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1.

電子ブック

EB
Jim X. Chen, Edward J. Wegman
出版情報: Springer eBooks Computer Science , Springer London, 2006
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目次情報: 続きを見る
Introduction / Chapter 1:
Graphics Models and Libraries / 1.1:
OpenGL Programming in Java: JOGL / 1.2:
Setting Up Working Environment / 1.2.1:
Drawing a Point / 1.2.2:
Drawing Randomly Generated Points / 1.2.3:
Frame Buffer, Scan-conversion, and Clipping / 1.3:
Scan-converting Lines / 1.3.1:
Scan-converting Curves, Triangles, and Polygons / 1.3.2:
Scan-converting Characters / 1.3.3:
Clipping / 1.3.4:
Attributes and Antialiasing / 1.4:
Area Sampling / 1.4.1:
Antialiasing a Line with Weighted Area Sampling / 1.4.2:
Double-buffering for Animation / 1.5:
Review Questions / 1.6:
Programming Assignments / 1.7:
Transformation and Viewing / Chapter 2:
Geometric Transformation / 2.1:
2D Transformation / 2.2:
2D Translation / 2.2.1:
2D Rotation / 2.2.2:
2D Scaling / 2.2.3:
Simulating OpenGL Implementation / 2.2.4:
Composition of 2D Transformations / 2.2.5:
3D Transformation and Hidden-Surface Removal / 2.3:
3D Translation, Rotation, and Scaling / 2.3.1:
Transformation in OpenGL / 2.3.2:
Hidden-Surface Removal / 2.3.3:
3D Models: Cone, Cylinder, and Sphere / 2.3.4:
Composition of 3D Transformations / 2.3.5:
Collision Detection / 2.3.6:
Viewing / 2.4:
2D Viewing / 2.4.1:
3D Viewing / 2.4.2:
The Logical Orders of Transformation Steps / 2.4.3:
gluPerspective and gluLookAt / 2.4.4:
Multiple Viewports / 2.4.5:
Color and Lighting / 2.5:
Color / 3.1:
RGB Mode and Index Mode / 3.1.1:
Eye Characteristics and Gamma Correction / 3.1.2:
Color Interpolation / 3.2:
Lighting / 3.3:
Lighting Components / 3.3.1:
OpenGL Lighting Model / 3.3.2:
Visible-Surface Shading / 3.4:
Back-Face Culling / 3.4.1:
Polygon Shading Models / 3.4.2:
Ray Tracing and Radiosity / 3.4.3:
Blending and Texture Mapping / 3.5:
Blending / 4.1:
OpenGL Blending Factors / 4.1.1:
Transparency and Hidden-Surface Removal / 4.1.2:
Antialiasing / 4.1.3:
Fog / 4.1.4:
Images / 4.2:
Texture Mapping / 4.3:
Pixel and Texel Relations / 4.3.1:
Texture Objects / 4.3.2:
Texture Coordinates / 4.3.3:
Levels of Detail in Texture Mapping / 4.3.4:
Curved Models / 4.4:
Quadratic Surfaces / 5.1:
Sphere / 5.2.1:
Ellipsoid / 5.2.2:
Cone / 5.2.3:
Cylinder / 5.2.4:
Texture Mapping on GLU Models / 5.2.5:
Tori, Polyhedra, and Teapots in GLUT / 5.3:
Tori / 5.3.1:
Polyhedra / 5.3.2:
Teapots / 5.3.3:
Cubic Curves / 5.4:
Continuity Conditions / 5.4.1:
Hermite Curves / 5.4.2:
Bezier Curves / 5.4.3:
Natural Splines / 5.4.4:
B-splines / 5.4.5:
Non-uniform B-splines / 5.4.6:
NURBS / 5.4.7:
Bi-cubic Surfaces / 5.5:
Hermite Surfaces / 5.5.1:
Bezier Surfaces / 5.5.2:
B-spline Surfaces / 5.5.3:
Programming in Java3D / 5.6:
Scene Graph / 6.1:
Drawing a ColorCube Object / 6.2.1:
The SimpleUniverse / 6.3:
Transformation / 6.4:
Multiple Scene Graph Branches / 6.5:
Animation / 6.6:
Primitives / 6.7:
Appearance / 6.8:
Files and Loaders / 6.9:
Summary / 6.11:
Advanced Topics / 6.12:
Graphics Libraries / 7.1:
Visualization / 7.3:
Interactive Visualization and Computational Steering / 7.3.1:
Data Visualization: Dimensions and Data Types / 7.3.2:
Parallel Coordinates / 7.3.3:
Modeling and Rendering / 7.4:
Sweep Representations / 7.4.1:
Instances / 7.4.2:
Constructive Solid Geometry / 7.4.3:
Procedural Models / 7.4.4:
Fractals / 7.4.5:
Particle Systems / 7.4.6:
Image-based Modeling and Rendering / 7.4.7:
Animation and Simulation / 7.5:
Physics-based Modeling and Simulation / 7.5.1:
Real-Time Animation and Simulation: A Spider Web / 7.5.2:
The Efficiency of Modeling and Simulation / 7.5.3:
Virtual Reality / 7.6:
Hardware and Software / 7.6.1:
Non-immersive Systems / 7.6.2:
Basic VR System Properties / 7.6.3:
VR Tools / 7.6.4:
VR Simulation Tools / 7.6.5:
Basic Functions in VR Tool / 7.6.6:
Characteristics of VR / 7.6.7:
Graphics on the Internet: Web3D / 7.7:
Virtual Reality Modeling Language (VRML) / 7.7.1:
X3D / 7.7.2:
Java3D / 7.7.3:
3D File Formats / 7.8:
3D Programming Tool Libraries / 7.8.1:
3D Authoring Tools / 7.8.3:
3D File Format Converters / 7.8.4:
Built-in and Plug-in VRML Exporters / 7.8.5:
Independent 3D File Format Converters / 7.8.6:
3D Graphics Software Tools / 7.9:
Low-Level Graphics Libraries / 7.9.1:
Web3D / 7.9.2:
Index / 7.9.7:
Introduction / Chapter 1:
Graphics Models and Libraries / 1.1:
OpenGL Programming in Java: JOGL / 1.2:
2.

