Architectures / Section 1: |
Unreal Goal Bots: Conceptual Design of a Reusable Interface / Koen V. Hindriks ; Birna van Riemsdijk ; Tristan Behrens ; Rien Korstanje ; Nick Kraayenbrink ; Wouter Pasman ; Lennard de Rijk |
A Periphery of Pogamut: From Bots to Agents and Back Again / Jakub Gemrot ; Cyril Brom ; TomአPlch |
Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System / Joost van Oijen ; Willem van Doesburg ; Frank Dignum |
Evaluation and Comparison of Multi-agent Based Crowd Simulation Systems / Bikramjit Banerjee ; Landon Kraemer |
Towards an Architecture for Collaborative Human/AI Control of Interactive Characters / James Niehaus ; Peter Weyhrauch |
Training and Story Lines / Section 2: |
An Architecture for Directing Value-Driven Artificial Characters / Rossana Damiano ; Vincenzo Lombardo |
Implicitly and Intelligently Influencing the Interactive Experience / Michael J. 0'Grady ; Mauro Dragone ; Richard Tynan ; Gregory M.P. O'Hare ; Jie Wan ; Conor Muldoon |
Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach / Boyang Li ; Mark O.Riedl |
Guiding User Adaptation in Serious Games / Joost Westra ; Prank Dignum ; Virginia Dignum |
Using Agent Technology to Build a Real-World Training Application / Michal Cap ; Annerieke Heuvelink ; Karel van den Bosch ; Willem Van Doesburg |
Social Behavior and Organization / Section 3: |
Semi-Automated Dialogue Act Classification for Situated Social Agents in Games / Jeff Orkin ; Deb Roy |
Using Exclusion Logic to Model Social Practices / Richard Evans |
Making Games Alive: An Organisational Approach / Sergio Alvarez-Napagao ; Fernando Koch ; Ignasi Gómez-Sebastià ; Javier Vázquez-Salceda |
Building Quests for Online Games with Virtual Institutions / Gustavo Aranda ; Tomas Trescak ; Marc Esteva ; Carlos Carrascosa |
Author Index |
Architectures / Section 1: |
Unreal Goal Bots: Conceptual Design of a Reusable Interface / Koen V. Hindriks ; Birna van Riemsdijk ; Tristan Behrens ; Rien Korstanje ; Nick Kraayenbrink ; Wouter Pasman ; Lennard de Rijk |
A Periphery of Pogamut: From Bots to Agents and Back Again / Jakub Gemrot ; Cyril Brom ; TomአPlch |
Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System / Joost van Oijen ; Willem van Doesburg ; Frank Dignum |
Evaluation and Comparison of Multi-agent Based Crowd Simulation Systems / Bikramjit Banerjee ; Landon Kraemer |
Towards an Architecture for Collaborative Human/AI Control of Interactive Characters / James Niehaus ; Peter Weyhrauch |