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1.

電子ブック

EB
Michel Émery, Michel Emery, Marc Yor
出版情報: SpringerLink Books Lecture Notes In Mathematics Archive , Springer Berlin / Heidelberg, 2002
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2.

電子ブック

EB
Séminaire de probabilités
出版情報: SpringerLink Books Lecture Notes In Mathematics Archive , Springer Berlin / Heidelberg, 2001
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3.

電子ブック

EB
Ronald L. Brown, Laura W. Morgan
出版情報: EBSCOhost Academic Search Premier , Aspen Publishers Inc., 2004
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4.

電子ブック

EB
Burdea
出版情報: EBSCOhost Academic Search Premier , John Wiley & Sons, Inc. / Engineering, 2003
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目次情報: 続きを見る
Foreword
Preface
Introduction / 1:
The Three I's of Virtual Reality / 1.1:
A Short History of Early Virtual Reality / 1.2:
Early Commercial VR Technology / 1.3:
VR Becomes an Industry / 1.4:
The Five Classic Components of a VR System / 1.5:
Review Questions / 1.6:
References
Input Devices: Trackers, Navigation, and Gesture Interfaces / 2:
Three-Dimensional Position Trackers / 2.1:
Tracker Performance Parameters / 2.1.1:
Mechanical Trackers / 2.1.2:
Magnetic Trackers / 2.1.3:
Ultrasonic Trackers / 2.1.4:
Optical Trackers / 2.1.5:
Hybrid Intertial Trackers / 2.1.6:
Navigation and Manipulation Interfaces / 2.2:
Tracker-Based Navigation/Manipulation Interfaces / 2.2.1:
Trackballs / 2.2.2:
Three-Dimensional Probes / 2.2.3:
Gesture Interfaces / 2.3:
The Pinch Glove / 2.3.1:
The 5DT Data Glove / 2.3.2:
The Didjiglove / 2.3.3:
The CyberGlove / 2.3.4:
Conclusion / 2.4:
Output Devices: Graphics, Three-Dimensional Sound, and Haptic Displays / 2.5:
Graphics Displays / 3.1:
The Human Visual System / 3.1.1:
Personal Graphics Displays / 3.1.2:
Large-Volume Displays / 3.1.3:
Sound Displays / 3.2:
The Human Auditory System / 3.2.1:
The Convolvotron / 3.2.2:
Speaker-Based Three-Dimensional Sound / 3.2.3:
Haptic Feedback / 3.3:
The Human Haptic System / 3.3.1:
Tactile Feedback Interfaces / 3.3.2:
Force Feedback Interfaces / 3.3.3:
Computing Architectures for VR / 3.4:
The Rendering Pipeline / 4.1:
The Graphics Rendering Pipeline / 4.1.1:
The Haptics Rendering Pipeline / 4.1.2:
PC Graphics Architecture / 4.2:
PC Graphics Accelerators / 4.2.1:
Graphics Benchmarks / 4.2.2:
Workstation-Based Architectures / 4.3:
The Sun Blade 1000 Architecture / 4.3.1:
The SGI Infinite Reality Architecture / 4.3.2:
Distributed VR Architectures / 4.4:
Multipipeline Synchronization / 4.4.1:
Colocated Rendering Pipelines / 4.4.2:
Distributed Virtual Environments / 4.4.3:
Modeling / 4.5:
Geometric Modeling / 5.1:
Virtual Object Shape / 5.1.1:
Object Visual Appearance / 5.1.2:
Kinematics Modeling / 5.2:
Homogeneous Transformation Matrices / 5.2.1:
Object Position / 5.2.2:
Transformation Invariants / 5.2.3:
Object Hierarchies / 5.2.4:
Viewing the Three-Dimensional World / 5.2.5:
Physical Modeling / 5.3:
Collision Detection / 5.3.1:
Surface Deformation / 5.3.2:
Force Computation / 5.3.3:
Force Smoothing and Mapping / 5.3.4:
Haptic Texturing / 5.3.5:
Behavior Modeling / 5.4:
Model Management / 5.5:
Level-of-Detail Management / 5.5.1:
Cell Segmentation / 5.5.2:
VR Programming / 5.6:
Toolkits and Scene Graphs / 6.1:
WorldToolKit / 6.2:
Model Geometry and Appearance / 6.2.1:
The WTK Scene Graph / 6.2.2:
Sensors and Action Functions / 6.2.3:
WTK Networking / 6.2.4:
Java 3D / 6.3:
Java 3D Scene Graph / 6.3.1:
Sensors and Behaviors / 6.3.3:
Java 3D Networking / 6.3.4:
WTK and Java 3D Performance Comparison / 6.3.5:
General Haptics Open Software Toolkit / 6.4:
GHOST Integration with the Graphics Pipeline / 6.4.1:
The GHOST Haptics Scene Graph / 6.4.2:
Collision Detection and Response / 6.4.3:
Graphics and PHANToM Calibration / 6.4.4:
PeopleShop / 6.5:
DI-Guy Geometry and Path / 6.5.1:
PeopleShop Networking / 6.5.2:
Human Factors in VR / 6.6:
Methodology and Terminology / 7.1:
Data Collection and Analysis / 7.1.1:
Usability Engineering Methodology / 7.1.2:
User Performance Studies / 7.2:
Testbed Evaluation of Universal VR Tasks / 7.2.1:
Influence of System Responsiveness on User Performance / 7.2.2:
Influence of Feedback Multimodality / 7.2.3:
VR Health and Safety Issues / 7.3:
Direct Effects of VR Simulations on Users / 7.3.1:
Cybersickness / 7.3.2:
Adaptation and Aftereffects / 7.3.3:
Guidelines for Proper VR Usage / 7.3.4:
VR and Society / 7.4:
Impact on Professional Life / 7.4.1:
Impact on Private Life / 7.4.2:
Impact on Public Life / 7.4.3:
Traditional VR Applications / 7.5:
Medical Applications of VR / 8.1:
Virtual Anatomy / 8.1.1:
Triage and Diagnostic / 8.1.2:
Surgery / 8.1.3:
Rehabilitation / 8.1.4:
Education, Arts, and Entertainment / 8.2:
VR in Education / 8.2.1:
VR and the Arts / 8.2.2:
Entertainment Applications of VR / 8.2.3:
Military VR Applications / 8.3:
Army Use of VR / 8.3.1:
VR Applications in the Navy / 8.3.2:
Air Force Use of VR / 8.3.3:
Emerging Applications of VR / 8.4:
VR Applications in Manufacturing / 9.1:
Virtual Prototyping / 9.1.1:
Other VR Applications in Manufacturing / 9.1.2:
Applications of VR in Robotics / 9.2:
Robot Programming / 9.2.1:
Robot Teleoperation / 9.2.2:
Information Visualization / 9.3:
Oil Exploration and Well Management / 9.3.1:
Volumetric Data Visualization / 9.3.2:
Index / 9.4:
Foreword
Preface
Introduction / 1:
5.

電子ブック

EB
出版情報: EBSCOhost Academic Search Premier , Aspen Publishers, 2003
所蔵情報: loading…
6.

電子ブック

EB
Ronald L. Brown, Laura W. Morgan
出版情報: EBSCOhost Academic Search Premier , Aspen Publishers Inc., 2007
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7.

電子ブック

EB
出版情報: EBSCOhost Academic Search Premier , BiblioBytes, 2009
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8.

電子ブック

EB
Mark Twain
出版情報: EBSCOhost Academic Search Premier , Auckland : The Floating Press, 2009
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9.

電子ブック

EB
Inc. NetLibrary
出版情報: EBSCOhost Academic Search Premier , Project Gutenberg ; NetLibrary, 2009
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10.

電子ブック

EB
Frédéric Banville, Pierre Nolin
出版情報: EBSCOhost Academic Search Premier , 2008
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