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1.

電子ブック

EB
Gian Piero Zarri
出版情報: Springer eBooks Computer Science , Springer London, 2009
所蔵情報: loading…
目次情報: 続きを見る
Basic Principles / 1:
Narrative Information in an NKRL Context / 1.1:
Narratology and NKRL / 1.1.1:
The Notion of "Event" in an NKRL Context / 1.1.2:
Knowledge Representation and NKRL / 1.2:
"Standard" Ontologies and the "n-ary" Problem / 1.2.1:
A Plain "n-ary" Solution and Some Related Problems / 1.2.2:
In the Guise of Winding Up / 1.3:
The Knowledge Representation Strategy / 2:
Architecture of NKRL: the Four "Components" / 2.1:
The Data Structures of the Four Components / 2.2:
Definitional/Enumerative Data Structures / 2.2.1:
Descriptive/Factual Data Structures / 2.2.2:
Second-order Structures / 2.3:
The Completive Construction / 2.3.1:
Binding Occurrences / 2.3.2:
The Semantic and Ontological Contents / 2.4:
The Organization of the HClass Hierarchy / 3.1:
General Notions about Ontologies / 3.1.1:
HClass Architecture / 3.1.2:
The Organization of the HTemp Hierarchy / 3.2:
Recent Examples of "Structured" Ontological Systems / 3.2.1:
Main Features of Some Specific HTemp Structures / 3.2.2:
The Query and Inference Procedures / 3.3:
"Search Patterns" and Low-level Inferences / 4.1:
The Algorithmic Structure of Fum / 4.1.1:
Temporal Information and Indexing / 4.1.2:
High-level Inference Procedures / 4.2:
General Remarks about Some Reasoning Paradigms / 4.2.1:
Hypothesis Rules / 4.2.2:
Transformation Rules / 4.2.3:
Integrating the Two Main Inferencing Modes of NKRL / 4.2.4:
Inference Rules and Internet Filtering / 4.2.5:
Conclusion / 4.3:
Technological Enhancements / 5.1:
Theoretical Enhancements / 5.2:
Appendix A
Appendix B
References
Index
Basic Principles / 1:
Narrative Information in an NKRL Context / 1.1:
Narratology and NKRL / 1.1.1:
2.

電子ブック

EB
Gian Piero Zarri
出版情報: SpringerLink Books - AutoHoldings , Springer London, 2009
所蔵情報: loading…
目次情報: 続きを見る
Basic Principles / 1:
Narrative Information in an NKRL Context / 1.1:
Narratology and NKRL / 1.1.1:
The Notion of "Event" in an NKRL Context / 1.1.2:
Knowledge Representation and NKRL / 1.2:
"Standard" Ontologies and the "n-ary" Problem / 1.2.1:
A Plain "n-ary" Solution and Some Related Problems / 1.2.2:
In the Guise of Winding Up / 1.3:
The Knowledge Representation Strategy / 2:
Architecture of NKRL: the Four "Components" / 2.1:
The Data Structures of the Four Components / 2.2:
Definitional/Enumerative Data Structures / 2.2.1:
Descriptive/Factual Data Structures / 2.2.2:
Second-order Structures / 2.3:
The Completive Construction / 2.3.1:
Binding Occurrences / 2.3.2:
The Semantic and Ontological Contents / 2.4:
The Organization of the HClass Hierarchy / 3.1:
General Notions about Ontologies / 3.1.1:
HClass Architecture / 3.1.2:
The Organization of the HTemp Hierarchy / 3.2:
Recent Examples of "Structured" Ontological Systems / 3.2.1:
Main Features of Some Specific HTemp Structures / 3.2.2:
The Query and Inference Procedures / 3.3:
"Search Patterns" and Low-level Inferences / 4.1:
The Algorithmic Structure of Fum / 4.1.1:
Temporal Information and Indexing / 4.1.2:
High-level Inference Procedures / 4.2:
General Remarks about Some Reasoning Paradigms / 4.2.1:
Hypothesis Rules / 4.2.2:
Transformation Rules / 4.2.3:
Integrating the Two Main Inferencing Modes of NKRL / 4.2.4:
Inference Rules and Internet Filtering / 4.2.5:
Conclusion / 4.3:
Technological Enhancements / 5.1:
Theoretical Enhancements / 5.2:
Appendix A
Appendix B
References
Index
Basic Principles / 1:
Narrative Information in an NKRL Context / 1.1:
Narratology and NKRL / 1.1.1:
3.

電子ブック

EB
Kathryn E. Merrick, Mary Lou Maher
出版情報: Springer eBooks Computer Science , Springer Berlin Heidelberg, 2009
所蔵情報: loading…
目次情報: 続きを見る
Non-Player Characters and Reinforcement Learning / Part I:
Non-Player Characters in Multiuser Games / 1:
Types of Multiuser Games / 1.1:
Massively Multiplayer Online Role-Playing Games / 1.1.1:
Multiuser Simulation Games / 1.1.2:
Open-Ended Virtual Worlds / 1.1.3:
Character Roles in Multiuser Games / 1.2:
Existing Artificial Intelligence Techniques for Non-Player Characters in Multiuser Games / 1.3:
Reflexive Agents / 1.3.1:
Learning Agents / 1.3.2:
Evolutionary Agents / 1.3.3:
Smart Terrain / 1.3.4:
Summary / 1.4:
References / 1.5:
Motivation in Natural and Artificial Agents / 2:
Defining Motivation / 2.1:
Biological Theories of Motivation / 2.2:
Drive Theory / 2.2.1:
Motivational State Theory / 2.2.2:
Arousal / 2.2.3:
Cognitive Theories of Motivation / 2.3:
Curiosity / 2.3.1:
Operant Theory / 2.3.2:
Incentive / 2.3.3:
Achievement Motivation / 2.3.4:
Attribution Theory / 2.3.5:
Intrinsic Motivation / 2.3.6:
Social Theories of Motivation / 2.4:
Conformity / 2.4.1:
Cultural Effect / 2.4.2:
Evolution / 2.4.3:
Combined Motivation Theories / 2.5:
Maslow's Hierarchy of Needs / 2.5.1:
Existence Relatedness Growth Theory / 2.5.2:
Towards Motivated Reinforcement Learning / 2.6:
Defining Reinforcement Learning / 3.1:
Dynamic Programming / 3.1.1:
Monte Carlo Methods / 3.1.2:
Temporal Difference Learning / 3.1.3:
Reinforcement Learning in Complex Environments / 3.2:
Partially Observable Environments / 3.2.1:
Function Approximation / 3.2.2:
Hierarchical Reinforcement Learning / 3.2.3:
Motivated Reinforcement Learning / 3.3:
Using a Motivation Signal in Addition to a Reward Signal / 3.3.1:
Using a Motivation Signal Instead of a Reward Signal / 3.3.2:
Comparing the Behaviour of Learning Agents / 3.4:
Player Satisfaction / 4.1:
Psychological Flow / 4.1.1:
Structural Flow / 4.1.2:
Formalising Non-Player Character Behaviour / 4.2:
Models of Optimality for Reinforcement Learning / 4.2.1:
Characteristics of Motivated Reinforcement Learning / 4.2.2:
Comparing Motivated Reinforcement Learning Agents / 4.3:
Statistical Model for Identifying Learned Tasks / 4.3.1:
Behavioural Variety / 4.3.2:
Behavioural Complexity / 4.3.3:
Developing Curious Characters Using Motivated Reinforcement Learning / 4.4:
Curiosity, Motivation and Attention Focus / 5:
Agents in Complex, Dynamic Environments / 5.1:
States / 5.1.1:
Actions / 5.1.2:
Reward and Motivation / 5.1.3:
Motivation and Attention Focus / 5.2:
Observations / 5.2.1:
Events / 5.2.2:
Tasks and Task Selection / 5.2.3:
Experience-Based Reward as Cognitive Motivation / 5.2.4:
Arbitration Functions / 5.2.5:
A General Experience-Based Motivation Function / 5.2.6:
Curiosity as Motivation for Support Characters / 5.3:
Curiosity as Interesting Events / 5.3.1:
Curiosity as Interesting and Competence / 5.3.2:
Motivated Reinforcement Learning Agents / 5.4:
A General Motivated Reinforcement Learning Model / 6.1:
Algorithms for Motivated Reinforcement Learning / 6.2:
Motivated Flat Reinforcement Learning / 6.2.1:
Motivated Multioption Reinforcement Learning / 6.2.2:
Motivated Hierarchical Reinforcement Learning / 6.2.3:
Curious Characters in Games / 6.3:
Curious Characters for Multiuser Games / 7:
Motivated Reinforcement Learning for Support Characters in Massively Multiplayer Online Role-Playing Games / 7.1:
Character Behaviour in Small-Scale, Isolated Games Locations / 7.2:
Case Studies of Individual Characters / 7.2.1:
General Trends in Character Behaviour / 7.2.2:
Curious Characters for Games in Complex, Dynamic Environments / 7.3:
Designing Characters That Can Multitask / 8.1:
Designing Characters for Complex Tasks / 8.1.1:
Games That Change While Characters Are Learning / 8.2.1:
Curious Characters for Games in Second Life / 8.3.1:
Motivated Reinforcement Learning in Open-Ended Simulation Games / 9.1:
Game Design / 9.1.1:
Character Design / 9.1.2:
Evaluating Character Behaviour in Response to Game Play Sequences / 9.2:
Discussion / 9.2.1:
Future / 9.3:
Towards the Future / 10:
Using Motivated Reinforcement Learning in Non-Player Characters / 10.1:
Other Gaming Applications for Motivated Reinforcement Learning / 10.2:
Dynamic Difficulty Adjustment / 10.2.1:
Procedural Content Generation / 10.2.2:
Beyond Curiosity / 10.3:
Biological Models of Motivation / 10.3.1:
Cognitive Models of Motivation / 10.3.2:
Social Models of Motivation / 10.3.3:
Combined Models of Motivation / 10.3.4:
New Models of Motivated Learning / 10.4:
Motivated Supervised Learning / 10.4.1:
Motivated Unsupervised Learning / 10.4.2:
Evaluating the Behaviour of Motivated Learning Agents / 10.5:
Concluding Remarks / 10.6:
Index / 10.7:
Non-Player Characters and Reinforcement Learning / Part I:
Non-Player Characters in Multiuser Games / 1:
Types of Multiuser Games / 1.1:
4.