電子ブック

EB
Jim X. Chen, Chunyang Chen
出版情報: Springer eBooks Computer Science , Springer London, 2008
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3.

電子ブック

EB
Jim X. Chen, Chunyang Chen
出版情報: Springer eBooks Computer Science , Springer London, 2009
所蔵情報: loading…
目次情報: 続きを見る
Applied anatomy
Developmental biology and embryology of the thorax
Applied physiology and pulmonary function testing
Radiology of the chest
Anaesthesia for thoracic surgery
Thoracoscopic surgery
Thoracic incisions and operative approaches
Pneumonia
Empyema thoracis
Pulmonary tuberculosis
Lung abscess
Pulmonary hydatid disease
Bronchiectasis
Chronic pleuro-pulmonary and chest wall infections
Thoracic trauma
General considerations
Blunt thoracic trauma
Penetrating thoracic trauma
Anterior mediastinal tumours
Posterior mediastinal tumours
Lung tumours
Chest wall tumours
Congenital malformations
Oesophageal stricture
Oesophageal replacement
Achalasia
Gastro-oesophageal reflux
Oesophageal foreign
Foreign bodies in the airway
Vascular rings
Foregut duplication cysts
Cystic adenomatoid malformation
Pulmonary sequestration
Congenital lobar emphysema
Respiratory disorders of the newborn
Cystic fibrosis
Pulmonary haemorrhage and haemoptysis
Interstitial diseases of the lung
Pneumothorax
Congenital diaphragmatic hernia
Diaphragmatic eventration and phrenic palsy
Extra-corporeal membrane oxygenation
Diaphragmatic pacing in children
Pectus excavatum
Thoracic outlet syndrome
Thoracopagus conjoined twins
Chylothorax
The thymus and myasthenia gravis
Hyperhidrosis and thoracic sympathectomy
Applied anatomy
Developmental biology and embryology of the thorax
Applied physiology and pulmonary function testing
4.

