Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents / Jakub Gemrot ; Rudolf Kadlec ; Michal Bída ; Ondřej Burkert ; Radek Píbil ; Jan Havlíček ; Lukáš Zemčák ; Juraj Šimlovič ; Radim Vansa ; Michal Štolba ; Tomáš Plch ; Cyril Brom |
Distributed Platform for Large-Scale Agent-Based Simulations / David Šišlák ; Přemysl Volf ; Michal Jakob ; Michal Pěchouček |
Two Case Studies for Jazzyk BSM / Michael Köster ; Peter Novák ; David Mainzer ; Bernd Fuhrmann |
A Teamwork Infrastructure for Computer Games with Real-Time Requirements / Ivan Medeiros Monteiro ; Luis Otavio Alvares |
The MMOG Layer: MMOG Based on MAS / Gustavo Aranda ; Carlos Carrascosa ; Vicent Botti |
Architecture for Affective Social Games / Derek J. Sollenberger ; Munindar P. Singh |
Enhancing Embodied Conversational Agents with Social and Emotional Capabilities / Bart van Straalen ; Dirk Heylen ; Mariët Theune ; Anton Nijholt |
Intelligent NPCs for Educational Role Play Game / Mei Yii Lim ; João Dias ; Ruth Aylett ; Ana Paiva |
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project / Jean-Pierre Briot ; Alessandro Sordoni ; Eurico Vasconcelos ; Maria de Azevedo Irving ; Gustavo Melo ; Vinícius Sebba-Patto ; Isabelle Alvarez|p119 |
NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations / Barry G. Silverman ; David Pietrocola ; Nathan Weyer ; Ransom Weaver ; Nouva Esomar ; Robert Might ; Deepthi Chandrasekaran |
On Evaluating Agents for Serious Games / Emma Norling |
A PDDL-Based Planning Architecture to Support Arcade Game Playing / Olivier Bartheye ; Éric Jacopin |
Agent-Based Aircraft Control Strategies in a Simulated Environment / Daniel Castro Silva ; Ricardo Silva ; Luís Paulo Reis ; Eugénio Oliveira |
Adaptive Serious Games Using Agent Organizations / Joost Westra ; Hado van Hasselt ; Frank Dignum ; Virginia Dignum |
Intelligent Agent Modeling as Serious Game: Towards Integrating Microworlds, Tutoring and Evolution / D.W.F. van Krevelen |
Author Index |
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents / Jakub Gemrot ; Rudolf Kadlec ; Michal Bída ; Ondřej Burkert ; Radek Píbil ; Jan Havlíček ; Lukáš Zemčák ; Juraj Šimlovič ; Radim Vansa ; Michal Štolba ; Tomáš Plch ; Cyril Brom |
Distributed Platform for Large-Scale Agent-Based Simulations / David Šišlák ; Přemysl Volf ; Michal Jakob ; Michal Pěchouček |
Two Case Studies for Jazzyk BSM / Michael Köster ; Peter Novák ; David Mainzer ; Bernd Fuhrmann |
A Teamwork Infrastructure for Computer Games with Real-Time Requirements / Ivan Medeiros Monteiro ; Luis Otavio Alvares |
The MMOG Layer: MMOG Based on MAS / Gustavo Aranda ; Carlos Carrascosa ; Vicent Botti |
Architecture for Affective Social Games / Derek J. Sollenberger ; Munindar P. Singh |