電子ブック

EB
Kathryn E. Merrick, Mary Lou Maher
出版情報: SpringerLink Books - AutoHoldings , Springer Berlin Heidelberg, 2009
所蔵情報: loading…
目次情報: 続きを見る
Non-Player Characters and Reinforcement Learning / Part I:
Non-Player Characters in Multiuser Games / 1:
Types of Multiuser Games / 1.1:
Massively Multiplayer Online Role-Playing Games / 1.1.1:
Multiuser Simulation Games / 1.1.2:
Open-Ended Virtual Worlds / 1.1.3:
Character Roles in Multiuser Games / 1.2:
Existing Artificial Intelligence Techniques for Non-Player Characters in Multiuser Games / 1.3:
Reflexive Agents / 1.3.1:
Learning Agents / 1.3.2:
Evolutionary Agents / 1.3.3:
Smart Terrain / 1.3.4:
Summary / 1.4:
References / 1.5:
Motivation in Natural and Artificial Agents / 2:
Defining Motivation / 2.1:
Biological Theories of Motivation / 2.2:
Drive Theory / 2.2.1:
Motivational State Theory / 2.2.2:
Arousal / 2.2.3:
Cognitive Theories of Motivation / 2.3:
Curiosity / 2.3.1:
Operant Theory / 2.3.2:
Incentive / 2.3.3:
Achievement Motivation / 2.3.4:
Attribution Theory / 2.3.5:
Intrinsic Motivation / 2.3.6:
Social Theories of Motivation / 2.4:
Conformity / 2.4.1:
Cultural Effect / 2.4.2:
Evolution / 2.4.3:
Combined Motivation Theories / 2.5:
Maslow's Hierarchy of Needs / 2.5.1:
Existence Relatedness Growth Theory / 2.5.2:
Towards Motivated Reinforcement Learning / 2.6:
Defining Reinforcement Learning / 3.1:
Dynamic Programming / 3.1.1:
Monte Carlo Methods / 3.1.2:
Temporal Difference Learning / 3.1.3:
Reinforcement Learning in Complex Environments / 3.2:
Partially Observable Environments / 3.2.1:
Function Approximation / 3.2.2:
Hierarchical Reinforcement Learning / 3.2.3:
Motivated Reinforcement Learning / 3.3:
Using a Motivation Signal in Addition to a Reward Signal / 3.3.1:
Using a Motivation Signal Instead of a Reward Signal / 3.3.2:
Comparing the Behaviour of Learning Agents / 3.4:
Player Satisfaction / 4.1:
Psychological Flow / 4.1.1:
Structural Flow / 4.1.2:
Formalising Non-Player Character Behaviour / 4.2:
Models of Optimality for Reinforcement Learning / 4.2.1:
Characteristics of Motivated Reinforcement Learning / 4.2.2:
Comparing Motivated Reinforcement Learning Agents / 4.3:
Statistical Model for Identifying Learned Tasks / 4.3.1:
Behavioural Variety / 4.3.2:
Behavioural Complexity / 4.3.3:
Developing Curious Characters Using Motivated Reinforcement Learning / 4.4:
Curiosity, Motivation and Attention Focus / 5:
Agents in Complex, Dynamic Environments / 5.1:
States / 5.1.1:
Actions / 5.1.2:
Reward and Motivation / 5.1.3:
Motivation and Attention Focus / 5.2:
Observations / 5.2.1:
Events / 5.2.2:
Tasks and Task Selection / 5.2.3:
Experience-Based Reward as Cognitive Motivation / 5.2.4:
Arbitration Functions / 5.2.5:
A General Experience-Based Motivation Function / 5.2.6:
Curiosity as Motivation for Support Characters / 5.3:
Curiosity as Interesting Events / 5.3.1:
Curiosity as Interesting and Competence / 5.3.2:
Motivated Reinforcement Learning Agents / 5.4:
A General Motivated Reinforcement Learning Model / 6.1:
Algorithms for Motivated Reinforcement Learning / 6.2:
Motivated Flat Reinforcement Learning / 6.2.1:
Motivated Multioption Reinforcement Learning / 6.2.2:
Motivated Hierarchical Reinforcement Learning / 6.2.3:
Curious Characters in Games / 6.3:
Curious Characters for Multiuser Games / 7:
Motivated Reinforcement Learning for Support Characters in Massively Multiplayer Online Role-Playing Games / 7.1:
Character Behaviour in Small-Scale, Isolated Games Locations / 7.2:
Case Studies of Individual Characters / 7.2.1:
General Trends in Character Behaviour / 7.2.2:
Curious Characters for Games in Complex, Dynamic Environments / 7.3:
Designing Characters That Can Multitask / 8.1:
Designing Characters for Complex Tasks / 8.1.1:
Games That Change While Characters Are Learning / 8.2.1:
Curious Characters for Games in Second Life / 8.3.1:
Motivated Reinforcement Learning in Open-Ended Simulation Games / 9.1:
Game Design / 9.1.1:
Character Design / 9.1.2:
Evaluating Character Behaviour in Response to Game Play Sequences / 9.2:
Discussion / 9.2.1:
Future / 9.3:
Towards the Future / 10:
Using Motivated Reinforcement Learning in Non-Player Characters / 10.1:
Other Gaming Applications for Motivated Reinforcement Learning / 10.2:
Dynamic Difficulty Adjustment / 10.2.1:
Procedural Content Generation / 10.2.2:
Beyond Curiosity / 10.3:
Biological Models of Motivation / 10.3.1:
Cognitive Models of Motivation / 10.3.2:
Social Models of Motivation / 10.3.3:
Combined Models of Motivation / 10.3.4:
New Models of Motivated Learning / 10.4:
Motivated Supervised Learning / 10.4.1:
Motivated Unsupervised Learning / 10.4.2:
Evaluating the Behaviour of Motivated Learning Agents / 10.5:
Concluding Remarks / 10.6:
Index / 10.7:
Non-Player Characters and Reinforcement Learning / Part I:
Non-Player Characters in Multiuser Games / 1:
Types of Multiuser Games / 1.1:
5.

