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1.

図書

図書
Sponsored by The Computer Graphics Society (CGS)
出版情報: Los Alamitos, Calif. : IEEE Computer Society Press, c1999  xi, 249 p. ; 28 cm
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2.

図書

図書
edited by Hyeong-Seok Ko, organized by Graphics & Media Lab., Collage of Engineering at Seoul National University ; sponsored by Korea Computer Graphics Society ... [et al.]
出版情報: Los Alamitos, Calif. : IEEE Computer Society, c2001  x, 261 p. ; 28 cm
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3.

図書

図書
organized by the Computer Graphics Society ; hosted by MIRALab, University of Geneva ; with the support of IFIP WG5.10 (Computer Graphics and Virtual Worlds)
出版情報: Los Alamitos, Calif. : IEEE Computer Society, c2002  x, 271 p. ; 28 cm
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4.

図書

図書
sponsored by IEEE Computter Society, Computer Graphics Society
出版情報: Los Alamitos, Calif. : IEEE Computer Society Press, c1999  xi, 235 p. ; 28 cm
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5.

図書

図書
eduted by Horace H S Ip ... {et al.]
出版情報: Los Alamitos, Calif. : IEEE Computer Society, c2001  xii, 368 p. ; 28 cm
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目次情報: 続きを見る
Preface
Conference Committee
Invited Paper
Multiple Conceptions of Character-Based Interactive Installations / B. Blumberg ; B. Tomlinson ; M. Downie
Human Modelling / Session 1:
An Inverse Kinematics Method Based on Muscle Dynamics / T. Komura ; Y. Shinagawa ; T. L Kunii
3D Animated Movie Actor Training Using Fuzzy Logic / S. Karunaratne ; H. Yan
Towards Real Time Virtual Human Life Simulations / E. de Sevin ; M. Kallmann ; D. Thalmann
Principal Components of Expressive Speech Animation / S. Kshirsagar ; T. Molet ; N. Magnenat-Thalmann
Image Processing and Retrieval 1 / Session 2:
Paint by Relaxation / A. Hertzmann
Affine-Invariant Sketch-Based Retrieval of Images / H. H. S. Ip ; A. K. Y. Cheng ; W. Y. F. Wong ; J. Feng
Web-Based Image Retrieval: A Hybrid Approach / Y. Zhuang ; Q. Li ; R. W. H. Lau
Natural Phenomenon Modelling / Session 3:
Water Animation with Disturbance Model / Q. Chen ; J. Deng ; F. Chen
Animating the Escape Response of the Sea Anemone, Stomphia coccinea from the Starfish, Dermasterias imbricata Modeled Using Implicit Surfaces / M. A. Nur ; X. Liang ; B. Wyvill ; G. B. Bourne
Visual Simulation of Lightning Taking into Account Cloud Growth / B. Sosorbaram ; T. Fujimoto ; K. Muraoka ; N. Chiba
Non-Photo Realistic Rendering / Session 4:
Volumes of Expression: Artistic Modelling and Rendering of Volume Datasets / S. M. F. Treavett ; M. Chen ; R. Satherley ; M. W. Jones
Animating Chinese Landscape Paintings and Panorama Using Multi-Perspective Modeling / N. S.-H. Chu ; C.-L. Tai
Creating Pen-and-Ink Illustration Using Stroke Morphing Method / H.-S. Kim ; H.-J. Jin ; Y.-J. Yu ; H.-G. Cho
3D Graphics / Session 5:
Efficient 3D Image Warping for Composing Novel Views / X. Zheng ; E. Wu
A Hybrid Approach to the Recovery of Deformable Superquadric Models from 3D Data / J. Sinnott ; T. Howard
