Message from the General Co-Chairs |
Message from the Program Co-Chairs |
IEEE Technical Committee on Visualization and Graphics Executive Committee |
Steering Committee |
Conference Committee |
Program Committee |
Keynote Address |
Immersive Virtual Reality for Scientific Visualization: A Progress Report / Andries van Dam |
Workbenches / Paper Session 1: |
Physically-based Manipulation on the Responsive Workbench / B. Frohlich ; H. Tramberend ; A. Beers ; M. Agrawala ; D. Baraff |
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments / B. Leibe ; T. Starner ; W. Ribarsky ; Z. Wartell ; D. Krum ; B. Singletary ; L. Hodges |
Real Mirrors Reflecting Virtual Worlds / O. Bimber ; L. M. Encarnacao ; D. Schmalstieg |
Haptics: Feeling Good! / Paper Session 2: |
Dynamic Deformable Models for Enhanced Haptic Rendering in Virtual Environments / R. Ramanathan ; D. Metaxas |
Optimization-based Virtual Surface Contact Manipulation at Force Control Rates / D. D. Nelson ; E. Cohen |
@inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface / A. D. Gregory ; S. A. Ehmann ; M. C. Lin |
Applications I / Paper Session 3: |
Interaction with Geoscience Data in an Immersive Environment / C-R. Lin ; R. B. Loftin ; H. R. Nelson, Jr. |
Virtual Environment Applications in Clinical Neuropsychology / A. Rizzo ; J. G. Buckwalter ; C. van der Zaag ; U. Neumann ; M. Thiebaux ; C. Chua ; A. van Rooyen ; L. Humphrey ; P. Larson |
The Thing Growing: Autonomous Characters in Virtual Reality Interactive Fiction / J. Anstey ; D. Pape ; D. Sandin |
The Future of Shared Virtual Environments / M. Capps ; M. Macedonia ; K. McCurdy ; D. ThalmannPanel Session I: |
Perception / Paper Session 4: |
Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback? / A. Lecuyer ; S. Coquillart ; A. Kheddar ; P. Richard ; P. Coiffet |
Enhancing Fish Tank VR / J. D. Mulder ; R. van Liere |
Adjusting the Difference between 3D Spaces in VR Systems and Human Perception through Object Manipulation / K. Kakusho ; J. Kitawaki ; S. Hagihara ; M. Minoh |
Projection-Based Displays / Paper Session 5: |
Immersive Planar Display using Roughly Aligned Projectors / R. Raskar |
A Method of Constructing a Telexistence Visual System Using Fixed Screens / Y. Yanagida ; T. Maeda ; S. Tachi |
Eye Mark Pointer in Immersive Projection Display / K. Asai ; N. Osawa ; H. Takahashi ; Y. Y. Sugimoto ; S. Yamazaki ; M. Samejima ; T. Tanimae |
Distributed Virtual Environments / Paper Session 6: |
Priority Round-robin Scheduling for Very Large Virtual Environments / C. Faisstnauer ; W. Purgathofer |
The Quick Framework for Task-specific Asset Prioritization in Distributed Virtual Environments / M. V. Capps |
Scalable Prediction Based Concurrency Control for Distributed Virtual Environments / J. Yang ; D. Lee |
Animation and Navigation / Paper Session 7: |
LoD Management on Animating Face Models / H. Seo ; N. M. Thalmann |
First Steps with a Rideable Computer / R. S. Allison ; L. R. Harris ; M. Jenkin ; G. Pintilie ; F. Redlick ; D. C. Zikovitz |
An Intelligent User Interface with Motion Planning for 3D Navigation / T-Y. Li ; H-K. Ting |
Invited Presentation |
The Elements of Human Factors: Illustrations from the Collision at the Mir Space Station / Stephen R. Ellis |
Applications II / Paper Session 8: |
Virtual Fekete Point Configurations: A Case Study in Perturbing Complex Systems / J. Mulder ; J. Frank ; J. de Swart |
