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電子ブック

EB
Jim X. Chen, Edward J. Wegman
出版情報: Springer eBooks Computer Science , Springer London, 2006
所蔵情報: loading…
目次情報: 続きを見る
Introduction / Chapter 1:
Graphics Models and Libraries / 1.1:
OpenGL Programming in Java: JOGL / 1.2:
Setting Up Working Environment / 1.2.1:
Drawing a Point / 1.2.2:
Drawing Randomly Generated Points / 1.2.3:
Frame Buffer, Scan-conversion, and Clipping / 1.3:
Scan-converting Lines / 1.3.1:
Scan-converting Curves, Triangles, and Polygons / 1.3.2:
Scan-converting Characters / 1.3.3:
Clipping / 1.3.4:
Attributes and Antialiasing / 1.4:
Area Sampling / 1.4.1:
Antialiasing a Line with Weighted Area Sampling / 1.4.2:
Double-buffering for Animation / 1.5:
Review Questions / 1.6:
Programming Assignments / 1.7:
Transformation and Viewing / Chapter 2:
Geometric Transformation / 2.1:
2D Transformation / 2.2:
2D Translation / 2.2.1:
2D Rotation / 2.2.2:
2D Scaling / 2.2.3:
Simulating OpenGL Implementation / 2.2.4:
Composition of 2D Transformations / 2.2.5:
3D Transformation and Hidden-Surface Removal / 2.3:
3D Translation, Rotation, and Scaling / 2.3.1:
Transformation in OpenGL / 2.3.2:
Hidden-Surface Removal / 2.3.3:
3D Models: Cone, Cylinder, and Sphere / 2.3.4:
Composition of 3D Transformations / 2.3.5:
Collision Detection / 2.3.6:
Viewing / 2.4:
2D Viewing / 2.4.1:
3D Viewing / 2.4.2:
The Logical Orders of Transformation Steps / 2.4.3:
gluPerspective and gluLookAt / 2.4.4:
Multiple Viewports / 2.4.5:
Color and Lighting / 2.5:
Color / 3.1:
RGB Mode and Index Mode / 3.1.1:
Eye Characteristics and Gamma Correction / 3.1.2:
Color Interpolation / 3.2:
Lighting / 3.3:
Lighting Components / 3.3.1:
OpenGL Lighting Model / 3.3.2:
Visible-Surface Shading / 3.4:
Back-Face Culling / 3.4.1:
Polygon Shading Models / 3.4.2:
Ray Tracing and Radiosity / 3.4.3:
Blending and Texture Mapping / 3.5:
Blending / 4.1:
OpenGL Blending Factors / 4.1.1:
Transparency and Hidden-Surface Removal / 4.1.2:
Antialiasing / 4.1.3:
Fog / 4.1.4:
Images / 4.2:
Texture Mapping / 4.3:
Pixel and Texel Relations / 4.3.1:
Texture Objects / 4.3.2:
Texture Coordinates / 4.3.3:
Levels of Detail in Texture Mapping / 4.3.4:
Curved Models / 4.4:
Quadratic Surfaces / 5.1:
Sphere / 5.2.1:
Ellipsoid / 5.2.2:
Cone / 5.2.3:
Cylinder / 5.2.4:
Texture Mapping on GLU Models / 5.2.5:
Tori, Polyhedra, and Teapots in GLUT / 5.3:
Tori / 5.3.1:
Polyhedra / 5.3.2:
Teapots / 5.3.3:
Cubic Curves / 5.4:
Continuity Conditions / 5.4.1:
Hermite Curves / 5.4.2:
Bezier Curves / 5.4.3:
Natural Splines / 5.4.4:
B-splines / 5.4.5:
Non-uniform B-splines / 5.4.6:
NURBS / 5.4.7:
Bi-cubic Surfaces / 5.5:
Hermite Surfaces / 5.5.1:
Bezier Surfaces / 5.5.2:
B-spline Surfaces / 5.5.3:
Programming in Java3D / 5.6:
Scene Graph / 6.1:
Drawing a ColorCube Object / 6.2.1:
The SimpleUniverse / 6.3:
Transformation / 6.4:
Multiple Scene Graph Branches / 6.5:
Animation / 6.6:
Primitives / 6.7:
Appearance / 6.8:
Files and Loaders / 6.9:
Summary / 6.11:
Advanced Topics / 6.12:
Graphics Libraries / 7.1:
Visualization / 7.3:
Interactive Visualization and Computational Steering / 7.3.1:
Data Visualization: Dimensions and Data Types / 7.3.2:
Parallel Coordinates / 7.3.3:
Modeling and Rendering / 7.4:
Sweep Representations / 7.4.1:
Instances / 7.4.2:
Constructive Solid Geometry / 7.4.3:
Procedural Models / 7.4.4:
Fractals / 7.4.5:
Particle Systems / 7.4.6:
Image-based Modeling and Rendering / 7.4.7:
Animation and Simulation / 7.5:
Physics-based Modeling and Simulation / 7.5.1:
Real-Time Animation and Simulation: A Spider Web / 7.5.2:
The Efficiency of Modeling and Simulation / 7.5.3:
Virtual Reality / 7.6:
Hardware and Software / 7.6.1:
Non-immersive Systems / 7.6.2:
Basic VR System Properties / 7.6.3:
VR Tools / 7.6.4:
VR Simulation Tools / 7.6.5:
Basic Functions in VR Tool / 7.6.6:
Characteristics of VR / 7.6.7:
Graphics on the Internet: Web3D / 7.7:
Virtual Reality Modeling Language (VRML) / 7.7.1:
X3D / 7.7.2:
Java3D / 7.7.3:
3D File Formats / 7.8:
3D Programming Tool Libraries / 7.8.1:
3D Authoring Tools / 7.8.3:
3D File Format Converters / 7.8.4:
Built-in and Plug-in VRML Exporters / 7.8.5:
Independent 3D File Format Converters / 7.8.6:
3D Graphics Software Tools / 7.9:
Low-Level Graphics Libraries / 7.9.1:
Web3D / 7.9.2:
Index / 7.9.7:
Introduction / Chapter 1:
Graphics Models and Libraries / 1.1:
OpenGL Programming in Java: JOGL / 1.2:
2.

