Social Impact of IVAs |
Why Fat Interface Characters Are Better e-Health Advisors / Henriette C. van Vugt ; Elly A. Konijn ; Johan F. Hoorn ; Jolanda Veldhuis |
Virtual Rapport / Jonathan Gratch ; Anna Okhmatovskaia ; Francois Lamothe ; Stacy C. Marsella ; Mathieu Morales ; Rick J. van der Werf ; Louis-Philippe Morency |
IVAs Recognizing Human Behavior |
Imitation Learning and Response Facilitation in Embodied Agents / Stefan Kopp ; Olaf Graeser |
Robust Recognition of Emotion from Speech / Mohammed E. Hoque ; Mohammed Yeasin ; Max M. Louwerse |
Affect Detection from Human-Computer Dialogue with an Intelligent Tutoring System / Sidney D'Mello ; Art Graesser |
Exploitation in Affect Detection in Improvisational E-Drama / Li Zhang ; John A. Barnden ; Robert J. Hendley ; Alan M. Wallington |
Human Interpretation of IVA Behavior |
An Exploration of Delsarte's Structural Acting System / Sharon Marie Carnicke ; Albert Rizzo |
Perception of Blended Emotions: From Video Corpus to Expressive Agent / Stephanie Buisine ; Sarkis Abrilian ; Radoslaw Niewiadomski ; Jean-Claude Martin ; Laurence Devillers ; Catherine Pelachaud |
Perceiving Visual Emotions with Speech / Zhigang Deng ; Jeremy Bailenson ; J. P. Lewis ; Ulrich Neumann |
Embodied Conversational Agents |
Dealing with Out of Domain Questions in Virtual Characters / Ronakkumar Patel ; Anton Leuski ; David Traum |
MIKI: A Speech Enabled Intelligent Kiosk / Lee McCauley |
Architecture of a Framework for Generic Assisting Conversational Agents / Jean-Paul Sansonnet ; David Leray |
A Comprehensive Context Model for Multi-party Interactions with Virtual Characters / Norbert Pfleger ; Markus Lockelt |
"What Would You Like to Talk About?" An Evaluation of Social Conversations with a Virtual Receptionist / Sabarish Babu ; Stephen Schmugge ; Tiffany Barnes ; Larry F. Hodges |
Characteristics of Nonverbal Behavior |
Gesture Expressivity Modulations in an ECA Application / Nicolas Ech Chafai ; Danielle Pele ; Gaspard Breton |
Visual Attention and Eye Gaze During Multiparty Conversations with Distractions / Erdan Gu ; Norman L Badler |
Behavior Representation Languages |
Towards a Common Framework for Multimodal Generation: The Behavior Markup Language / Brigitte Krenn ; Andrew N. Marshall ; Hannes Pirker ; Kristinn R. Thorisson ; Hannes Vilhjalmsson |
MPML3D: A Reactive Framework for the Multimodal Presentation Markup Language / Michael Nischt ; Helmut Prendinger ; Elisabeth Andre ; Mitsuru Ishizuka |
Generation of Nonverbal Behavior with Speech |
Creativity Meets Automation: Combining Nonverbal Action Authoring with Rules and Machine Learning / Michael Kipp |
Nonverbal Behavior Generator for Embodied Conversational Agents / Jina Lee |
[HUGE]: Universal Architecture for Statistically Based HUman GEsturing / Karlo Smid ; Goranka Zoric ; Igor S. Pandzic |
A Story About Gesticulation Expression / Celso de Melo ; Ana Paiva |
IVAs in Serious Games |
Introducing EVG: An Emotion Evoking Game / Ning Wang |
Towards a Reactive Virtual Trainer / Zsofia Ruttkay ; Job Zwiers ; Herwin van Welbergen ; Dennis Reidsma |
Making It Up as You Go Along - Improvising Stories for Pedagogical Purposes / Ruth Aylett ; Rui Figueiredo ; Sandy Louchart ; Joao Dias |
Cognition and Emotion I |
A Neurobiologically Inspired Model of Personality in an Intelligent Agent / Stephen J. Read ; Lynn C. Miller ; Brian Monroe ; Aaron Brownstein ; Wayne Zachary ; Jean-Christophe LeMentec ; Vassil Iordanov |
Feeling Ambivalent: A Model of Mixed Emotions for Virtual Agents / Benny Ping-Han Lee ; Edward Chao-Chun Kao ; Von-Wun Soo |
Are Computer-Generated Emotions and Moods Plausible to Humans? / Patrick Gebhard ; Kerstin H. Kipp |
