpoint 3D Systems / 3.3.1: |
Integral Imaging/Holoscopic Imaging / 3.3.2: |
Holographic Approaches / 3.3.3: |
Volumetric Displays/Hybrid Holographic / 3.3.4: |
Viewer Physiological Issues with 3D Content / 3.4: |
The Accommodation Problem / 3.4.1: |
Infinity Separation / 3.4.2: |
Conclusion and Requirements of Future 3DTV / 3.5: |
Basic 3DTV Approaches for Content Capture and Mastering / Chapter 4: |
General Capture, Mastering, and Distribution Process / 4.1: |
3D Capture, Mastering, and Distribution Process / 4.2: |
Content Acquisition / 4.2.1: |
3D Mastering / 4.2.2: |
Spatial Compression / 4.2.2.1: |
Temporal Multiplexing / 4.2.2.2: |
2D in Conjunction with Metadata (2D+M) / 4.2.2.3: |
Color Encoding / 4.2.2.4: |
Overview of Network Transport Approaches / 4.3: |
MPEG Standardization Efforts / 4.4: |
Additional Details on 3D Video Formats / Appendix 4A: |
Conventional Stereo Video (CSV) / 4A.1: |
Video plus Depth (V+D) / 4A.2: |
Multiview Video plus Depth (MV+D) / 4A.3: |
Layered Depth Video (LDV) / 4A.4: |
3D Basic 3DTV Approaches and Technologies for In-Home Display of Content / Chapter 5: |
Connecting the In-Home Source to the Display / 5.1: |
3DTV Display Technology / 5.2: |
Commercial Displays Based on Projection / 5.2.1: |
Commercial Displays Based on LCD and PDP Technologies / 5.2.2: |
LCD 3DTV Polarized Display / 5.2.3: |
Summary of 3DTV Polarized Displays / 5.2.4: |
Glasses Accessories / 5.2.5: |
Other Display Technologies / 5.3: |
Autostereoscopic Systems with Parallax Support in the Vertical and Horizontal Axes / 5.3.1: |
Autostereoscopic Systems for PDAs / 5.3.2: |
Primer on Cables/Connectivity for High-End Video / 5.4: |
In-Home Connectivity Using Cables / 5A.1: |
Digital Visual Interface (DVI) / 5A.1.1: |
High-Definition Multimedia Interface" (HDMI") / 5A.1.2: |
DisplayPort / 5A.1.3: |
In-Home Connectivity Using Wireless Technology / 5A.2: |
Wireless Gigabit Alliance / 5A.2.1: |
WirelessHD / 5A.2.2: |
Other Wireless / 5A.2.3: |
3DTV Advocacy and System-Level Research Initiatives / Chapter 6: |
3D Consortium (3DC) / 6.1: |
3D@Home Consortium / 6.2: |
3D Media Cluster / 6.3: |
3DTV / 6.4: |
Challenges and Players in the 3DTV Universe / 6.5: |
European Information Society Technologies (IST) Project "Advanced Three-Dimensional Television System Technologies" (ATTEST) / 6.5.1: |
3D Content Creation / 6.5.1.1: |
3D Video Coding / 6.5.1.2: |
Transmission / 6.5.1.3: |
Virtual-View Generation and 3D Display / 6.5.1.4: |
3DPhone / 6.5.2: |
Mobile3DTV / 6.5.3: |
Real3D / 6.5.4: |
HELIUM3D (High Efficiency Laser Based Multi User Multi Modal 3D Display) / 6.5.5: |
The MultiUser 3D Television Display (MUTED) / 6.5.6: |
3D4YOU / 6.5.7: |
3DPresence / 6.5.8: |
Audio-Visual Content Search and Retrieval in a Distributed P2P Repository (Victory) / 6.5.9: |
Victory in Automotive Industry / 6.5.9.1: |
Victory in Game Industry / 6.5.9.2: |
2020 3D Media / 6.5.10: |
i3DPost / 6.5.11: |
Glossary |
Index |
Preface |
The Author |
Introduction / Chapter 1: |
Overview / 1.1: |
Background and Opportunities / 1.2: |
Course of Investigation / 1.3: |