電子ブック

EB
Milan Studen?, Michael Jordan, Frank P. Kelly, Jon Kleinberg, Bernhard Sch?lkopf, Ian Witten
出版情報: Springer eBooks Computer Science , Springer London, 2005
所蔵情報: loading…
目次情報: 続きを見る
Introduction / 1:
Motivational thoughts / 1.1:
Goals of the monograph / 1.2:
Structure of the book / 1.3:
Basic Concepts / 2:
Conditional independence / 2.1:
Semi-graphoid properties / 2.2:
Formal independence models / 2.2.1:
Semi-graphoids / 2.2.2:
Elementary independence statements / 2.2.3:
Problem of axiomatic characterization / 2.2.4:
Classes of probability measures / 2.3:
Marginally continuous measures / 2.3.1:
Factorizable measures / 2.3.2:
Multiinformation and conditional product / 2.3.3:
Properties of multiinformation function / 2.3.4:
Positive measures / 2.3.5:
Gaussian measures / 2.3.6:
Basic construction / 2.3.7:
Imsets / 2.4:
Graphical Methods / 3:
Undirected graphs / 3.1:
Acyclic directed graphs / 3.2:
Classic chain graphs / 3.3:
Within classic graphical models / 3.4:
Decomposable models / 3.4.1:
Recursive causal graphs / 3.4.2:
Lattice conditional independence models / 3.4.3:
Bubble graphs / 3.4.4:
Advanced graphical models / 3.5:
General directed graphs / 3.5.1:
Reciprocal graphs / 3.5.2:
Joint-response chain graphs / 3.5.3:
Covariance graphs / 3.5.4:
Alternative chain graphs / 3.5.5:
Annotated graphs / 3.5.6:
Hidden variables / 3.5.7:
Ancestral graphs / 3.5.8:
MC graphs / 3.5.9:
Incompleteness of graphical approaches / 3.6:
Structural Imsets: Fundamentals / 4:
Basic class of distributions / 4.1:
Discrete measures / 4.1.1:
Regular Gaussian measures / 4.1.2:
Conditional Gaussian measures / 4.1.3:
Classes of structural imsets / 4.2:
Elementary imsets / 4.2.1:
Semi-elementary and combinatorial imsets / 4.2.2:
Structural imsets / 4.2.3:
Product formula induced by a structural imset / 4.3:
Examples of reference systems of measures / 4.3.1:
Topological assumptions / 4.3.2:
Markov condition / 4.4:
Semi-graphoid induced by a structural imset / 4.4.1:
Markovian measures / 4.4.2:
Equivalence result / 4.5:
Description of Probabilistic Models / 5:
Supermodular set functions / 5.1:
Semi-graphoid produced by a supermodular function / 5.1.1:
Quantitative equivalence of supermodular functions / 5.1.2:
Skeletal supermodular functions / 5.2:
Skeleton / 5.2.1:
Significance of skeletal imsets / 5.2.2:
Description of models by structural imsets / 5.3:
Galois connection / 5.4:
Formal concept analysis / 5.4.1:
Lattice of structural models / 5.4.2:
Equivalence and Implication / 6:
Two concepts of equivalence / 6.1:
Independence and Markov equivalence / 6.1.1:
Independence implication / 6.2:
Direct characterization of independence implication / 6.2.1:
Skeletal characterization of independence implication / 6.2.2:
Testing independence implication / 6.3:
Testing structural imsets / 6.3.1:
Grade / 6.3.2:
Invariants of independence equivalence / 6.4:
Adaptation to a distribution framework / 6.5:
The Problem of Representative Choice / 7:
Baricentral imsets / 7.1:
Standard imsets / 7.2:
Translation of DAG models / 7.2.1:
Translation of decomposable models / 7.2.2:
Imsets of the smallest degree / 7.3:
Decomposition implication / 7.3.1:
Minimal generators / 7.3.2:
Span / 7.4:
Determining and unimarginal classes / 7.4.1:
Imsets with the least lower class / 7.4.2:
Exclusivity of standard imsets / 7.4.3:
Dual description / 7.5:
Coportraits / 7.5.1:
Dual baricentral imsets and global view / 7.5.2:
Learning / 8:
Two approaches to learning / 8.1:
Quality criteria / 8.2:
Criteria for learning DAG models / 8.2.1:
Score equivalent criteria / 8.2.2:
Decomposable criteria / 8.2.3:
Regular criteria / 8.2.4:
Inclusion neighborhood / 8.3:
Standard imsets and learning / 8.4:
Inclusion neighborhood characterization / 8.4.1:
Regular criteria and standard imsets / 8.4.2:
Open Problems / 9:
Theoretical problems / 9.1:
Miscellaneous topics / 9.1.1:
Classification of skeletal imsets / 9.1.2:
Operations with structural models / 9.2:
Reductive operations / 9.2.1:
Expansive operations / 9.2.2:
Cumulative operations / 9.2.3:
Decomposition of structural models / 9.2.4:
Implementation tasks / 9.3:
Interpretation and learning tasks / 9.4:
Meaningful description of structural models / 9.4.1:
Tasks concerning distribution frameworks / 9.4.2:
Learning tasks / 9.4.3:
Appendix / A:
Classes of sets / A.1:
Posets and lattices / A.2:
Graphs / A.3:
Topological concepts / A.4:
Finite-dimensional subspaces and convex cones / A.5:
Linear subspaces / A.5.1:
Convex sets and cones / A.5.2:
Measure-theoretical concepts / A.6:
Measure and integral / A.6.1:
Basic measure-theoretical results / A.6.2:
Information-theoretical concepts / A.6.3:
Conditional probability / A.6.4:
Conditional independence in terms of ?-algebras / A.7:
Concepts from multivariate analysis / A.8:
Matrices / A.8.1:
Statistical characteristics of probability measures / A.8.2:
Multivariate Gaussian distributions / A.8.3:
Elementary statistical concepts / A.9:
Empirical concepts / A.9.1:
Statistical conception / A.9.2:
Likelihood function / A.9.3:
Testing statistical hypotheses / A.9.4:
Distribution framework / A.9.5:
List of Notation
List of Lemmas, Propositions etc
References
Index
Introduction / 1:
Motivational thoughts / 1.1:
Goals of the monograph / 1.2:
6.