A Motion Prediction Method for Mouse-Based Navigation / A. Chan ; A. Si
Modeling and Rendering of Various Natural Phenomena Consisting of Particles / T. Nishita ; Y. Dobashi
Computational Geometry / Session 6:
Implementation of Object Attachments by Cellular Modeling / M. Hisada
The Hash Function and the Principle of Duality / V. Skala ; M. Kuchar
Polygonizing Non-Uniformly Distributed 3D Points by Advancing Mesh Frontiers / I. Atmosukarto ; L. Zhou ; W. K. Leow ; Z. Huang
Blendeforming: Ray Traceable Localized Foldover-Free Space Deformation / D. Mason ; G. Wyvill
Rendering / Session 7:
Using A-Buffer in Radiosity / Q. Wang ; J. H. Tang ; C. H. Lim ; H. C. Teh
A Monte Carlo Method for Accelerating the Computation of Animated Radiosity Sequences / G. Besuievsky ; X. Pueyo
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps / S. Brabec ; H.-P. Seidel
Ray Tracing Surfaces of Revolution: An Old Problem with A New Perspective / G. Baciu ; J. Jia ; G. Lam
Image Processing and Retrieval 2 / Session 8:
Cartoon Image Vectorization Based on Shape Subdivision / J. J. Zou
Region Matching and Optimal Matching Pair Theorem / Z. Zeng
An Intelligent System for Integrating Semantic and Iconic Features for Image Retrieval / L. H. Tang ; R. Hanka ; K. K. T. Cheung ; R. Lam
Soft-body Modelling / Session 9:
A Multi-Layered Reflection Model of Natural Human Skin / C. S.-L. Ng ; L. Li
Physically-Based Real-Time Animation of Draped Cloth / C. Cheng ; Y.-Q. Xu ; J. Shi ; H.-Y. Shum
Comparing Efficiency of Integration Methods for Cloth Simulation / P. Volino ; N. Mangenat-Thalmann
A New Approach of Point-Based Rendering / Q. Peng ; W. Hua ; X. Yang
Surface Modelling and Rendering / Session 10:
Dynamic Refinement of Deformable Triangle Meshes for Rendering / K. Kahler ; J. Haber
Hierarchical Implicit Surface Refinement
Providing Local Interpolation, Tension and Normal Control in the Manipulation of Loop Subdivision Surfaces / J. Claes ; M. Ramaekers ; F. van Reeth
A Marching Voxels Method for Surface Rendering of Volume Data / C.-F. Lin ; D.-L. Yang ; Y.-C. Chung
Short Paper Session 1
Visualization of Geostress Tensor along Oil Well Trajectory / Y. Zhou ; Q.-L. Li ; S.-D. Ma
3D Discrete Clothoid Splines / G. Li ; X. Li ; H. Li
What Do You Think You're Doing?: Measuring Perception in Fish Tank Virtual Reality / M. Treadgold ; K. Novins ; B. Niven
Applying Functional Networks to Fit Data Points from B-Spline Surfaces / A. Iglesias ; A. Galvez
Javra: A Simple, Extensible Java Package for VRML / H. van de Wetering
NURBS Streams / F. W. B. Li
Short Paper Session 2
Technical Illustration Based on Human-Like Approach / W. Geng ; M. Fleischmann ; H. Yu ; Y. Pan
Real-Time Physically-Based Facial Expression Animation Using Mass-Spring System / Y. Zhang ; E. C. Prakash ; E. Sung
Layout Adjustment and Boundary Detection for a Diagram / W. Lai
A Realtime Rough Surface Renderer / T. Ikedo ; E. Obuchi
Robust Invisible Watermarking of Volume Data Using the 3D DCT / Y. Wu ; X. Guan ; M. S. Kankanhalli
Mosaic and Warping for Forward Moving Images / S. Zhang ; H. Chen ; P. Shi
Author Index
Preface
Conference Committee
Invited Paper
6.