図書

図書
edited by Jim Chen ... [et al.] ; sponsored by the IEEE Computer Society Technical Committee on Visualization and Graphics
出版情報: Los Alamitos, Calif. ; Tokyo : IEEE Computer Society, c2003  xix, 317 p. ; 28 cm
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General Chairmen's Message
Message from the Program Co-Chairs
Steering Committee
Conference Committee
Program Committee
Keynote Address
Taking It to the Streets: How Virtual Reality Can Change Mobile Computing / S. Feiner
Clusters and System Design for VR / Paper Session I:
Design of the Server Cluster to Support Avatar Migration / J. Huang ; Y. Du ; C.-M. Wang
Syzygy: Native PC Cluster VR / B. Schaeffer ; C. Goudeseune
An Event-Based Data Distribution Mechanism for Collaborative Mobile Augmented Reality and Virtual Environments / D. Brown ; S. Julier ; Y. Baillot ; M. A. Livingston
Panel Session 1
VR in Industry: Where It Succeeds, Fails, and Needs Improvement / R. Smith ; R. Leslie ; G. Dorn ; J. Garlington ; P. Barham
Large Display Systems and Augmented Reality / Paper Session II:
Construction of a Three-Sided Immersive Telecollaboration System / C. P. Spagno ; A. M. Kunz
Scalable 3D Representation for 3D Video Display in a Large-Scale Space / I. Kitahara ; Y. Ohta
Easy Calibration of a Head-Mounted Projective Display for Augmented Reality Systems / C. Gao ; H. Hua ; N. Ahuja
Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D Models / U. Neumann ; S. You ; J. Hu ; B. Jiang ; J. Lee
Applications I / Paper Session III:
Interactive Cloth Simulation in Virtual Environments / M. Keckeisen ; S. L. Stoev ; M. Feurer ; W. Strasser
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments / P. Willemsen ; J. K. Kearney ; H. Wang
Training for Physical Tasks in Virtual Environments: Tai Chi / P. T. Chua ; R. Crivella ; B. Daly ; N. Hu ; R. Schaaf ; D. Ventura ; T. Camill ; J. Hodgins ; R. Pausch
VR in Medicine / Paper Session IV:
Augmented Reality for Enhancement of Endoscopic Interventions / U. Bockholt ; A. Bisler ; M. Becker ; W. Muller-Wittig ; G. Voss
Adaptive Techniques for Real-Time Haptic and Visual Simulation of Bone Dissection / M. Agus ; A. Giachetti ; E. Gobbetti ; G. Zanetti ; A. Zorcolo
Combining Head-Mounted and Projector-Based Displays for Surgical Training / K.-L. Low ; A. Ilie ; G. Welch ; A. Lastra
Mixed Reality: The Continuum from Virtual to Augmented Reality / C. Wingrave ; D. Schmalstieg ; D. Bowman ; D. Hix ; B. MacIntyre ; M. Mine
Human Performance in VR / Session V:
Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments / B. Lok ; S. Naik ; M. Whitton ; F. P. Brooks Jr.
Maintaining Usability During 3D Placement Despite Delay / B. Watson ; N. Walker ; P. Woytiuk ; W. Ribarsky
Effect of Latency on Presence in Stressful Virtual Environments / M. Meehan ; S. Razzaque ; M. C. Whitton
Human Movement Performance in Relation to Path Constraint--The Law of Steering in Locomotion / S. Zhai ; R. Woltjer
Banquet Keynote
Toward the Innovative Collaboration between Art and Science: The Task in the Age of Media Culture through Case Studies in the Contemporary Field of Media Arts / I. Sakane
Multi-User Virtual Environments and Collaboration / Session VI:
MUVEES: A PC-Based Multi-User Virtual Environment for Learning / J. X. Chen ; Y. Yang ; B. Loftin
A New Collaborative Infrastructure: SCAPE / L. D. Brown
Managing Collaboration in the nanoManipulator / T. C. Hudson ; A. T. Helser ; D. H. Sonnenwald
Tracking and User Interfaces in VR / Session VII:
Optical Tracking Using Projective Invariant Marker Pattern Properties / R. van Liere ; J. D. Mulder
VIS-Tracker: A Wearable Vision-Inertial Self-Tracker / E. Foxlin ; L. Naimark
Device Independence and Extensibility in Gesture Recognition / J. Eisenstein ; S. Ghandeharizadeh ; L. Golubchik ; C. Shahabi ; D. Yan ; R. Zimmermann