電子ブック

EB
Jim X. Chen, Chunyang Chen
出版情報: Springer eBooks Computer Science , Springer London, 2008
所蔵情報: loading…
3.

電子ブック

EB
Jim X. Chen, Chunyang Chen
出版情報: Springer eBooks Computer Science , Springer London, 2009
所蔵情報: loading…
目次情報: 続きを見る
Applied anatomy
Developmental biology and embryology of the thorax
Applied physiology and pulmonary function testing
Radiology of the chest
Anaesthesia for thoracic surgery
Thoracoscopic surgery
Thoracic incisions and operative approaches
Pneumonia
Empyema thoracis
Pulmonary tuberculosis
Lung abscess
Pulmonary hydatid disease
Bronchiectasis
Chronic pleuro-pulmonary and chest wall infections
Thoracic trauma
General considerations
Blunt thoracic trauma
Penetrating thoracic trauma
Anterior mediastinal tumours
Posterior mediastinal tumours
Lung tumours
Chest wall tumours
Congenital malformations
Oesophageal stricture
Oesophageal replacement
Achalasia
Gastro-oesophageal reflux
Oesophageal foreign
Foreign bodies in the airway
Vascular rings
Foregut duplication cysts
Cystic adenomatoid malformation
Pulmonary sequestration
Congenital lobar emphysema
Respiratory disorders of the newborn
Cystic fibrosis
Pulmonary haemorrhage and haemoptysis
Interstitial diseases of the lung
Pneumothorax
Congenital diaphragmatic hernia
Diaphragmatic eventration and phrenic palsy
Extra-corporeal membrane oxygenation
Diaphragmatic pacing in children
Pectus excavatum
Thoracic outlet syndrome
Thoracopagus conjoined twins
Chylothorax
The thymus and myasthenia gravis
Hyperhidrosis and thoracic sympathectomy
Applied anatomy
Developmental biology and embryology of the thorax
Applied physiology and pulmonary function testing
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