Preface |
CG Hardware / Session 1: |
Hardware Assisted Multichannel Volume Rendering / A. Ghosh ; P. Prabhu ; A. Kaufman ; K. Mueller |
Interactive Transfer Function Modification for Volume Rendering Using Compressed Sample Runs / V. Srivastava ; U. Chebrolu |
Design and Implementation of Panoramic Movie System by Using Commodity 3D Graphics Hardware / T. Yamamoto ; M. Doi |
CG Modeling / Session 2: |
Interpolatory Subdivision Curves via Diffusion of Normals / Y. Ohtake ; A. Belyaev ; H. Seidel |
Mesh Denoising via Iterative Alpha-Trimming and Nonlinear Diffusion of Normals with Automatic Thresholding / H. Yagou |
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics / B. Chen ; T. Nishita |
Invited Talk |
Clinical Application of Augmented Reality in Neurosurgical Field / H. Iseki ; Y. Muragaki ; K. Naemura ; M. Hayashi ; T. Hori ; K. Takakura |
Natural Scene Modeling / Session 3: |
@l/f[superscript beta] Noise-Based Real-Time Animation of Trees Swaying in Wind Fields / S. Ota ; M. Tamura ; K. Fujita ; T. Fujimoto ; K. Muraoka ; N. Chiba |
Modeling Lobed Leaves / L. Mundermann ; P. MacMurchy ; J. Pivovarov ; P. Prusinkiewicz |
Rendering / Session 4: |
Data Compression for a Massive Image Data Set in IBMR / C. Leung ; P. Lam ; T. Wong |
Fast Volumetric Display of Natural Gaseous Phenomena / S. Roettger ; T. Ertl |
Virtual Reality / Session 5: |
Flexible Materials in Avango Virtual Environment Framework / L. Nikitina ; I. Nikitin ; S. Klimenko |
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics / M. Kallmann ; P. Lemoine ; D. Thalmann ; F. Cordier ; N. Magnenat-Thalmann ; C. Ruspa ; S. Quattrocolo |
VHD++Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies / M. Ponder ; G. Papagiannakis ; T. Molet |
Real Time Detection Interface for Walking on CAVE / S. Barrera ; P. Romanos ; S. Saito ; H. Takahashi ; M. Nakajima |
Texture / Session 6: |
Textile and Tile Pattern Design Automatic Cataloguing Using Detection of the Plane Symmetry Group / M. Valor ; F. Albert ; J. Gomis ; M. Contero |
Image Restoration Using Multiresolution Texture Synthesis and Image Inpainting / H. Yamauchi ; J. Haber |
Compressing Texture Coordinates with Selective Linear Predictions / M. Isenburg ; J. Snoeyink |
Virtualizing Real-World Objects / H. Lensch ; J. Kautz ; M. Goesele ; J. Lang |
Non-Photo / Session 7: |
Rendering Artistic and Believable Trees for Cartoon Animation / F. Di Fiore ; W. Van Haevre ; F. Van Reeth |
"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings / Q. Guo ; T. Kunii |
Application CG / Session 8: |
Visualization of Distributed Processes Using "Data Jewelry Box" Algorithm / Y. Yamaguchi ; T. Itoh |
Automatic Tracking of Face Sequences in MPEG Video / Y. Zhao ; T. Chua |
A Framework for Transfer Colors Based on the Basic Color Categories / Y. Chang |
Real Time Rendering / Session 9: |
Real-Time Visualization of Japanese Artcraft / R. urikovi ; R. Kimura ; K. Kolchin |
A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme / E. Ohbuchi |
Fast Depth of Field Rendering with Surface Splatting / J. K ivanek ; J. Zara ; K. Bouatouch |
Ray Tracing Height Fields / H. Qu ; F. Qiu ; N. Zhang ; A. Kauman ; M. Wan |
Volume Rendering for Curvilinear and Unstructured Grids / N. Max ; P. Williams ; C. Silva ; R. Cook |
Short Paper Session |
Interactive Editing of Arbitrary Sub-Meshes / F. Silva ; A. Gomes |
Cut-and-Paste Editing Based on Constrained B-spline Volume Fitting / Y. Furukawa ; H. Masuda ; K. Miura ; H. Yamato |
Sphairahedral Approach to Parameterize Visible Three Dimensional Quasi-Fuchsian Fractals / K. Ahara ; Y. Araki |
A Method of Rendering Scenes Including Volumetric Objects Using Ray-Volume Buffers--Expanding to Render Scenes Including Overlapped Volumetric Objects / K. Kajihara |
Time-Sequence Dynamic Virtual Images / Z. Li ; J. Sun ; J. Zhang |
Using Virtual Reality to bring Singaporean Heritage to Life / M. Song ; T. Elias ; W. Muller-Wittig ; T. Chan |
Modeling Rocky Scenery Taking into Account Joints / T. Ito |
Consistent Visualization and Querying of GIS Databases by a Location-Aware Mobile Agent / S. Lodha ; N. Faaland ; G. Wong ; A. Charaniya ; S. Ramalingam ; A. Keller |
Robust Watermarking of 3D Polygonal Models Based on Vertice Scrambling / Y. Zhi-qiang ; H. Ip ; L. Kwok |
A Framework to Customize a Face Model for Reusing Animation / K. Zhang ; Z. Huang |
Camera Self-Calibration Using the Geometric Structure in Real Scenes / P. Liu ; J. Shi ; J. Zhou ; L. Jiang |
An Inverse Kinematics Method for 3D Figures with Motion Data / T. Komura ; A. Kuroda ; S. Kudoh ; T. Lan ; Y. Shinagawa |
Natural Human Animation via Learning with Dynamic Manipulability / T. Mukai ; S. Kuriyama ; T. Kaneko |
Cartoon Blur: Non-Photorealistic Motion Blur / Y. Kawagishi ; K. Hatsuyama ; K. Kondo |
A Production Method of Reusing Existing 2D Animation Sequences / F. Sumi |
An Educational Tool for Basic Techniques in Beginner's Pencil Drawing / S. Takagi ; N. Matsuda ; M. Soga ; H. Taki ; T. Shima ; F. Yoshimoto |
Generation of Varing Line Thickness / A. Kani |
Visualization of Musical Pitch / P. McLeod ; G. Wyvill |
Animation / Session 10: |
Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures / R. Kawasaki ; Y. Kitamura ; F. Kishino |
Creating Various Styles of Animations Using Example-Based Filtering / R. Hashimoto ; H. Johan |
Diorama Engine--A 3D Directing Tool for 3D Computer Animation Production / K. Mikami ; T. Tokuhara |
Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints / I. Rodriguez ; M. Peinado ; R. Boulic ; D. Meziat |
Color Plates |
Author Index |
Preface |
CG Hardware / Session 1: |
Hardware Assisted Multichannel Volume Rendering / A. Ghosh ; P. Prabhu ; A. Kaufman ; K. Mueller |