Haptic Devices and Object Manipulation / Session VIII:
The Proactive Desk: A New Force Display System for a Digital Desk Using a 2-DOF Linear Induction Motor / H. Noma ; Y. Yanagida ; N. Tetsutani
A Taxonomy and Comparison of Haptic Actions for Disassembly Tasks / A. Bloomfeld ; Y. Deng ; J. Wampler ; P. Rondot ; D. Harth ; M. McManus ; N. Badler
Dexterous Object Manipulation Based on Collision Response / K. Hirota ; M. Hirose
Applications II / Session IX:
Virtual-SAP: An Immersive Tool for Visualizing the Response of Building Structures to Environmental Conditions / D. A. Bowman ; M. Setareh ; M. S. Pinho ; N. Ali ; A. Kalita ; Y. Lee ; J. Lucas ; M. Gracey ; M. Kothapalli ; Q. Zhu ; A. Datey ; P. Tumati
HOMERE: A Multimodal System for Visually Impaired People to Explore Virtual Environments / A. Lecuyer ; P. Mobuchon ; C. Megard ; J. Perret ; C. Andriot ; J.-P. Colinot
A Comparative Study of User Performance in a Map-Based Virtual Environment / J. E. Swan II ; J. L. Gabbard ; R. S. Schulman ; K. P. Kim
Poster Papers
Depth Perception and Visual After-Effects at Stereoscopic Workbench Displays / T. Alexander ; J. Conradi ; C. Winkelholz
Binocular Vision-Based Augmented Reality System with an Increased Registration Depth Using Dynamic Correction of Feature Positions / S. Vallerand ; M. Kanbara ; N. Yokoya
The Dichotomy of Presence Elements: The Where and What / D. Cho ; J. Park ; G. J. Kim ; S. Hong ; S. Han ; S. Lee
The blue-c Distributed Scene Graph / M. Naef ; E. Lamboray ; O. Staadt ; M. Gross
The Relationship Between Presence and Task Performance in Virtual Environments: Results of a VERTS Study / C. Youngblut ; O. Huie
User Interaction in a Power-Wall Based Virtual Reality Environment / L. Deligiannidis ; L. Whitman
Interactive Flowing of Highly Viscous Volumes in Virtual Environments / X. Wei ; W. Li ; A. Kaufman
An Experiment Comparing Double Exponential Smoothing and Kalman Filter-Based Predictive Tracking Algorithms / J. J. LaViola Jr.
Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction / J. J. Eliason ; G. S. Schmidt ; L. Rosenblum
Empirical Studies for Effective Near-Field Haptics in Virtual Environments / R. W. Lindeman
High Presence Remote Presentation in the Shared Immersive Virtual World / T. Ogi ; T. Yamada ; M. Fujita ; K. Kuzuu
Editing Real World Scenes: Augmented Reality with Image-Based Rendering / D. Cobzas ; M. Jagersand ; K. Yerex
The Influence of Rendering Quality on Presence and Task Performance in a Virtual Environment / P. Zimmons ; A. Panter
Simulating Cutting in Surgery Applications Using Haptics and Finite Element Models / C. Mendoza ; C. Laugier
Tutorials
Recent Methods for Image-Based Modeling and Rendering / D. Burschka ; G. D. Hager ; Z. Dodds ; K YerexTutorial 1:
Virtual Humans for Virtual Reality and Augmented Reality / N. Magnenat-Thalmann ; D. ThalmannTutorial 2:
Scalable VR Application Authoring / P. HartlingTutorial 3:
Introduction to VR Technology / J. IsdaleTutorial 4:
Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT / J. Gratch ; P. Debevec ; S. Marsella ; D. Lindheim ; F. Pighin ; J. Rickel ; B. Swartout ; D. Traum ; J. MorieTutorial 5:
Workshop
Commodity Clusters for Virtual Reality / M. K. Zuffo ; B. Raffin ; H. Kerzmarski ; Z. Pan
Research Demos
Integrated Virtual Human Interface System with Portable Virtual Reality Capability / B. Kiss ; B. Takacs ; G. Szijarto
Common Office Equipment and CaveUT Make a Cheap Portable Cave / J. Jacobson
Desktop Commodity-Level Immersive Environments / S. C. Beck
A Virtual Reality System for Neurobehavioral and fMRI Studies / S. Baumann ; C. Neff ; S. Fetzick ; G. Stangl ; L. Basler ; R. Vereneck ; W. Schneider
360 Degree Panoramic HMD Immersion / K. Ghahremani ; A. Rizzo ; U. Newman
Author Index
General Chairmen's Message
Message from the Program Co-Chairs
Steering Committee
5.