Creating Adaptive and Individual Personalities in Many Characters Without Hand-Crafting Behaviors / Jennifer Sandercock ; Lin Padgham ; Fabio Zambetta |
Cognition and Emotion II |
Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework / Mei Si ; David V. Pynadath |
Autobiographic Knowledge for Believable Virtual Characters / Wan Ching Ho ; Scott Watson |
Teachable Characters: User Studies, Design Principles, and Learning Performance / Andrea L. Thomaz ; Cynthia Breazeal |
Applications of IVAs |
FearNot's Appearance: Reflecting Children's Expectations and Perspectives / Lynne Hall ; Marco Vala ; Marc Hall ; Marc Webster ; Sarah Woods ; Adrian Gordon |
Populating Reconstructed Archaeological Sites with Autonomous Virtual Humans / Wei Shao ; Demetri Terzopoulos |
Evaluating the Tangible Interface and Virtual Characters in the Interactive Cohibit Exhibit / Alassane Ndiaye |
Invited Talks |
Rule Systems and Video Games / Rod Humble |
Facade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama / Michael Mateas ; Andrew Stern |
Social Effects of Emotion: Two Modes of Relation Alignment / Brian Parkinson |
Posters |
Computer Model of Emotional Agents / Dilyana Budakova ; Lyudmil Dakovski |
Affective Robots as Mediators in Smart Environments / Gianni Cozzolongo ; Berardina De Carolis |
Expression of Emotion in Body and Face / Elizabeth A. Crane ; M. Melissa Gross ; Barbara L. Fredrickson |
Towards Primate-Like Synthetic Sociability / Pablo Lucas dos Anjos |
Here Be Dragons: Integrating Agent Behaviors with Procedural Emergent Landscapes and Structures / Todd Furmanski |
Virtual Pedagogical Agents: Naturalism vs. Stylization / Agneta Gulz ; Magnus Haake |
The Role of Social Norm in User-Engagement and Appreciation of the Web Interface Agent Bonzi Buddy / Johan F. Room |
Countering Adversarial Strategies in Multi-agent Virtual Scenarios / Yu-Cheng Hsu ; Paul Hsueh-Min Chang |
Avatar's Gaze Control to Facilitate Conversational Turn-Taking in Virtual-Space Multi-user Voice Chat System / Ryo Ishii ; Toshimitsu Miyajima ; Kinya Fujita ; Yukiko Nakano |
The Role of Discourse Structure and Response Time in Multimodal Communication / Patrick Jeuniaux ; Xiangen Hu |
The PAC Cognitive Architecture / Andrew Rosoff ; James Eilbert |
Control of Avatar's Facial Expression Using Fundamental Frequency in Multi-user Voice Chat System |
Modeling Cognition with a Human Memory Inspired Advanced Neural Controller / David Panzoli ; Herve Luga ; Yves Duthen |
Storytelling - The Difference Between Fantasy and Reality / Guilherme Raimundo ; Joao Cabral ; Celso Melo ; Luis C. Oliveira |
A Plug-and-Play Framework for Theories of Social Group Dynamics / Matthias Rehm ; Birgit Endrass |
Learning Classifier Systems and Behavioural Animation of Virtual Characters / Stephane Sanchez |
Using Intelligent Agents to Facilitate Game Based Cultural Familiarization Training / Thomas Santarelli ; Charles Barba ; Floyd A. Glenn ; Daphne Bogert |
Mind the Body: Filling the Gap Between Minds and Bodies in Synthetic Characters |
CAB: A Tool for Interoperation Among Cognitive Architectures |
Author Index |
Social Impact of IVAs |
Why Fat Interface Characters Are Better e-Health Advisors / Henriette C. van Vugt ; Elly A. Konijn ; Johan F. Hoorn ; Jolanda Veldhuis |
Virtual Rapport / Jonathan Gratch ; Anna Okhmatovskaia ; Francois Lamothe ; Stacy C. Marsella ; Mathieu Morales ; Rick J. van der Werf ; Louis-Philippe Morency |
IVAs Recognizing Human Behavior |
Imitation Learning and Response Facilitation in Embodied Agents / Stefan Kopp ; Olaf Graeser |
Robust Recognition of Emotion from Speech / Mohammed E. Hoque ; Mohammed Yeasin ; Max M. Louwerse |