図書

図書
CGI 2000 organized by CGS-Computer Graphics Society MIRALab, University of Geneva
出版情報: Los Alamitos, Calif. : IEEE Computer Society Press, c2000  xiii, 353 p. ; 28 cm
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目次情報: 続きを見る
Preface
Conference Committee
Animation
To Gesture or Not to Gesture: What is the Question? / N. Badler ; M. Costa ; L. Zhao ; D. Chi
An Animation Toolkit Based on Motion Mapping / M. W. Lee ; M.-G. Lee
LaTex Human Motion Planning Based on Recursive Dynamics and Optimal Control Techniques / G. Huang ; D. Metaxas ; J. Lo
Hand Gesture Animation from Static Postures Using an Anatomy-Based Model / H. H. S. Ip ; S. C. S. Chan ; M. S. W. Lam
Neural Network-based Violinist's Hand Animation / J. Kim ; F. Cordier ; N. Magnenat-Thalmann
Natural Phenomena I
The Digital Ocean / N. M. Patrikalakis ; S.L. Abrams ; J. G. Bellingham ; W. Cho ; K. P. Mihanetzis ; A. R. Robinson ; H. Schmidt ; P. C. H. Wariyapola
Modeling Murex cabritii Sea Shell with a Structured Implicit Surface Modeler / C. Galbraith ; P. Prusinkiewicz ; B. Wywill
Ocean Waves Synthesis using a Spectrum-Based Turbulence Function / S. Thon ; J.-M. Dischler ; D. Ghazanfarpour
Natural Phenomena II
VISJET--A Computer Ocean Outfall Modelling System / S.K.B. Cheung ; D.Y.L Leung ; W. Wang ; J.H.W. Lee ; V. Cheung
Visualization of Eclipses and Planetary Conjunction Events: The Interplay between Model Coherence, Scaling and Animation / W. Oberschelp ; A. Hornung ; H. Samulowitz
Mathematical Aspects of Graphics I
Homological Invariants and HolorGraphic Representations of Topological Structures in Cellular Spaces / G. Baciu ; T. L. Kunii
Using an Enhanced LBG Algorithm to Reduce the Codebook Error in Vector Quantization / J. Haber ; H.-P. Seidel
Real-Time Collision Detection and Response for Complex Environments / B. Geiger
Mathematical Aspects of Graphics II
A Homotopy Model for Cup Lifting / K. Ohmori
X - Machines + L - Systems = XL - Systems / S. K. Vanak
Surface Meshing and Modelling I
Local and Global Geometric Methods for Analysis Interrogation, Reconstruction, Modification and Design of Shape / F.-E. Wolter ; K.-I. Friese
Crack Pattern Simulation Based on 3D Surface Cellular Automaton / S. Gobron ; N. Chiba
Reconstruction of B-spline Surfaces from Scattered Data Points / B. F. Gregorski ; B. Hamann ; K. I. Joy
Surface Meshing and Modelling II
SQUEEZE: Fast and Progressive Decompression of Triangle Meshes / R. Pajarola ; J. Rossignac
Enabling Cuts on Multiresolution Representation / F. Ganovelli ; P. Cignoni ; C. Montani ; R. Scopigno
Multimedia and Motion Capturing I
The Challenges of Digital Media: Research Issues and Future Directions / R. A. Earnshaw
Fuzzy-Based Person Tracking in Real-Time / M. Hoch ; S. Mann
Interactive Human Motion Acquisition from Video Sequences / J. Y. Zheng ; S. Suezaki ; Y. Shiota
Multimedia and Motion Capturing II
Head Detection and Tracking by 2-D and 3-D Ellipsoid Fitting / N. Grammalidis ; M. G. Strintzis
Visualization of Dominant Region in Team Games and Its Application to Teamwork Analysis / T. Taki ; J. Hasegawa
Simulation
Simulated Patient for Orthognathic Surgery / C. S. B. Kot ; J. Xia
Fast and Stable Animation of Cloth with an Approximated Implicit Method / Y.-M. Kang ; J.-H. Choi ; H.-G. Cho ; C.-J. Park
Implementing Fast Cloth Simulation with Collision Response / P. Volino ; N. Magnenat Thalmann
Rendering
Hybridization Techniques for Fast Radiosity Solvers / M. Leblond ; F. Rousselle ; C. Renaud
Orientation Lightmaps for Photon Tracing in Complex Environments / A. Wilkie ; R. F. Tobler ; W. Purgathofer
Hair Rendering by Jittering and Pseudo Shadow / W. Kong ; M. Nakajima
Augmented and Virtual Reality
Haptics Issues in Virtual Environments / G. C. Burdea
Augmented Reality for Real and Virtual Humans / S. Balcisoy ; R. Torre ; M. Ponder ; P. Fua ; D. Thalmann
VPARK--A Windows NT Software Platform for a Virtual Networked Amusement Park / H. Seo ; C. Joslin ; U. Berner ; M. Jovovic ; J. Esmerado ; I. Palmer
Visualization
Visualization of Biomedical Processes: Local Quantitative Physiological Functions in Living Human Body / D. Feng ; W. Cai
Dynamic 3D Maps and Their Texture-Based Design / J. Dollner ; K. Hinrichs
Molecular Dynamics Visualization with XML and VRML / B. Arun ; V. Chandru ; A. D. Ganguly ; S. Manohar
Visual Simulation of Texture/Non-Texture Image Synthesis / H. Karam ; A. E. Hassanien
Author Index
Preface
Conference Committee
Animation
7.

