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1.

図書

図書
Adobe Systems Incorporated ; Glenn C. Reid
出版情報: Reading, Mass. ; Tokyo : Addison-Wesley, c1988  xii, 224 p. ; 24 cm
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Preface
The Postscript Language: Overview / chapter 1:
Introduction / 1.1:
The Language Model / 1.2:
Dictionaries and Data Structures
Stacks
Built-In Postscript Language Operators
The Imaging Model / 1.3:
Coordinate Systems
Paths and Paint
Fonts
Electronic Publishing and Printing / 1.4:
Program Design Guidelines / 1.5:
The Execution Model / chapter 2:
The Printing Job Model / 2.1:
The Operand Stack / 2.3:
Objects in the Postscript Language
The Stack as a Data Structure
The Dictionary Stack / 2.4:
Dictionary Objects
Using the Dictionary Stack
Operators and Name Lookup / 2.5:
The Bind Operator
The Interpreter and the Scanner / 2.6:
Recognition of Objects
Procedures / 2.7:
Very Large Procedure Bodies
The Execution Stack / 2.8:
The Server Loop / 2.9:
Applying the Metaphor / chapter 3:
Construction of Paths / 3.3:
The Graphics State and Paths
Painting Operations / 3.4:
What Happens to the Current Path? / 3.5:
Procedures for Constructing Paths / 3.6:
Rectangles
Circles and Arcs
Arrowheads
Text Operations / 3.7:
Character Widths
Clipping / 3.8:
Complexity and Performance
Rasterization / 3.9:
Save and Restore / 3.10:
The Font Cache / 3.11:
Emulators and Translators / chapter 4:
Emulating Another Printer / 4.1:
The Stringwidth Operator
Text Justification in an Emulator
Translating Existing File Formats / 4.3:
Units
Font Differences / 4.4:
Using the Imaging Model / 4.5:
Preserving High-Level Information
Rendering
Optimizing Translator Output / 4.6:
Computation and Decision-Making / 4.7:
Designing the Page and the Program / chapter 5:
Page Layout Considerations / 5.1:
Page Nesting and Independence
Producing Postscript Language Output / 5.3:
Round-Off and Coordinate Systems / 5.4:
Efficiency / 5.5:
Data Transmission Overhead
Computation
Interpretation Time
Program Structure / chapter 6:
The Prologue and Script Model / 6.1:
Modularity and Page Structure / 6.3:
Ground State
Functional and Graphic Independence
Page Elements and Their Properties
Document Structuring Conventions / 6.4:
The Mechanics of Setting Text / chapter 7:
Margins and Justification / 7.1:
Justification
Handling Different Fonts / 7.4:
Leading and Point Size / 7.5:
Kerning and Ligatures / 7.6:
Encoding and Character Sets / 7.7:
Composite Characters and Accents / 7.8:
Non-Roman Fonts / 7.9:
Character Widths and Origins
Scanned Images and Halftones / chapter 8:
The Image Operator / 8.1:
How It Works
The Image Matrix
Data Acquisition Procedures
Small Amounts of Data
Large Amounts of Data
A Common Error and Its Cause
Synthetic Data
Data Compression / 8.3:
Halftone Screens / 8.4:
Halftoning in the Postscript Language
Changing the Halftone Screen
The Spot Function / 8.5:
Complex Graphic Problem-Solving / chapter 9:
Pattern Fills / 9.1:
Logos, Grids, Forms, and Special Fonts / 9.3:
Grids
Transformation Matrices / 9.4:
Inverted Coordinate Systems
Color and Color Separations / 9.5:
Color Separations
Spot Color
File Interchange Standards / chapter 10:
Conforming Documents / 10.1:
Handling Printer-Specific Features / 10.3:
Specifying Paper Sizes / 10.4:
Printer Queries / 10.5:
Conditional Execution / 10.6:
Font Availability / 10.7:
Putting it All Together / 10.8:
Merging Files from Different Sources / chapter 11:
Using Existing Context / 11.1:
Error Recovery / 11.3:
Handling Showpage / 11.4:
Screen Representations / 11.5:
Writing a Print Spooler / chapter 12:
Printer Management / 12.1:
Communications / 12.3:
Messages
Using Exitserver / 12.4:
Managing Files and Fonts / 12.5:
%%DocumentFonts
%%IncludeFont
%%BeginFont, %%EndFont
Determining What Fonts Are Available / 12.6:
Handling Resource Shortages / 12.7:
Printer Description Files / 12.8:
Memory and File Resource Management / chapter 13:
Memory Structure / 13.1:
Memory Allocation / 13.2:
Save Objects / 13.3:
The Invalidrestore Error
Downloadable Font Programs / 13.4:
Packed Arrays / 13.5:
Raster Memory / 13.6:
File Systems and Disk Management / 13.7:
Postscript Language File Operations / 13.8:
The Standard Input Stream
Error Handling / chapter 14:
Strategies / 14.1:
Non-Standard Operators
Implementation Limits Exceeded
The Stopped Operator / 14.3:
The Error Handling Mechanism / 14.4:
Redefining Error Procedures / 14.5:
Handling Error Messages / 14.6:
Debugging Techniques / chapter 15:
Establishing Two-Way Communication / 15.1:
Serial Communications
Parallel Communications
Packet Network Communications
Understanding Postscript Language Errors / 15.3:
Error: Undefined
Error: Typecheck
Redefining Built-In Operators / 15.4:
Stack Traces / 15.5:
Interactive Techniques / 15.6:
Coordinate System Transformations / 15.7:
Debugging Messages / 15.8:
Error Handler / appendix A:
Index
Preface
The Postscript Language: Overview / chapter 1:
Introduction / 1.1:
2.