Interactive Stereoscopic Rendering of Voxel-based Terrain / M. Wan ; N. Zhang ; A. Kaufman ; H. Qu |
Systematic Design of Interactive Illustration Techniques for User Guidance in Virtual Environments / V. Paelke |
Haptics: Movers and Shakers / Paper Session 9: |
Development of Ground Surface Simulator for Tel-E-Merge System / H. Noma ; T. Sugihara ; T. Miyasato |
Virtual Roller Coaster / Z-C. Shih ; Y-S. Jaw ; M-L. Hsu |
Visuo-Haptic Display Using Head-mounted Projector / M. Inami ; N. Kawakami ; D. Sekiguchi |
The Haptic Interfaces of the Next Decade / H. Iwata ; R. Nakatsu ; J. M. Hollerbach ; J. F. Kramer ; T. MassiePanel Session II: |
Mixed Reality and Tracking / Paper Session 10: |
Accurate Image Overlay on Video See-through HMDs Using Vision and Accelerometers / Y. Yokokohji ; Y. Sugawara ; T. Yoshikawa |
A Stereoscopic Video See-through Augmented Reality System Based on Real-time Vision-based Registration / M. Kanbara ; T. Okuma ; H. Takemura ; N. Yokoya |
A Unified Linear Algorithm for a Novel View Synthesis and Camera Pose Estimation in Mixed Reality / T. Kobayashi ; G. Inoue ; Y. Ohta ; L. Quan |
A Wireless, Inexpensive Optical Tracker for the CAVE / E. Sharlin ; P. Figueroa ; M. Green ; B. Watson |
Posters |
Multimodal Menu Presentation and Selection in Immersive Virtual Environments / N. Kim ; G. J. Kim ; C-M. Park ; I. Lee ; S. H. Lim |
Virtual Drama as a Learning Medium: The Caracol Time Travel Project / J. M. Moshell ; C. E. Hughes ; D. Reed ; D. Z. Chase ; A. Chase |
An Architecture for Collaboration in Virtual Environments / S. Shirmohammadi ; N. D. Georganas |
A Six DOF Haptic Interface for Medical Virtual Reality Applications: Design, Control and Human Factors / A. Benali ; P. Bidaud |
Real-time Representation of Elastic Object / K. Hirota ; T. Kaneko |
Model Simplification for Interactive Applications / D. Brodsky |
Extending Locales: Awareness Management in MASSIVE-3 / J. Purbrick ; C. Greenhalgh |
A Collaborative Virtual Environment for Industrial Training / J. C. de Oliveira |
VR Operational Assistance System for Rough Terrain Crane / M. Yoneda ; F. Arai ; T. Fukuda ; K. Miyata |
An Adaptive Occlusion Culling Algorithm for Use in Large VEs / K. Bormann |
Man Multi-agent Interaction in VR: A Case Study with RoboCup / H. J. W. Spoelder ; L. Renambot ; D. Germans ; H. E. Bal ; F. C. A. Groen |
Tethering and Reattachment in Collaborative Virtual Environments / E. A. Wernert ; A. J. Hanson |
String-based Haptic Interface Device for Multi-fingers / S. Walairacht ; Y. Koike ; M. Sato |
Tutorials |
The Art and Science of 3D Interaction / Tutorial 1: |
Psychophysics and Technology of 3-Dimensional Virtual Acoustic Displays / Tutorial 2: |
Digital Mock-Up and the Application of Virtual Reality Technologies / Tutorial 3: |
Virtual Environments and Mental Health Applications / Tutorial 4: |
Obtaining Realistic Sounds for Virtual Environments: Digitize or Synthesize? / Tutorial 5: |
Advanced LOD for Dynamic Fidelity Control / Tutorial 6: |
Avatars and Autonomous Virtual Humans in Virtual Environments / Tutorial 7: |
VR in Medicine / Tutorial 8: |
Workshops |
Perceptual and Multi-Modal Interfaces |
Haptics in Virtual Environments |
Author Index |
Message from the General Co-Chairs |
Message from the Program Co-Chairs |
IEEE Technical Committee on Visualization and Graphics Executive Committee |