図書

図書
edited by Bowen Loftin, Jim X. Chen, Skip Rizzo, Martin Goebel, and Michitaka Hirose
出版情報: Los Alamitos, Ca. ; Tokyo : IEEE Computer Society, c2002  xix, 309 p. ; 28 cm
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目次情報: 続きを見る
General Chairmen's Message
Message from the Program Co-Chairs
Steering Committee
Conference Committee
Program Committee
Keynote Address
Do Avatars Dream of Digital Sheep? Virtual People and the Sense of Presence / Mel Slater
Conference Papers
Networked Virtual Environments / Session I:
Handling Heterogeneity in Networked Virtual Environments / H. Trefftz ; I. Marsic ; M. Zyda
An Extensible Event-Based Infrastructure for Networked Virtual Worlds / J. Purbrick ; C. Greenhalgh
An Open Middleware for Large-Scale Networked Virtual Environments / F. D. Tran ; M. Deslaugiers ; A. Gerodolle ; L. Hazard ; N. Rivierre
Distributed and Parallel Techniques / Session II:
Distributed Display Approach Using PHMD with Infrared Camera / R. Kijima ; K. Haza ; Y. Tada ; T. Ojika
An Architecture for QoS Data Replication in Network Virtual Environments / G. V. Popescu ; C. F. Codella
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality / L. Deligiannidis ; R. J. K. Jacob
Augmented Reality / Session III:
Distributed Applications for Collaborative Augmented Reality / D. Schmalstieg ; G. Hesina
The SmartTool: A System for Augmented Reality of Haptics / T. Nojima ; D. Sekiguchi ; M. Inami ; S. Tachi
Estimating and Adapting to Registration Errors in Augmented Reality Systems / B. Maclntyre ; E. M. Coelho ; S. J. Julier
A Testbed for Precise Registration, Natural Occlusion and Interaction in an Augmented Environment Using a Head-Mounted Projective Display (HMPD) / H. Hua ; C. Gao ; L. D. Brown ; N. Ahuja ; J. P. Rolland
Authoring, Multimedia, and Templates / Session IV:
A Combined Immersive and Desktop Authoring Tool for Virtual Environments / R. Holm ; E. Stauder ; R. Wagner ; M. Priglinger ; J. Volkert
Applications of Temporal Links: Recording and Replaying Virtual Environments / M. Flintham ; S. Benford
Templates for Selecting PC-Based Synthetic Environments for Application to Human Performance Enhancement and Training / C. S. Morris ; R. W. Tarr
User Interfaces / Session V:
ArtNova: Touch-Enabled 3D Model Design / M. Foskey ; M. A. Otaduy ; M. C. Lin
Pop Through Button Devices for VE Navigation and Interaction / R. C. Zeleznik ; J. J. LaViola Jr. ; D. A. Feliz ; D. F. Keefe
Desk-Sized Immersive Workplace Using Force Feedback Grid Interface / T. Yamada ; D. Tsubouchi ; T. Ogi ; M. Hirose
Panel Session 1
Psychophysical Effects of Immersive Virtual Reality / R. B. Loftin
Perception in Virtual Environments / Session VI:
Perceptual Stability during Head Movement in Virtual Reality / P. M. Jaekl ; R. S. Allison ; L. R. Harris ; U. T. Jasiobedzka ; H. L. Jenkin ; M. R. Jenkin ; J. E. Zacher ; D. C. Zikovitz
Attention Enhancement System using Virtual Reality and EEG Biofeedback / B. H. Cho ; J. M. Lee ; J. H. Ku ; D. P. Jang ; J. S. Kim ; I. Y. Kim ; J. H. Lee ; S. I. Kim
Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment / J. J.-W. Lin ; H. B. L. Duh ; D. E. Parker ; H. Abi-Rached ; T. A. Furness
Reflex HMD to Compensate Lag and Correction of Derivative Deformation
System Design and Software / Session VII:
Diverse: A Framework for Building Extensible and Reconfigurable Device Independent Virtual Environments / J. Kelso ; L. E. Arsenault ; S. G. Satterfield ; R. D. Kriz
A Front-Ended Approach to the User-Centred Design of VEs / H. Neale ; S. Cobb ; J. Wilson