電子ブック

EB
Milan Studený, Michael Jordan, Frank P. Kelly, Jon Kleinberg, Bernhard Schölkopf, Ian Witten
出版情報: SpringerLink Books - AutoHoldings , Springer London, 2005
所蔵情報: loading…
目次情報: 続きを見る
Introduction / 1:
Motivational thoughts / 1.1:
Goals of the monograph / 1.2:
Structure of the book / 1.3:
Basic Concepts / 2:
Conditional independence / 2.1:
Semi-graphoid properties / 2.2:
Formal independence models / 2.2.1:
Semi-graphoids / 2.2.2:
Elementary independence statements / 2.2.3:
Problem of axiomatic characterization / 2.2.4:
Classes of probability measures / 2.3:
Marginally continuous measures / 2.3.1:
Factorizable measures / 2.3.2:
Multiinformation and conditional product / 2.3.3:
Properties of multiinformation function / 2.3.4:
Positive measures / 2.3.5:
Gaussian measures / 2.3.6:
Basic construction / 2.3.7:
Imsets / 2.4:
Graphical Methods / 3:
Undirected graphs / 3.1:
Acyclic directed graphs / 3.2:
Classic chain graphs / 3.3:
Within classic graphical models / 3.4:
Decomposable models / 3.4.1:
Recursive causal graphs / 3.4.2:
Lattice conditional independence models / 3.4.3:
Bubble graphs / 3.4.4:
Advanced graphical models / 3.5:
General directed graphs / 3.5.1:
Reciprocal graphs / 3.5.2:
Joint-response chain graphs / 3.5.3:
Covariance graphs / 3.5.4:
Alternative chain graphs / 3.5.5:
Annotated graphs / 3.5.6:
Hidden variables / 3.5.7:
Ancestral graphs / 3.5.8:
MC graphs / 3.5.9:
Incompleteness of graphical approaches / 3.6:
Structural Imsets: Fundamentals / 4:
Basic class of distributions / 4.1:
Discrete measures / 4.1.1:
Regular Gaussian measures / 4.1.2:
Conditional Gaussian measures / 4.1.3:
Classes of structural imsets / 4.2:
Elementary imsets / 4.2.1:
Semi-elementary and combinatorial imsets / 4.2.2:
Structural imsets / 4.2.3:
Product formula induced by a structural imset / 4.3:
Examples of reference systems of measures / 4.3.1:
Topological assumptions / 4.3.2:
Markov condition / 4.4:
Semi-graphoid induced by a structural imset / 4.4.1:
Markovian measures / 4.4.2:
Equivalence result / 4.5:
Description of Probabilistic Models / 5:
Supermodular set functions / 5.1:
Semi-graphoid produced by a supermodular function / 5.1.1:
Quantitative equivalence of supermodular functions / 5.1.2:
Skeletal supermodular functions / 5.2:
Skeleton / 5.2.1:
Significance of skeletal imsets / 5.2.2:
Description of models by structural imsets / 5.3:
Galois connection / 5.4:
Formal concept analysis / 5.4.1:
Lattice of structural models / 5.4.2:
Equivalence and Implication / 6:
Two concepts of equivalence / 6.1:
Independence and Markov equivalence / 6.1.1:
Independence implication / 6.2:
Direct characterization of independence implication / 6.2.1:
Skeletal characterization of independence implication / 6.2.2:
Testing independence implication / 6.3:
Testing structural imsets / 6.3.1:
Grade / 6.3.2:
Invariants of independence equivalence / 6.4:
Adaptation to a distribution framework / 6.5:
The Problem of Representative Choice / 7:
Baricentral imsets / 7.1:
Standard imsets / 7.2:
Translation of DAG models / 7.2.1:
Translation of decomposable models / 7.2.2:
Imsets of the smallest degree / 7.3:
Decomposition implication / 7.3.1:
Minimal generators / 7.3.2:
Span / 7.4:
Determining and unimarginal classes / 7.4.1:
Imsets with the least lower class / 7.4.2:
Exclusivity of standard imsets / 7.4.3:
Dual description / 7.5:
Coportraits / 7.5.1:
Dual baricentral imsets and global view / 7.5.2:
Learning / 8:
Two approaches to learning / 8.1:
Quality criteria / 8.2:
Criteria for learning DAG models / 8.2.1:
Score equivalent criteria / 8.2.2:
Decomposable criteria / 8.2.3:
Regular criteria / 8.2.4:
Inclusion neighborhood / 8.3:
Standard imsets and learning / 8.4:
Inclusion neighborhood characterization / 8.4.1:
Regular criteria and standard imsets / 8.4.2:
Open Problems / 9:
Theoretical problems / 9.1:
Miscellaneous topics / 9.1.1:
Classification of skeletal imsets / 9.1.2:
Operations with structural models / 9.2:
Reductive operations / 9.2.1:
Expansive operations / 9.2.2:
Cumulative operations / 9.2.3:
Decomposition of structural models / 9.2.4:
Implementation tasks / 9.3:
Interpretation and learning tasks / 9.4:
Meaningful description of structural models / 9.4.1:
Tasks concerning distribution frameworks / 9.4.2:
Learning tasks / 9.4.3:
Appendix / A:
Classes of sets / A.1:
Posets and lattices / A.2:
Graphs / A.3:
Topological concepts / A.4:
Finite-dimensional subspaces and convex cones / A.5:
Linear subspaces / A.5.1:
Convex sets and cones / A.5.2:
Measure-theoretical concepts / A.6:
Measure and integral / A.6.1:
Basic measure-theoretical results / A.6.2:
Information-theoretical concepts / A.6.3:
Conditional probability / A.6.4:
Conditional independence in terms of ?-algebras / A.7:
Concepts from multivariate analysis / A.8:
Matrices / A.8.1:
Statistical characteristics of probability measures / A.8.2:
Multivariate Gaussian distributions / A.8.3:
Elementary statistical concepts / A.9:
Empirical concepts / A.9.1:
Statistical conception / A.9.2:
Likelihood function / A.9.3:
Testing statistical hypotheses / A.9.4:
Distribution framework / A.9.5:
List of Notation
List of Lemmas, Propositions etc
References
Index
Introduction / 1:
Motivational thoughts / 1.1:
Goals of the monograph / 1.2:
7.

