Preface |
Conference Committee |
Invited Paper |
Multiple Conceptions of Character-Based Interactive Installations / B. Blumberg ; B. Tomlinson ; M. Downie |
Human Modelling / Session 1: |
An Inverse Kinematics Method Based on Muscle Dynamics / T. Komura ; Y. Shinagawa ; T. L Kunii |
3D Animated Movie Actor Training Using Fuzzy Logic / S. Karunaratne ; H. Yan |
Towards Real Time Virtual Human Life Simulations / E. de Sevin ; M. Kallmann ; D. Thalmann |
Principal Components of Expressive Speech Animation / S. Kshirsagar ; T. Molet ; N. Magnenat-Thalmann |
Image Processing and Retrieval 1 / Session 2: |
Paint by Relaxation / A. Hertzmann |
Affine-Invariant Sketch-Based Retrieval of Images / H. H. S. Ip ; A. K. Y. Cheng ; W. Y. F. Wong ; J. Feng |
Web-Based Image Retrieval: A Hybrid Approach / Y. Zhuang ; Q. Li ; R. W. H. Lau |
Natural Phenomenon Modelling / Session 3: |
Water Animation with Disturbance Model / Q. Chen ; J. Deng ; F. Chen |
Animating the Escape Response of the Sea Anemone, Stomphia coccinea from the Starfish, Dermasterias imbricata Modeled Using Implicit Surfaces / M. A. Nur ; X. Liang ; B. Wyvill ; G. B. Bourne |
Visual Simulation of Lightning Taking into Account Cloud Growth / B. Sosorbaram ; T. Fujimoto ; K. Muraoka ; N. Chiba |
Non-Photo Realistic Rendering / Session 4: |
Volumes of Expression: Artistic Modelling and Rendering of Volume Datasets / S. M. F. Treavett ; M. Chen ; R. Satherley ; M. W. Jones |
Animating Chinese Landscape Paintings and Panorama Using Multi-Perspective Modeling / N. S.-H. Chu ; C.-L. Tai |
Creating Pen-and-Ink Illustration Using Stroke Morphing Method / H.-S. Kim ; H.-J. Jin ; Y.-J. Yu ; H.-G. Cho |
3D Graphics / Session 5: |
Efficient 3D Image Warping for Composing Novel Views / X. Zheng ; E. Wu |
A Hybrid Approach to the Recovery of Deformable Superquadric Models from 3D Data / J. Sinnott ; T. Howard |
A Motion Prediction Method for Mouse-Based Navigation / A. Chan ; A. Si |
Modeling and Rendering of Various Natural Phenomena Consisting of Particles / T. Nishita ; Y. Dobashi |
Computational Geometry / Session 6: |
Implementation of Object Attachments by Cellular Modeling / M. Hisada |
The Hash Function and the Principle of Duality / V. Skala ; M. Kuchar |
Polygonizing Non-Uniformly Distributed 3D Points by Advancing Mesh Frontiers / I. Atmosukarto ; L. Zhou ; W. K. Leow ; Z. Huang |
Blendeforming: Ray Traceable Localized Foldover-Free Space Deformation / D. Mason ; G. Wyvill |
Rendering / Session 7: |
Using A-Buffer in Radiosity / Q. Wang ; J. H. Tang ; C. H. Lim ; H. C. Teh |
A Monte Carlo Method for Accelerating the Computation of Animated Radiosity Sequences / G. Besuievsky ; X. Pueyo |
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps / S. Brabec ; H.-P. Seidel |
Ray Tracing Surfaces of Revolution: An Old Problem with A New Perspective / G. Baciu ; J. Jia ; G. Lam |
Image Processing and Retrieval 2 / Session 8: |
Cartoon Image Vectorization Based on Shape Subdivision / J. J. Zou |
Region Matching and Optimal Matching Pair Theorem / Z. Zeng |
An Intelligent System for Integrating Semantic and Iconic Features for Image Retrieval / L. H. Tang ; R. Hanka ; K. K. T. Cheung ; R. Lam |
Soft-body Modelling / Session 9: |
A Multi-Layered Reflection Model of Natural Human Skin / C. S.-L. Ng ; L. Li |
Physically-Based Real-Time Animation of Draped Cloth / C. Cheng ; Y.-Q. Xu ; J. Shi ; H.-Y. Shum |
Comparing Efficiency of Integration Methods for Cloth Simulation / P. Volino ; N. Mangenat-Thalmann |
A New Approach of Point-Based Rendering / Q. Peng ; W. Hua ; X. Yang |
Surface Modelling and Rendering / Session 10: |
Dynamic Refinement of Deformable Triangle Meshes for Rendering / K. Kahler ; J. Haber |
Hierarchical Implicit Surface Refinement |
Providing Local Interpolation, Tension and Normal Control in the Manipulation of Loop Subdivision Surfaces / J. Claes ; M. Ramaekers ; F. van Reeth |
A Marching Voxels Method for Surface Rendering of Volume Data / C.-F. Lin ; D.-L. Yang ; Y.-C. Chung |
Short Paper Session 1 |
Visualization of Geostress Tensor along Oil Well Trajectory / Y. Zhou ; Q.-L. Li ; S.-D. Ma |
3D Discrete Clothoid Splines / G. Li ; X. Li ; H. Li |
What Do You Think You're Doing?: Measuring Perception in Fish Tank Virtual Reality / M. Treadgold ; K. Novins ; B. Niven |
Applying Functional Networks to Fit Data Points from B-Spline Surfaces / A. Iglesias ; A. Galvez |
Javra: A Simple, Extensible Java Package for VRML / H. van de Wetering |
NURBS Streams / F. W. B. Li |
Short Paper Session 2 |
Technical Illustration Based on Human-Like Approach / W. Geng ; M. Fleischmann ; H. Yu ; Y. Pan |
Real-Time Physically-Based Facial Expression Animation Using Mass-Spring System / Y. Zhang ; E. C. Prakash ; E. Sung |
Layout Adjustment and Boundary Detection for a Diagram / W. Lai |
A Realtime Rough Surface Renderer / T. Ikedo ; E. Obuchi |
Robust Invisible Watermarking of Volume Data Using the 3D DCT / Y. Wu ; X. Guan ; M. S. Kankanhalli |
Mosaic and Warping for Forward Moving Images / S. Zhang ; H. Chen ; P. Shi |
Author Index |