A Scalable, Multi-User VRML Server / T. Rischbeck ; P. Watson
Applications / Session VIII:
Real-Time Haptic and Visual Simulation of Bone Dissection / M. Agus ; A. Giachetti ; E. Gobbetti ; G. Zanetti ; A. Zorcolo
Immersive and Interactive Exploration of Billion-Atom Systems / A. Sharma ; X. Liu ; P. Miller ; A. Nakano ; R. K. Kalia ; P. Vashishta ; W. Zhao ; T. J. Campbell ; A. Haas
Visualization for Genome Function Analysis Using Immersive Projection Technology / M. Kano ; S. Tsutsumi ; K. Nishimura ; H. Aburatani ; K. Hirota
Tracking, Segmentation, and Manipulation / Session IX:
Unique Shared-Aperture Display with Head or Target Tracking / W. Chinthammit ; E. J. Seibel
Improving Medical Segmentation with Haptic Interaction / M. Harders ; G. Szekely
Efficient Manipulation of Object Groups in Virtual Environments / W. Stuerzlinger ; G. Smith
Panel Session 2
Virtual Technologies and Environments for Expeditionary Warfare Training / D. Lyons ; J. Cohn ; D. Schmorrow
Poster Papers
Building Virtual Human Body from Video / J. Hoshnio
Interacting with Visible Human Data Using an ImmersaDesk / C.-Y. Lin ; D. T. Chen ; J. Chen ; E. L. Leiss
The Making of Kyongju VR Theatre / C. Park ; H. Ko ; I.-J. Kim ; S. C. Ahn ; Y.-M. Kwon ; H.-G. Kim
MPEG-4 Based Recording and Replay of Collaborative Virtual Reality Sessions / M. Hosseini ; N. D. Georganas
Net Juggler: Running VR Juggler with Multiple Displays on a Commodity Component Cluster / J. Allard ; V. Gouranton ; L. Lecointre ; E. Melin ; B. Raffin
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments / P. Willemsen ; A. A. Gooch
Polyvalent Display Framework to Control Virtual Navigations by 6DOF Tracking / P. Bourdot ; D. Touraine
Simultaneous Projection and Picture Acquisition for a Distributed Collaborative Environment / A. M. Kunz ; C. P. Spagno
6th Graders "doin' science"--Collecting Data and Looking for Patterns in a Virtual Field / A. Johnson ; T. Moher ; Y.-J. Cho ; D. Edelson ; B. Reiser
Tension Based 7-DOF Force Feedback Device: SPIDAR-G / S. Kim ; S. Hasegawa ; Y. Koike ; M. Sato
The Through-the-Lens Metaphor: Taxonomy and Application / S. L. Stoev ; W. StraBer
Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality / W. Piekarski ; B. H. Thomas
VESS: Coordinating Graphics, Audio, and User Interaction in Virtual Reality Applications / J. Daly ; B. Kline ; G. A. Martin
Virtual Locomotion System for Large-Scale Virtual Environment / L. Bouguila
Virtual Shadows--Enhanced Interaction in Mixed Reality Environment / T. Naemura ; T. Nitta ; A. Mimura ; H. Harashima
VizWear-3D: A Wearable 3-D Annotation System Based on 3-D Object Tracking Using a Condensation Algorithm / T. Okuma ; T. Kurata ; K. Sakaue
Tutorials and Workshops
Usability Evaluation Techniques for Virtual Reality Technologies / K. Mania ; S. Ellis ; M. Billinghurst ; A. SteedTutorial 1:
Developing Augmented Reality Applications / Tutorial 2:
Assessment, Rehabilitation and Therapy Applications Using VR / A. Rizzo ; G. Burdea ; L. Hodges ; M. Schultheis ; D. Strickland ; B. Wiederhold ; M. WiederholdTutorial 3:
Open Source Virtual Reality / C. Just ; K. Meinert ; A. Bierbaum ; P. HartlingTutorial 4:
A Hands-On Introduction to Networked Virtual Environments / D. McGregor ; D. Brutzman ; A. KapolkaTutorial 5:
Virtual Environment Usability Engineering / K. M. Stanney ; M. MollaghasemiWorkshop 1:
Storytelling in Virtual Reality Environments / S. MostafawyWorkshop 2:
Author Index
General Chairmen's Message
Message from the Program Co-Chairs
Steering Committee
6.