電子ブック

EB
Carsten Ullrich, J?rg Siekmann
出版情報: Springer eBooks Computer Science , Springer Berlin Heidelberg, 2008
所蔵情報: loading…
目次情報: 続きを見る
Preliminaries / Part I:
Introduction / 1:
Motivation / 1.1:
Contributions / 1.2:
Service-Oriented Course Generation / 1.2.1:
Modeling of Pedagogical Knowledge / 1.2.2:
Adaptivity in Generated Courses / 1.2.3:
Evaluation / 1.2.4:
Overview / 1.3:
Relevant Technologies / 2:
Basic Terminology / 2.1:
Semantic Web Technologies / 2.2:
Extensible Markup Language / 2.2.1:
Resource Description Framework / 2.2.2:
OWL Web Ontology Language / 2.2.3:
E-learning Standards / 2.3:
Learning Object Metadata / 2.3.1:
IMS Content Packaging / 2.3.2:
IMS Simple Sequencing / 2.3.3:
IMS Learning Design / 2.3.4:
Mathematics in the Web / 2.4:
OMDoc (Open Mathematical Documents) / 2.4.1:
The Learning Environment ActiveMath / 2.4.2:
Course Generation / 2.5:
Hierarchical Task Network Planning / 2.6:
Introduction to AI-Planning / 2.6.1:
Introduction to Hierarchical Task Network Planning / 2.6.2:
SHOP2 and JSHOP2 / 2.6.3:
JSHOP2 Formalism / 2.6.4:
Descriptive and Prescriptive Learning Theories / 3:
Behaviorism / 3.1:
Cognitivism / 3.2:
Constructivism / 3.3:
Instructional Design / 3.4:
Competency-Based Learning / 3.5:
Mathematical Competencies / 3.5.1:
Competency Levels / 3.5.2:
PAIGOS / Part II:
General Principles / 4:
An Ontology of Instructional Objects / 4.1:
Description of the Ontology / 4.1.1:
Why an Ontology? / 4.1.3:
Applications of the Ontology / 4.1.4:
A Mediator for Accessing Learning Object Repositories / 4.2:
Related Work / 4.2.1:
Overview of the Mediator Architecture / 4.2.2:
Querying the Mediator / 4.2.3:
Ontology Mapping and Query Rewriting / 4.2.4:
Repository Interface and Caching / 4.2.5:
Limitations of the Mediator as an Educational Service / 4.2.6:
Pedagogical Tasks, Methods and Strategies / 4.3:
Representing Course Generation Knowledge in an HTN Planner / 4.4:
Mapping Pedagogical Tasks onto HTN Tasks / 4.4.1:
Course Generation Planning Problems / 4.4.3:
Critical and Optional Tasks / 4.4.4:
Basic General Purpose Axioms and Operators / 4.5:
Testing for Equality / 4.5.1:
List Manipulation / 4.5.2:
Binding a Variable to All Terms of a Term List / 4.5.3:
Manipulating the World State / 4.5.4:
Basic Operators and Methods of the Course Generation Domain / 4.6:
Inserting References to Educational Resources / 4.6.1:
Starting and Ending Sections / 4.6.2:
Inserting References to Learning-Support Services / 4.6.3:
An Operator for Dynamic Text Generation / 4.6.4:
Dynamic Subtask Expansion / 4.6.5:
Accessing Information about Educational Resources / 4.6.6:
Axioms for Accessing the Learner Model / 4.6.7:
Processing Resources Depending on Learner Characteristics / 4.6.8:
Initializing and Manipulating Information about the Learning Goal / 4.6.9:
Converting a Plan into a Course / 4.7:
Generating Structure and Adaptivity: Dynamic Tasks / 4.8:
Generation of Narrative Bridges and Structure / 4.9:
Empirical Findings / 4.9.1:
Operator and Methods for Text Generation / 4.9.2:
Symbolic Representations of Dynamic Text Items / 4.9.3:
Generation of Structure Information / 4.9.4:
Summary / 4.10:
Course Generation in Practice: Formalized Scenarios / 5:
Moderate Constructivist Competency-Based Scenarios / 5.1:
Course Generation and Constructivism - a Contradiction? / 5.1.1:
Selecting Exercises / 5.1.2:
Selecting Examples / 5.1.3:
Scenario "Discover" / 5.1.4:
Scenario "Rehearse" / 5.1.5:
Scenario "Connect" / 5.1.6:
Scenario "Train Intensively" / 5.1.7:
Scenario "Train Competencies" / 5.1.8:
Scenario "Exam Simulation" / 5.1.9:
Course Generation Based on Instructional Design Principles / 5.2:
Merrill's "First Principles of Instruction" / 5.2.1:
Scenario "Guided Tour" / 5.2.2:
Implementation and Integration / 6:
Implementation / 6.1:
Integration of PAIGOS in ActiveMath / 6.2:
Course Generation in ActiveMath / 6.2.1:
Dynamically Generated Elements in a Table of Contents / 6.2.2:
Usage of Learning-Support Services in ActiveMath / 6.2.3:
Template-Based Generation of Narrative Bridges / 6.2.4:
PAIGOS as a Service in ActiveMath / 6.2.5:
Course Generation as a Web-Service / 6.3:
Interfaces / 6.3.1:
Technical Evaluations and Use Cases / 7:
Evaluation of the Ontology / 7.1.1:
Mediator Use Cases and Evaluations / 7.1.2:
Course Generation Use Cases and Evaluations / 7.1.3:
Performance of PAIGOS / 7.1.4:
Discussion / 7.1.5:
Formative and Summative Evaluation / 7.2:
Formative Evaluations / 7.2.1:
Summative Evaluation / 7.2.2:
Conclusions / 7.2.3:
Early Work / 8:
Generic Tutoring Environment / 8.2:
Dynamic Courseware Generator / 8.3:
ACE/WINDS / 8.4:
Former Course Generator of ActiveMath / 8.5:
APeLS/iClass / 8.6:
SeLeNe / 8.7:
Statistical Methods for Course Generation / 8.8:
Approaches Using Hierarchical Task Network Planning / 8.9:
Ontologies for Instructional Design / 8.10:
Future Work and Acknowledgments / 9:
Future Work / 9.1:
Complete List of User Comments
References
Index
Preliminaries / Part I:
Introduction / 1:
Motivation / 1.1:
8.