図書

図書
Ross Smith
出版情報: Berkeley, Calif. : Peachpit Press, 1990  1 v. ; 23 cm
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3.

図書

図書
Adobe Systems Incorporated
出版情報: Reading, Mass. : Addison-Wesley Pub. Co., 1985  x, 243 p. ; 24 cm
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4.

図書

図書
Michel Goossens ... [et al.]
出版情報: Upper Saddle River, N.J. : Addison-Wesley, c2008  xxxiv, 925 p., xvi p. of plates ; 24 cm
シリーズ名: Addison-Wesley series on tools and techniques for computer typesetting / series editor, Frank Mittelbach
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List of Figures
List of Tables
Preface
Why LATEX, and why PostScript?
How this book is arranged
Typographic conventions
Using the examples
Finding all those packages and programs
Graphics with LATEX / Chapter 1:
Graphics systems and typesetting / 1.1:
Drawing types / 1.2:
TEX's interfaces / 1.3:
Graphics languages / 1.4:
Choosing a package / 1.5:
Standard LATEX Interfaces / Chapter 2:
Inclusion of graphics files / 2.1:
Manipulating graphical objects / 2.2:
Line graphics / 2.3:
METAFONT and METAPOST: TEX's Mates / Chapter 3:
The META language / 3.1:
Differences between METAPOST and METAFONT / 3.2:
Running the META programs / 3.3:
Some basic METAPOST libraries / 3.4:
The METAOBJ package / 3.5:
TEX interfaces: getting the best of both worlds / 3.6:
From METAPOST and to METAPOST / 3.7:
The future of METAPOST / 3.8:
METAPOST Applications / Chapter 4:
A drawing toolkit / 4.1:
Representing data with graphs / 4.2:
Diagrams / 4.3:
Geometry / 4.4:
Science and engineering applications / 4.5:
3-D extensions / 4.6:
Harnessing PostScript Inside LATEX: PSTricks / Chapter 5:
The components of PSTricks / 5.1:
Setting keywords, lengths, and coordinates / 5.2:
The pspicture environment / 5.3:
The coordinate system / 5.4:
Grids / 5.5:
Lines and polygons / 5.6:
Circles, ellipses, and curves / 5.7:
Dots and symbols / 5.8:
Filling areas / 5.9:
Arrows / 5.10:
Labels / 5.11:
Boxes / 5.12:
User styles and objects / 5.13:
Coordinates / 5.14:
The PSTricks core / 5.15:
The Main PSTricks Packages / Chapter 6:
pst-plot--Plotting functions and data / 6.1:
pst-node--Nodes and connections / 6.2:
pst-tree--Typesetting trees / 6.3:
pst-fill--Filling and tiling / 6.4:
pst-3d--Shadows, tilting, and three-dimensional representations / 6.5:
pst-3d plot--3-D parallel projections of functions and data / 6.6:
Short overview of other PSTricks packages / 6.7:
Summary of PSTricks commands and keywords / 6.8:
The XY-pic Package / Chapter 7:
List of Figures
List of Tables
Preface
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