図書

図書
edited by Yasushi Ikei, Martin Cöbel, Jim Chen ; sponsored by IEEE Computer Society Technical Committee on Visualization and Graphics
出版情報: Piscataway, NJ : IEEE Service Center, c2004  xiv, 292 p. ; 28 cm
所蔵情報: loading…
7.

電子ブック

EB
Jim X. Chen, Edward J. Wegman
出版情報: SpringerLink Books - AutoHoldings , Springer London, 2006
所蔵情報: loading…
目次情報: 続きを見る
Introduction / Chapter 1:
Graphics Models and Libraries / 1.1:
OpenGL Programming in Java: JOGL / 1.2:
Setting Up Working Environment / 1.2.1:
Drawing a Point / 1.2.2:
Drawing Randomly Generated Points / 1.2.3:
Frame Buffer, Scan-conversion, and Clipping / 1.3:
Scan-converting Lines / 1.3.1:
Scan-converting Curves, Triangles, and Polygons / 1.3.2:
Scan-converting Characters / 1.3.3:
Clipping / 1.3.4:
Attributes and Antialiasing / 1.4:
Area Sampling / 1.4.1:
Antialiasing a Line with Weighted Area Sampling / 1.4.2:
Double-buffering for Animation / 1.5:
Review Questions / 1.6:
Programming Assignments / 1.7:
Transformation and Viewing / Chapter 2:
Geometric Transformation / 2.1:
2D Transformation / 2.2:
2D Translation / 2.2.1:
2D Rotation / 2.2.2:
2D Scaling / 2.2.3:
Simulating OpenGL Implementation / 2.2.4:
Composition of 2D Transformations / 2.2.5:
3D Transformation and Hidden-Surface Removal / 2.3:
3D Translation, Rotation, and Scaling / 2.3.1:
Transformation in OpenGL / 2.3.2:
Hidden-Surface Removal / 2.3.3:
3D Models: Cone, Cylinder, and Sphere / 2.3.4:
Composition of 3D Transformations / 2.3.5:
Collision Detection / 2.3.6:
Viewing / 2.4:
2D Viewing / 2.4.1:
3D Viewing / 2.4.2:
The Logical Orders of Transformation Steps / 2.4.3:
gluPerspective and gluLookAt / 2.4.4:
Multiple Viewports / 2.4.5:
Color and Lighting / 2.5:
Color / 3.1:
RGB Mode and Index Mode / 3.1.1:
Eye Characteristics and Gamma Correction / 3.1.2:
Color Interpolation / 3.2:
Lighting / 3.3:
Lighting Components / 3.3.1:
OpenGL Lighting Model / 3.3.2:
Visible-Surface Shading / 3.4:
Back-Face Culling / 3.4.1:
Polygon Shading Models / 3.4.2:
Ray Tracing and Radiosity / 3.4.3:
Blending and Texture Mapping / 3.5:
Blending / 4.1:
OpenGL Blending Factors / 4.1.1:
Transparency and Hidden-Surface Removal / 4.1.2:
Antialiasing / 4.1.3:
Fog / 4.1.4:
Images / 4.2:
Texture Mapping / 4.3:
Pixel and Texel Relations / 4.3.1:
Texture Objects / 4.3.2:
Texture Coordinates / 4.3.3:
Levels of Detail in Texture Mapping / 4.3.4:
Curved Models / 4.4:
Quadratic Surfaces / 5.1:
Sphere / 5.2.1:
Ellipsoid / 5.2.2:
Cone / 5.2.3:
Cylinder / 5.2.4:
Texture Mapping on GLU Models / 5.2.5:
Tori, Polyhedra, and Teapots in GLUT / 5.3:
Tori / 5.3.1:
Polyhedra / 5.3.2:
Teapots / 5.3.3:
Cubic Curves / 5.4:
Continuity Conditions / 5.4.1:
Hermite Curves / 5.4.2:
Bezier Curves / 5.4.3:
Natural Splines / 5.4.4:
B-splines / 5.4.5:
Non-uniform B-splines / 5.4.6:
NURBS / 5.4.7:
Bi-cubic Surfaces / 5.5:
Hermite Surfaces / 5.5.1:
Bezier Surfaces / 5.5.2:
B-spline Surfaces / 5.5.3:
Programming in Java3D / 5.6:
Scene Graph / 6.1:
Drawing a ColorCube Object / 6.2.1:
The SimpleUniverse / 6.3:
Transformation / 6.4:
Multiple Scene Graph Branches / 6.5:
Animation / 6.6:
Primitives / 6.7:
Appearance / 6.8:
Files and Loaders / 6.9:
Summary / 6.11:
Advanced Topics / 6.12:
Graphics Libraries / 7.1:
Visualization / 7.3:
Interactive Visualization and Computational Steering / 7.3.1:
Data Visualization: Dimensions and Data Types / 7.3.2:
Parallel Coordinates / 7.3.3:
Modeling and Rendering / 7.4:
Sweep Representations / 7.4.1:
Instances / 7.4.2:
Constructive Solid Geometry / 7.4.3:
Procedural Models / 7.4.4:
Fractals / 7.4.5:
Particle Systems / 7.4.6:
Image-based Modeling and Rendering / 7.4.7:
Animation and Simulation / 7.5:
Physics-based Modeling and Simulation / 7.5.1:
Real-Time Animation and Simulation: A Spider Web / 7.5.2:
The Efficiency of Modeling and Simulation / 7.5.3:
Virtual Reality / 7.6:
Hardware and Software / 7.6.1:
Non-immersive Systems / 7.6.2:
Basic VR System Properties / 7.6.3:
VR Tools / 7.6.4:
VR Simulation Tools / 7.6.5:
Basic Functions in VR Tool / 7.6.6:
Characteristics of VR / 7.6.7:
Graphics on the Internet: Web3D / 7.7:
Virtual Reality Modeling Language (VRML) / 7.7.1:
X3D / 7.7.2:
Java3D / 7.7.3:
3D File Formats / 7.8:
3D Programming Tool Libraries / 7.8.1:
3D Authoring Tools / 7.8.3:
3D File Format Converters / 7.8.4:
Built-in and Plug-in VRML Exporters / 7.8.5:
Independent 3D File Format Converters / 7.8.6:
3D Graphics Software Tools / 7.9:
Low-Level Graphics Libraries / 7.9.1:
Web3D / 7.9.2:
Index / 7.9.7:
Introduction / Chapter 1:
Graphics Models and Libraries / 1.1:
OpenGL Programming in Java: JOGL / 1.2:
8.