電子ブック

EB
Carsten Ullrich, Jörg Siekmann
出版情報: SpringerLink Books - AutoHoldings , Springer Berlin Heidelberg, 2008
所蔵情報: loading…
目次情報: 続きを見る
Preliminaries / Part I:
Introduction / 1:
Motivation / 1.1:
Contributions / 1.2:
Service-Oriented Course Generation / 1.2.1:
Modeling of Pedagogical Knowledge / 1.2.2:
Adaptivity in Generated Courses / 1.2.3:
Evaluation / 1.2.4:
Overview / 1.3:
Relevant Technologies / 2:
Basic Terminology / 2.1:
Semantic Web Technologies / 2.2:
Extensible Markup Language / 2.2.1:
Resource Description Framework / 2.2.2:
OWL Web Ontology Language / 2.2.3:
E-learning Standards / 2.3:
Learning Object Metadata / 2.3.1:
IMS Content Packaging / 2.3.2:
IMS Simple Sequencing / 2.3.3:
IMS Learning Design / 2.3.4:
Mathematics in the Web / 2.4:
OMDoc (Open Mathematical Documents) / 2.4.1:
The Learning Environment ActiveMath / 2.4.2:
Course Generation / 2.5:
Hierarchical Task Network Planning / 2.6:
Introduction to AI-Planning / 2.6.1:
Introduction to Hierarchical Task Network Planning / 2.6.2:
SHOP2 and JSHOP2 / 2.6.3:
JSHOP2 Formalism / 2.6.4:
Descriptive and Prescriptive Learning Theories / 3:
Behaviorism / 3.1:
Cognitivism / 3.2:
Constructivism / 3.3:
Instructional Design / 3.4:
Competency-Based Learning / 3.5:
Mathematical Competencies / 3.5.1:
Competency Levels / 3.5.2:
PAIGOS / Part II:
General Principles / 4:
An Ontology of Instructional Objects / 4.1:
Description of the Ontology / 4.1.1:
Why an Ontology? / 4.1.3:
Applications of the Ontology / 4.1.4:
A Mediator for Accessing Learning Object Repositories / 4.2:
Related Work / 4.2.1:
Overview of the Mediator Architecture / 4.2.2:
Querying the Mediator / 4.2.3:
Ontology Mapping and Query Rewriting / 4.2.4:
Repository Interface and Caching / 4.2.5:
Limitations of the Mediator as an Educational Service / 4.2.6:
Pedagogical Tasks, Methods and Strategies / 4.3:
Representing Course Generation Knowledge in an HTN Planner / 4.4:
Mapping Pedagogical Tasks onto HTN Tasks / 4.4.1:
Course Generation Planning Problems / 4.4.3:
Critical and Optional Tasks / 4.4.4:
Basic General Purpose Axioms and Operators / 4.5:
Testing for Equality / 4.5.1:
List Manipulation / 4.5.2:
Binding a Variable to All Terms of a Term List / 4.5.3:
Manipulating the World State / 4.5.4:
Basic Operators and Methods of the Course Generation Domain / 4.6:
Inserting References to Educational Resources / 4.6.1:
Starting and Ending Sections / 4.6.2:
Inserting References to Learning-Support Services / 4.6.3:
An Operator for Dynamic Text Generation / 4.6.4:
Dynamic Subtask Expansion / 4.6.5:
Accessing Information about Educational Resources / 4.6.6:
Axioms for Accessing the Learner Model / 4.6.7:
Processing Resources Depending on Learner Characteristics / 4.6.8:
Initializing and Manipulating Information about the Learning Goal / 4.6.9:
Converting a Plan into a Course / 4.7:
Generating Structure and Adaptivity: Dynamic Tasks / 4.8:
Generation of Narrative Bridges and Structure / 4.9:
Empirical Findings / 4.9.1:
Operator and Methods for Text Generation / 4.9.2:
Symbolic Representations of Dynamic Text Items / 4.9.3:
Generation of Structure Information / 4.9.4:
Summary / 4.10:
Course Generation in Practice: Formalized Scenarios / 5:
Moderate Constructivist Competency-Based Scenarios / 5.1:
Course Generation and Constructivism - a Contradiction? / 5.1.1:
Selecting Exercises / 5.1.2:
Selecting Examples / 5.1.3:
Scenario "Discover" / 5.1.4:
Scenario "Rehearse" / 5.1.5:
Scenario "Connect" / 5.1.6:
Scenario "Train Intensively" / 5.1.7:
Scenario "Train Competencies" / 5.1.8:
Scenario "Exam Simulation" / 5.1.9:
Course Generation Based on Instructional Design Principles / 5.2:
Merrill's "First Principles of Instruction" / 5.2.1:
Scenario "Guided Tour" / 5.2.2:
Implementation and Integration / 6:
Implementation / 6.1:
Integration of PAIGOS in ActiveMath / 6.2:
Course Generation in ActiveMath / 6.2.1:
Dynamically Generated Elements in a Table of Contents / 6.2.2:
Usage of Learning-Support Services in ActiveMath / 6.2.3:
Template-Based Generation of Narrative Bridges / 6.2.4:
PAIGOS as a Service in ActiveMath / 6.2.5:
Course Generation as a Web-Service / 6.3:
Interfaces / 6.3.1:
Technical Evaluations and Use Cases / 7:
Evaluation of the Ontology / 7.1.1:
Mediator Use Cases and Evaluations / 7.1.2:
Course Generation Use Cases and Evaluations / 7.1.3:
Performance of PAIGOS / 7.1.4:
Discussion / 7.1.5:
Formative and Summative Evaluation / 7.2:
Formative Evaluations / 7.2.1:
Summative Evaluation / 7.2.2:
Conclusions / 7.2.3:
Early Work / 8:
Generic Tutoring Environment / 8.2:
Dynamic Courseware Generator / 8.3:
ACE/WINDS / 8.4:
Former Course Generator of ActiveMath / 8.5:
APeLS/iClass / 8.6:
SeLeNe / 8.7:
Statistical Methods for Course Generation / 8.8:
Approaches Using Hierarchical Task Network Planning / 8.9:
Ontologies for Instructional Design / 8.10:
Future Work and Acknowledgments / 9:
Future Work / 9.1:
Complete List of User Comments
References
Index
Preliminaries / Part I:
Introduction / 1:
Motivation / 1.1:
9.

