Designing for an Age of Complexity / Part I: |
Minimalism: Introduction and Synopsis / 1: |
Motivations for Minimalism in HCI / 1.1: |
Machine Beauty = Power + Simplicity / 1.1.1: |
Reduction-Give Up or Gain? / 1.1.2: |
Minimalism: Borrowing the Extreme from the Arts / 1.1.3: |
Minimalism in a Nutshell / 1.2: |
Four Notions of Minimalism, Their Relationship, and Design / 1.2.1: |
An Example Analysis Using Notions of Minimalism / 1.2.2: |
Minimalism, Products, and Processes / 1.2.3: |
Defining the Scope of Minimalist Terminology / 1.3: |
Minimalism-Mathematic Minimalism / 1.3.1: |
Minimalism-Linguistic Minimalism / 1.3.2: |
Minimalism-Documentation Minimalism / 1.3.3: |
Minimalism-Folk Minimalism / 1.3.4: |
Finding a Minimalism for Interaction Design / 1.4: |
References |
Defining Minimalism / Part II: |
In Search of "Minimalism"-Roving in Art, Music and Elsewhere / 2: |
Minimalism in the Arts / 2.1: |
Rauschenberg, Klein and Newman: Birth of Minimal Painting / 2.1.1: |
Reinhardt: Art-as-Art / 2.1.2: |
Stella: To See What Is There / 2.1.3: |
Radical Minimalism and Post-Minimalist Painting / 2.1.4: |
Judd, Andre, Flavin, and Morris: Minimal Objects / 2.1.5: |
LeWitt: Minimal Structure in Minimalist Sculpture / 2.1.6: |
Post-Minimalist Sculpture / 2.1.7: |
Minimal Art: Art as Art or Cooperative Sense-Building? / 2.1.8: |
Minimalism in Music / 2.2: |
The Origins of Minimal Music / 2.2.1: |
Terry Riley / 2.2.2: |
La Monte Young / 2.2.3: |
Philip Glass / 2.2.4: |
Steve Reich / 2.2.5: |
Summarizing Minimalism in Music / 2.2.6: |
Minimalism Found Elsewhere / 2.3: |
Literary Minimalism: Roots in Hemingway, Archetype in Carver / 2.3.1: |
Minimalism in Architecture / 2.3.2: |
Minimalism in Typography / 2.3.3: |
Homing in on Minimalism: Summarizing the Art perspective / 2.4: |
Minimality of Means / 2.4.1: |
Minimality of Meaning / 2.4.2: |
Minimality of Structure / 2.4.3: |
Use of Patterns / 2.4.4: |
Involvement of the recipient / 2.4.5: |
The Minimalist Perspective and Criticism / 2.4.6: |
Minimalism for Interaction Design: a Proposal / 3: |
Meanings of Minimalism in HCI-A Transfer from the Arts / 3.1: |
Defining Four Notions of the Minimal for Interaction Design / 3.2: |
Minimal Functionality for User Interfaces / 3.2.1: |
Minimal Structure for User Interfaces / 3.2.2: |
Minimal Architecture for User Interfaces / 3.2.3: |
Minimal Composition for User Interfaces / 3.2.4: |
A Minimalist Terminology for the Design of Interactive Systems / 3.2.5: |
Summary / 3.3: |
Rethinking Minimalism / Part III: |
Minimalism, Industrial Design and HCI / 4: |
Following the Roots in Industrial Design / 4.1: |
Standards in Interaction Design and Minimalism / 4.2: |
HCI Lore and Minimalism / 4.3: |
Rules of Noble Metal and Minimalism / 4.3.1: |
Interface Guidelines and Minimalism / 4.3.2: |
Discussion / 4.3.3: |
Minimalism, Simplicity and Rules of Design / 4.4: |
Deep Design: Causes of Clutter and Excise / 5.1: |
Visibility of Interface Elements / 5.2: |
Access Structure / 5.3: |
Minimalism and Consistency / 5.4: |
Minimalism and Conceptions of Design / 5.5: |
Minimalism and Simplicity / 5.6: |
Limits of the Notion of Simplicity / 5.6.1: |
Revisiting the Four Notions of Minimalism / 5.7: |