図書

図書
sponsored by IEEE Computer Society, the Computer Graphics Society
出版情報: Los Alamitos, Calif. ; Tokyo : IEEE Computer Society, c2000  ix, 183 p. ; 28 cm
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目次情報: 続きを見る
Preface
Chairs
Program Committee and Auxiliary Reviewers
Physics Based Modeling / Session 1:
Integrated System for Skin Deformation / F. Cordier ; N. Magnenat-Thalmann
Simulating 2D Tearing Phenomena for Interactive Medical Surgery Simulators / F. Boux de Casson ; C. Laugier
Adaptive Simulation of Soft Bodies in Real-Time / G. Debunne ; M. Desbrun ; M. Cani ; A. Barr
Moving Finite Elements for Simulating Creasing Phenomena of Nearly Unstretchable Sheet Materials / H. Gotoda
Animation / Session 2:
Algorithms for Generating Motion Trajectories Described by Prepositions / Y. Xu ; N. Badler
Animating by Multi-level Sampling / K. Pullen ; C. Bregler
Image based Animation from Learned Visual-Motor Models / M. Jagersand
High-Degree Temporal Antialiasing / F. Dachille ; A. Kaufman
Motion Capture / Session 3:
An Integrated Approach towards the Representation, Manipulation and Reuse of Pre-recorded Motion / S. Sudarsky ; D. House
Motion Processing using Variable Harmonic Components / J. Gomes ; L. Velho ; F. de Silva ; S. Goldenstein
Sensor Fusion for Motion Capture System based on System Identification / C. Park ; I. Jeong ; H. Kim ; K. Wohn
Skeleton-based Motion Capture for Robust Reconstruction of Human Motion / L. Herda ; P. Fua ; R. Plankers ; R. Boulic ; D. Thalmann
Invited Talk
Computer Animation: Algorithms and Techniques--A Historical Review / R. Parent
Human Animation / Session 4:
Planning and Motion Control in Lifelike Gesture: A Refined Approach / S. Kopp ; I. Wachsmuth
Interpreting Movement Manner / L. Zhao ; M. Costa
A Thin Shell Volume for Modeling Human Hair / T. Kim ; U. Neumann
Virtual Humans Animation in Informed Urban Environments / G. Thomas ; S. Donikian
Individual and Group Behaviors for Virtual Humans
Modeling / Session 5:
Dynamic Sculpting and Animation of Free-form Subdivision Solids / K. McDonnell ; H. Qin
Volume Sculpting and Keyframe Animation System / V. Chandru ; N. Mahesh ; M. Manivannan ; S. Manohar
Space-Time and Higher Dimensional Modeling for Animation / E. Fausett ; A. Pasko ; V. Adzhiev
Layered Animation using Displacement Maps / R. Smith ; W. Sun ; A. Hilton ; J. Illingworth
Animation Systems / Session 6:
Accurate Collision Response on Polygonal Meshes / P. Volino
Fast, Fully-Automated Generation of Control Skeletons for Use in Animation / L. Wade
Towards an Architecture for Artificial Animated Creatures / L. Garcia ; F. da Silva ; R. Grupen ; R. Farias
An Interactive Generalized Motion Simulator (GMS) in an Object-Oriented Framework / W. Son ; K. Kim ; N. Amato
Index of Authors
Preface
Chairs
Program Committee and Auxiliary Reviewers
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