電子ブック

EB
D. M. Gabbay, Matthieu Cord, J. Siekmann
出版情報: Springer eBooks Computer Science , Springer Berlin Heidelberg, 2008
所蔵情報: loading…
目次情報: 続きを見る
Introduction to Learning Principles for Multimedia Data / Part I:
Introduction to Bayesian Methods and Decision Theory / Simon P. Wilson ; Rozenn Dahyot ; Padraig Cunningham1:
Introduction / 1.1:
Uncertainty and Probability / 1.2:
Quantifying Uncertainty / 1.2.1:
The Laws of Probability / 1.2.2:
Interpreting Probability / 1.2.3:
The Partition Law and Bayes' Law / 1.2.4:
Probability Models, Parameters and Likelihoods / 1.3:
Bayesian Statistical Learning / 1.4:
Implementing Bayesian Statistical Learning Methods / 1.5:
Direct Simulation Methods / 1.5.1:
Markov Chain Monte Carlo / 1.5.2:
Monte Carlo Integration / 1.5.3:
Optimization Methods / 1.5.4:
Decision Theory / 1.6:
Utility and Choosing the Optimal Decision / 1.6.1:
Where Is the Utility? / 1.6.2:
Native Bayes / 1.7:
Further Reading / 1.8:
References
Supervised Learning / Matthieu Cord ; Sarah Jane Delany2:
Introduction to Statistical Learning / 2.1:
Risk Minimization / 2.2.1:
Empirical Risk Minimization / 2.2.2:
Risk Bounds / 2.2.3:
Support Vector Machines and Kernels / 2.3:
Linear Classification: SVM Principle / 2.3.1:
Soft Margin / 2.3.2:
Kernel-Based Classification / 2.3.3:
Nearest Neighbour Classification / 2.4:
Similarity and Distance Metrics / 2.4.1:
Other Distance Metrics for Multimedia Data / 2.4.2:
Computational Complexity / 2.4.3:
Instance Selection and Noise Reduction / 2.4.4:
k-NN: Advantages and Disadvantages / 2.4.5:
Ensemble Techniques / 2.5:
Bias-Variance Analysis of Error / 2.5.1:
Bagging / 2.5.3:
Random Forests / 2.5.4:
Boosting / 2.5.5:
Summary / 2.6:
Unsupervised Learning and Clustering / Derek Greene ; Páadraig Cunningham ; Rudolf Mayer3:
Basic Clustering Techniques / 3.1:
k-Means Clustering / 3.2.1:
Fuzzy Clustering / 3.2.2:
Hierarchical Clustering / 3.2.3:
Modern Clustering Techniques / 3.3:
Kernel Clustering / 3.3.1:
Spectral Clustering / 3.3.2:
Self-organizing Maps / 3.4:
SOM Architecture / 3.4.1:
SOM Algorithm / 3.4.2:
Self-organizing Map and Clustering / 3.4.3:
Variations of the Self-organizing Map / 3.4.4:
Cluster Validation / 3.5:
Internal Validation / 3.5.1:
External Validation / 3.5.2:
Stability-Based Techniques / 3.5.3:
Dimension Reduction / 3.6:
Feature Transformation / 4.1:
Principal Component Analysis / 4.2.1:
Linear Discriminant Analysis / 4.2.2:
Feature Selection / 4.3:
Feature Selection in Supervised Learning / 4.3.1:
Unsupervised Feature Selection / 4.3.2:
Conclusions / 4.4:
Multimedia Applications / Part II:
Online Content-Based Image Retrieval Using Active Learning / Philippe-Henri Gosselin5:
Database Representation: Features and Similarity / 5.1:
Visual Features / 5.2.1:
Signature Based on Visual Pattern Dictionary / 5.2.2:
Similarity / 5.2.3:
Kernel Framework / 5.2.4:
Experiments / 5.2.5:
Classification Framework for Image Collection / 5.3:
Classification Methods for CBIR / 5.3.1:
Query Updating Scheme / 5.3.2:
Active Learning for CBIR / 5.3.3:
Notations for Selective Sampling Optimization / 5.4.1:
Active Learning Methods / 5.4.2:
Further Insights on Active Learning for CBIR / 5.5:
Active Boundary Correction / 5.5.1:
MAP vs Classification Error / 5.5.2:
Batch Selection / 5.5.3:
CBIR Interface: Result Display and Interaction / 5.5.4:
Conservative Learning for Object Detectors / Peter M. Roth ; Horst Bischof6:
Online Conservative Learning / 6.1:
Motion Detection / 6.2.1:
Reconstructive Model / 6.2.2:
Online AdaBoost for Feature Selection / 6.2.3:
Conservative Update Rules / 6.2.4:
Experimental Results / 6.3:
Description of Experiments / 6.3.1:
CoffeeCam / 6.3.2:
Switch to Caviar / 6.3.3:
Further Detection Results / 6.3.4:
Summary and Conclusions / 6.4:
Machine Learning Techniques for Face Analysis / Roberto Valenti ; Nicu Sebe ; Theo Gevers ; Ira Cohen7:
Background / 7.1:
Face Detection / 7.2.1:
Facial Feature Detection / 7.2.2:
Emotion Recognition Research / 7.2.3:
Learning Classifiers for Human-Computer Interaction / 7.3:
Model Is Correct / 7.3.1:
Model Is Incorrect / 7.3.2:
Discussion / 7.3.3:
Learning the Structure of Bayesian Network Classifiers / 7.4:
Bayesian Networks / 7.4.1:
Switching Between Simple Models / 7.4.2:
Beyond Simple Models / 7.4.3:
Classification-Driven Stochastic Structure Search / 7.4.4:
Should Unlabeled Be Weighed Differently? / 7.4.5:
Active Learning / 7.4.6:
Face Detection Experiments / 7.4.7:
Facial Expression Recognition Experiments / 7.5.2:
Mental Search in Image Databases: Implicit Versus Explicit Content Query / Julien Fauqueur ; Nozha Boujemaa7.6:
"Mental Image Search" Versus Other Search Paradigms / 8.1:
Implicit Content Query: Mental Image Search Using Bayesian Inference / 8.3:
Bayesian Inference for CBIR / 8.3.1:
Mental Image Category Search / 8.3.2:
Evaluation / 8.3.3:
Remarks / 8.3.4:
Explicit Content Query: Mental Image Search by Visual Composition Formulation / 8.4:
System Summary / 8.4.1:
Visual Thesaurus Construction / 8.4.2:
Symbolic Indexing, Boolean Search and Range Query Mechanism / 8.4.3:
Results / 8.4.4:
Combining Textual and Visual Information for Semantic Labeling of Images and Videos / Pinar Duygulu ; Muhammet Başstan ; Derya Ozkan8.4.5:
Semantic Labeling of Images / 9.1:
Translation Approach / 9.3:
Learning Correspondences Between Words and Regions / 9.3.1:
Linking Visual Elements to Words in News Videos / 9.3.2:
Translation Approach to Solve Video Association Problem / 9.3.3:
Experiments on News Videos Data Set / 9.3.4:
Naming Faces in News / 9.4:
Integrating Names and Faces / 9.4.1:
Finding Similarity of Faces / 9.4.2:
Finding the Densest Component in the Similarity Graph / 9.4.3:
Conclusions and Discussion / 9.4.4:
Machine Learning for Semi-structured Multimedia Documents: Application to Pornographic Filtering and Thematic Categorization. / Ludovic Denoyer ; Patrick Gallinari10:
Previous Work / 10.1:
Structured Document Classification / 10.2.1:
Multimedia Documents / 10.2.2:
Multimedia Generative Model / 10.3:
Classification of Documents / 10.3.1:
Generative Model / 10.3.2:
Description / 10.3.3:
Learning the Meta Model / 10.4:
Maximization of Lstructure / 10.4.1:
Maximization of Lcontent / 10.4.2:
Local Generative Models for Text and Image / 10.5:
Modelling a Piece of Text with Naive Bayes / 10.5.1:
Image Model / 10.5.2:
Models and Evaluation / 10.6:
Corpora / 10.6.2:
Results over the Pornographic Corpus / 10.6.3:
Results over the Wikipedia Multimedia Categorization Corpus / 10.6.4:
Conclusion / 10.7:
Classification and Clustering of Music for Novel Music Access Applications / Thomas Lidy ; Andreas Rauber11:
Feature Extraction from Audio / 11.1:
Low-Level Audio Features / 11.2.1:
MPEG-7 Audio Descriptors / 11.2.2:
MFCCs / 11.2.3:
MARSYAS Features / 11.2.4:
Rhythm Patterns / 11.2.5:
Statistical Spectrum Descriptors / 11.2.6:
Rhythm Histograms / 11.2.7:
Automatic Classifications of Music into Genres / 11.3:
Evaluation Through Music Classification / 11.3.1:
Benchmark Data Sets for Music Classification / 11.3.2:
Creating and Visualizing Music Maps Based on Self-organizing Maps / 11.4:
Class Visualization / 11.4.1:
Hit Histograms / 11.4.2:
U-Matrix / 11.4.3:
P-Matrix / 11.4.4:
U*-matrix / 11.4.5:
Gradient Fields / 11.4.6:
Component Planes / 11.4.7:
Smoothed Data Histograms / 11.4.8:
PlaySOM - Interaction with Music Maps / 11.5:
Interface / 11.5.1:
Interaction / 11.5.2:
Playlist Creation / 11.5.3:
PocketSOMPlayer - Music Retrieval on Mobile Devices / 11.6:
Playing Scenarios / 11.6.1:
Index / 11.6.3:
Introduction to Learning Principles for Multimedia Data / Part I:
Introduction to Bayesian Methods and Decision Theory / Simon P. Wilson ; Rozenn Dahyot ; Padraig Cunningham1:
Introduction / 1.1:
10.