電子ブック

EB
Jim X. Chen, Chunyang Chen
出版情報: SpringerLink Books - AutoHoldings , Springer London, 2008
所蔵情報: loading…
9.

電子ブック

EB
Jim X. Chen, Chunyang Chen
出版情報: SpringerLink Books - AutoHoldings , Springer London, 2009
所蔵情報: loading…
目次情報: 続きを見る
Applied anatomy
Developmental biology and embryology of the thorax
Applied physiology and pulmonary function testing
Radiology of the chest
Anaesthesia for thoracic surgery
Thoracoscopic surgery
Thoracic incisions and operative approaches
Pneumonia
Empyema thoracis
Pulmonary tuberculosis
Lung abscess
Pulmonary hydatid disease
Bronchiectasis
Chronic pleuro-pulmonary and chest wall infections
Thoracic trauma
General considerations
Blunt thoracic trauma
Penetrating thoracic trauma
Anterior mediastinal tumours
Posterior mediastinal tumours
Lung tumours
Chest wall tumours
Congenital malformations
Oesophageal stricture
Oesophageal replacement
Achalasia
Gastro-oesophageal reflux
Oesophageal foreign
Foreign bodies in the airway
Vascular rings
Foregut duplication cysts
Cystic adenomatoid malformation
Pulmonary sequestration
Congenital lobar emphysema
Respiratory disorders of the newborn
Cystic fibrosis
Pulmonary haemorrhage and haemoptysis
Interstitial diseases of the lung
Pneumothorax
Congenital diaphragmatic hernia
Diaphragmatic eventration and phrenic palsy
Extra-corporeal membrane oxygenation
Diaphragmatic pacing in children
Pectus excavatum
Thoracic outlet syndrome
Thoracopagus conjoined twins
Chylothorax
The thymus and myasthenia gravis
Hyperhidrosis and thoracic sympathectomy
Applied anatomy
Developmental biology and embryology of the thorax
Applied physiology and pulmonary function testing
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