Applying Minimalism / Part IV: |
Detecting the Minimal / 6: |
Functional Minimalism / 6.1: |
Cutting Edges / 6.1.1: |
Apple GarageBand (i-Series 1) / 6.1.2: |
The CommSy Community System / 6.1.3: |
Word Processing / 6.1.4: |
Refining the Notion of Functional Minimalism / 6.1.5: |
Structural Minimalism / 6.2: |
Remote Controls / 6.2.1: |
The Palm Handheld / 6.2.2: |
Minimal Access Structures for Mobile Communication / 6.2.3: |
HyperScout: Enhancing Link Preview in the World Wide Web / 6.2.4: |
World Processing / 6.2.5: |
Refining the Notion of Structural Minimalism / 6.2.6: |
Architectural Minimalism / 6.3: |
Building Blocks / 6.3.1: |
Apple Automator (i-Series 2) / 6.3.2: |
Sketch Up / 6.3.3: |
Apple iPod / 6.3.4: |
Web 2.0 / 6.3.5: |
Refining the Notion of Architectural Minimalism / 6.3.6: |
Compositional Minimalism / 6.4: |
Old Buildings Learn / 6.4.1: |
A Sticky Story: The Post-it Note / 6.4.2: |
E-mail / 6.4.3: |
PowerPoint / 6.4.4: |
WikiWikiWebs / 6.4.5: |
Refining the Notion of Compositional Minimalism / 6.4.6: |
Reflections on the Four Notions of Minimalism / 6.5: |
A First Assessment of Suitability for the Analysis of Products / 6.5.1: |
Design Advice / 6.5.2: |
Designing the Minimal / 7: |
Process Matters / 7.1: |
A Direct Approach: Reduction as a Design Activity / 7.2: |
The Minimal Design Game / 7.2.1: |
First Experiences / 7.2.2: |
The Indirect Approach: Changing the Process / 7.2.3: |
Scoping Reduction / 7.3.1: |
Defining Scope: Using Personas / 7.4: |
Personas and Notions of Minimalism / 7.4.1: |
Reduction and the Use of Personas / 7.4.2: |
Defining Use: Scenario Techniques / 7.5: |
Scenarios and Notions of Minimalism / 7.5.1: |
Scenario-Based Design / 7.5.2: |
Reduction and the Use of Scenarios / 7.5.3: |
Defining Architecture: Small Steps and Agile Methods / 7.6: |
Simplicity in Software Engineering / 7.6.1: |
Minimalism in Agile Development / 7.6.2: |
Reduction in Agile Methods / 7.6.3: |
Defining Growth: Using Values in Design / 7.7: |
Values in Software / 7.7.1: |
Case Study: CommSy-Designing with Values / 7.7.2: |
Sharing Explicit Values in Communities of Interest / 7.7.3: |
Reduction in Value-Based Development / 7.7.4: |
Engineering Simplicity? A Reality Check / 7.8: |
Reflections on Minimalism / Part V: |
Minimalism Revisited / 8: |
The Minimal Perspective on Design / 8.1: |
Minimalism as an Analytic Tool / 8.2: |
Minimalism as a Constructive Tool / 8.3: |
A Minimalist Design Method: The Minimal Design Game / 8.3.1: |
Indirect Minimalism in Existing Methods / 8.3.2: |
Refining the Definition of Minimalism / 8.4: |
Functional Minimalism Revisited / 8.4.1: |
Structural Minimalism Revisited / 8.4.2: |
Architectural Minimalism Revisited / 8.4.3: |
Compositional Minimalism Revisited / 8.4.4: |
Implications of a Minimalist Standpoint for Design / 8.5: |
Minimal Aesthetics / 9: |
Unconnected Ends / 10: |
Conclusion / 11: |
Index |
Designing for an Age of Complexity / Part I: |
Minimalism: Introduction and Synopsis / 1: |
Motivations for Minimalism in HCI / 1.1: |
Machine Beauty = Power + Simplicity / 1.1.1: |
Reduction-Give Up or Gain? / 1.1.2: |
Minimalism: Borrowing the Extreme from the Arts / 1.1.3: |