電子ブック

EB
D. M. Gabbay, Matthieu Cord, J. Siekmann, Pádraig Cunningham
出版情報: SpringerLink Books - AutoHoldings , Springer Berlin Heidelberg, 2008
所蔵情報: loading…
目次情報: 続きを見る
Introduction to Learning Principles for Multimedia Data / Part I:
Introduction to Bayesian Methods and Decision Theory / Simon P. Wilson ; Rozenn Dahyot ; Padraig Cunningham1:
Introduction / 1.1:
Uncertainty and Probability / 1.2:
Quantifying Uncertainty / 1.2.1:
The Laws of Probability / 1.2.2:
Interpreting Probability / 1.2.3:
The Partition Law and Bayes' Law / 1.2.4:
Probability Models, Parameters and Likelihoods / 1.3:
Bayesian Statistical Learning / 1.4:
Implementing Bayesian Statistical Learning Methods / 1.5:
Direct Simulation Methods / 1.5.1:
Markov Chain Monte Carlo / 1.5.2:
Monte Carlo Integration / 1.5.3:
Optimization Methods / 1.5.4:
Decision Theory / 1.6:
Utility and Choosing the Optimal Decision / 1.6.1:
Where Is the Utility? / 1.6.2:
Native Bayes / 1.7:
Further Reading / 1.8:
References
Supervised Learning / Matthieu Cord ; Sarah Jane Delany2:
Introduction to Statistical Learning / 2.1:
Risk Minimization / 2.2.1:
Empirical Risk Minimization / 2.2.2:
Risk Bounds / 2.2.3:
Support Vector Machines and Kernels / 2.3:
Linear Classification: SVM Principle / 2.3.1:
Soft Margin / 2.3.2:
Kernel-Based Classification / 2.3.3:
Nearest Neighbour Classification / 2.4:
Similarity and Distance Metrics / 2.4.1:
Other Distance Metrics for Multimedia Data / 2.4.2:
Computational Complexity / 2.4.3:
Instance Selection and Noise Reduction / 2.4.4:
k-NN: Advantages and Disadvantages / 2.4.5:
Ensemble Techniques / 2.5:
Bias-Variance Analysis of Error / 2.5.1:
Bagging / 2.5.3:
Random Forests / 2.5.4:
Boosting / 2.5.5:
Summary / 2.6:
Unsupervised Learning and Clustering / Derek Greene ; Páadraig Cunningham ; Rudolf Mayer3:
Basic Clustering Techniques / 3.1:
k-Means Clustering / 3.2.1:
Fuzzy Clustering / 3.2.2:
Hierarchical Clustering / 3.2.3:
Modern Clustering Techniques / 3.3:
Kernel Clustering / 3.3.1:
Spectral Clustering / 3.3.2:
Self-organizing Maps / 3.4:
SOM Architecture / 3.4.1:
SOM Algorithm / 3.4.2:
Self-organizing Map and Clustering / 3.4.3:
Variations of the Self-organizing Map / 3.4.4:
Cluster Validation / 3.5:
Internal Validation / 3.5.1:
External Validation / 3.5.2:
Stability-Based Techniques / 3.5.3:
Dimension Reduction / 3.6:
Feature Transformation / 4.1:
Principal Component Analysis / 4.2.1:
Linear Discriminant Analysis / 4.2.2:
Feature Selection / 4.3:
Feature Selection in Supervised Learning / 4.3.1:
Unsupervised Feature Selection / 4.3.2:
Conclusions / 4.4:
Multimedia Applications / Part II:
Online Content-Based Image Retrieval Using Active Learning / Philippe-Henri Gosselin5:
Database Representation: Features and Similarity / 5.1:
Visual Features / 5.2.1:
Signature Based on Visual Pattern Dictionary / 5.2.2:
Similarity / 5.2.3:
Kernel Framework / 5.2.4:
Experiments / 5.2.5:
Classification Framework for Image Collection / 5.3:
Classification Methods for CBIR / 5.3.1:
Query Updating Scheme / 5.3.2:
Active Learning for CBIR / 5.3.3:
Notations for Selective Sampling Optimization / 5.4.1:
Active Learning Methods / 5.4.2:
Further Insights on Active Learning for CBIR / 5.5:
Active Boundary Correction / 5.5.1:
MAP vs Classification Error / 5.5.2:
Batch Selection / 5.5.3:
CBIR Interface: Result Display and Interaction / 5.5.4:
Conservative Learning for Object Detectors / Peter M. Roth ; Horst Bischof6:
Online Conservative Learning / 6.1:
Motion Detection / 6.2.1:
Reconstructive Model / 6.2.2:
Online AdaBoost for Feature Selection / 6.2.3:
Conservative Update Rules / 6.2.4:
Experimental Results / 6.3:
Description of Experiments / 6.3.1:
CoffeeCam / 6.3.2:
Switch to Caviar / 6.3.3:
Further Detection Results / 6.3.4:
Summary and Conclusions / 6.4:
Machine Learning Techniques for Face Analysis / Roberto Valenti ; Nicu Sebe ; Theo Gevers ; Ira Cohen7:
Background / 7.1:
Face Detection / 7.2.1:
Facial Feature Detection / 7.2.2:
Emotion Recognition Research / 7.2.3:
Learning Classifiers for Human-Computer Interaction / 7.3:
Model Is Correct / 7.3.1:
Model Is Incorrect / 7.3.2:
Discussion / 7.3.3:
Learning the Structure of Bayesian Network Classifiers / 7.4:
Bayesian Networks / 7.4.1:
Switching Between Simple Models / 7.4.2:
Beyond Simple Models / 7.4.3:
Classification-Driven Stochastic Structure Search / 7.4.4:
Should Unlabeled Be Weighed Differently? / 7.4.5:
Active Learning / 7.4.6:
Face Detection Experiments / 7.4.7:
Facial Expression Recognition Experiments / 7.5.2:
Mental Search in Image Databases: Implicit Versus Explicit Content Query / Julien Fauqueur ; Nozha Boujemaa7.6:
"Mental Image Search" Versus Other Search Paradigms / 8.1:
Implicit Content Query: Mental Image Search Using Bayesian Inference / 8.3:
Bayesian Inference for CBIR / 8.3.1:
Mental Image Category Search / 8.3.2:
Evaluation / 8.3.3:
Remarks / 8.3.4:
Explicit Content Query: Mental Image Search by Visual Composition Formulation / 8.4:
System Summary / 8.4.1:
Visual Thesaurus Construction / 8.4.2:
Symbolic Indexing, Boolean Search and Range Query Mechanism / 8.4.3:
Results / 8.4.4:
Combining Textual and Visual Information for Semantic Labeling of Images and Videos / Pinar Duygulu ; Muhammet Başstan ; Derya Ozkan8.4.5:
Semantic Labeling of Images / 9.1:
Translation Approach / 9.3:
Learning Correspondences Between Words and Regions / 9.3.1:
Linking Visual Elements to Words in News Videos / 9.3.2:
Translation Approach to Solve Video Association Problem / 9.3.3:
Experiments on News Videos Data Set / 9.3.4:
Naming Faces in News / 9.4:
Integrating Names and Faces / 9.4.1:
Finding Similarity of Faces / 9.4.2:
Finding the Densest Component in the Similarity Graph / 9.4.3:
Conclusions and Discussion / 9.4.4:
Machine Learning for Semi-structured Multimedia Documents: Application to Pornographic Filtering and Thematic Categorization. / Ludovic Denoyer ; Patrick Gallinari10:
Previous Work / 10.1:
Structured Document Classification / 10.2.1:
Multimedia Documents / 10.2.2:
Multimedia Generative Model / 10.3:
Classification of Documents / 10.3.1:
Generative Model / 10.3.2:
Description / 10.3.3:
Learning the Meta Model / 10.4:
Maximization of Lstructure / 10.4.1:
Maximization of Lcontent / 10.4.2:
Local Generative Models for Text and Image / 10.5:
Modelling a Piece of Text with Naive Bayes / 10.5.1:
Image Model / 10.5.2:
Models and Evaluation / 10.6:
Corpora / 10.6.2:
Results over the Pornographic Corpus / 10.6.3:
Results over the Wikipedia Multimedia Categorization Corpus / 10.6.4:
Conclusion / 10.7:
Classification and Clustering of Music for Novel Music Access Applications / Thomas Lidy ; Andreas Rauber11:
Feature Extraction from Audio / 11.1:
Low-Level Audio Features / 11.2.1:
MPEG-7 Audio Descriptors / 11.2.2:
MFCCs / 11.2.3:
MARSYAS Features / 11.2.4:
Rhythm Patterns / 11.2.5:
Statistical Spectrum Descriptors / 11.2.6:
Rhythm Histograms / 11.2.7:
Automatic Classifications of Music into Genres / 11.3:
Evaluation Through Music Classification / 11.3.1:
Benchmark Data Sets for Music Classification / 11.3.2:
Creating and Visualizing Music Maps Based on Self-organizing Maps / 11.4:
Class Visualization / 11.4.1:
Hit Histograms / 11.4.2:
U-Matrix / 11.4.3:
P-Matrix / 11.4.4:
U*-matrix / 11.4.5:
Gradient Fields / 11.4.6:
Component Planes / 11.4.7:
Smoothed Data Histograms / 11.4.8:
PlaySOM - Interaction with Music Maps / 11.5:
Interface / 11.5.1:
Interaction / 11.5.2:
Playlist Creation / 11.5.3:
PocketSOMPlayer - Music Retrieval on Mobile Devices / 11.6:
Playing Scenarios / 11.6.1:
Index / 11.6.3:
Introduction to Learning Principles for Multimedia Data / Part I:
Introduction to Bayesian Methods and Decision Theory / Simon P. Wilson ; Rozenn Dahyot ; Padraig Cunningham1:
Introduction / 1.1:
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