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1.

図書

図書
John L. Hennessy, David A. Patterson : with a contribution by James R. Larus
出版情報: San Mateo, Calif. : Morgan Kaufmann, c1994  1 v. (various pagings) ; 25 cm
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2.

図書

図書
David A. Patterson, John L. Hennessy
出版情報: Amsterdam : Elsevier, c2014  xxii, 575, 83, 87, 24 p. ; 24 cm
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3.

図書

図書
David A. Patterson, John L. Hennessy
出版情報: Amsterdam : Elsevier Morgan Kaufmann, c2009  xxv, 703, 77, 83, 26 p. ; 24 cm.
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4.

図書

図書
David A. Patterson, John L. Hennessy
出版情報: Cambridge, Mass. : Morgan Kaufmann, Elsevier, c2021  xx, 602, 86, 24 p. ; 24 cm.
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5.

図書

図書
David A. Patterson, John L. Hennessy ; RISC-V updates and contributions by Andrew S. Waterman ... [et al.] ; additional contributions by Perry Alexander ... [et al.]
出版情報: Cambridge : Morgan Kaufmann, c2018  xxiv, 565, 86, 22 p. ; 24 cm
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6.

図書

図書
David A. Patterson, John L. Hennessy
出版情報: Amsterdam : Morgan Kaufmann, c2021  xxii, 777, 26 p. ; 24 cm
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7.

図書

図書
David A. Patterson,John L. Hennessy著 ; 富田眞治, 村上和彰, 新實治男訳
出版情報: 東京 : 日経BP社, 1992.12  xxiv,773p ; 27cm
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8.

図書

図書
David A. Patterson, John L. Hennessy著 ; 富田眞治, 村上和彰, 新實治男訳
出版情報: [東京] : 日経BP社 , 東京 : 日経BP出版センター (発売), 1994.2  xxiv, 773p ; 27cm
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9.

図書

図書
ジョン・L・ヘネシー, デイビッド・A・パターソン著 ; 成田光彰訳
出版情報: [東京] : 日経BP社 , 東京 : 日経BP出版センター (発売), 1999.5  2冊 ; 26cm
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10.

図書

図書
John L. Hennessy, David A. Patterson ; with contributions by Andrea C. Arpaci-Dusseau ... [et al.]
出版情報: Amsterdam; San Francisco, Calif. ; Tokyo : Morgan Kaufmann Pub., an imprint of Elsevier, 2007  1 v. (various pagings) ; 24 cm.
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目次情報: 続きを見る
Fundamentals of Computer Design / Chapter 1:
Introduction / 1.1:
The Changing Face of Computing and the Task of the Computer Designer / 1.2:
Technology Trends / 1.3:
Cost, Price, and their Trends / 1.4:
Measuring and Reporting Performance / 1.5:
Quantitative Principles of Computer Design / 1.6:
Putting It All Together: Performance and Price-Performance / 1.7:
Another View: Power Consumption and Efficiency as the Metric / 1.8:
Fallacies and Pitfalls / 1.9:
Concluding Remarks / 1.10:
Historical Perspective and References Exercises / 1.11:
Instruction Set Principles and Examples / Chapter 2:
Classifying Instruction Set Architectures / 2.1:
Memory Addressing / 2.3:
Addressing Modes for Signal Processing / 2.4:
Type and Size of Operands / 2.5:
Operands for Media and Signal Processing / 2.6:
Operations in the Instruction Set / 2.7:
Operations for Media and Signal Processing / 2.8:
Instructions for Control Flow / 2.9:
Encoding an Instruction Set / 2.10:
Crosscutting Issues: The Role of Compilers / 2.11:
Putting It All Together: The MIPS Architecture / 2.12:
Another View: The Trimedia TM32 CPU / 2.13:
Instruction-Level Parallelism and its Dynamic Exploitation / 2.14:
Instruction-Level Parallelism: Concepts and Challenges / 3.1:
Overcoming Data Hazards with Dynamic Scheduling / 3.2:
Dynamic Scheduling: Examples and the Algorithm / 3.3:
Reducing Branch Costs with Dynamic Hardware Prediction / 3.4:
High Performance Instruction Delivery / 3.5:
Taking Advantage of More ILP with Multiple Issue / 3.6:
Hardware Based Speculation / 3.7:
Studies of the Limitations of ILP / 3.8:
Limitations on ILP for Realizable Processors / 3.9:
Putting It All Together: The P6 Microarchitecture / 3.10:
Another View: Thread Level Parallelism / 3.11:
Crosscutting Issues: Using an ILP Datapath to Exploit TLP / 3.12:
Exploiting Instruction Level Parallelism with Software Approaches / 3.13:
Basic Compiler Techniques for Exposing ILP / 4.1:
Static Branch Prediction / 4.2:
Static Multiple Issue: the VLIW Approach / 4.3:
Advanced Compiler Support for Exposing and Exploiting ILP / 4.4:
Hardware Support for Exposing More Parallelism at Compile-Time / 4.5:
Crosscutting Issues / 4.6:
Putting It All Together: The Intel IA-64 Architecture and Itanium Processor / 4.7:
Another View: ILP in the Embedded and Mobile Markets / 4.8:
Memory-Hierarchy Design / 4.9:
Review of the ABCs of Caches / 5.1:
Cache Performance / 5.3:
Reducing Cache Miss Penalty / 5.4:
Reducing Miss Rate / 5.5:
Reducing Cache Miss Penalty or Miss Rate via Parallelism / 5.6:
Reducing Hit Time / 5.7:
Main Memory and Organizations for Improving Performance / 5.8:
Memory Technology / 5.9:
Virtual Memory / 5.10:
Protection and Examples of Virtual Memory / 5.11:
Crosscutting Issues in the Design of Memory Hierarchies / 5.12:
Putting It All Together: Alpha 21264 Memory Hierarchy / 5.13:
Another View: The Emotion Engine of the Sony Playstation 2 / 5.14:
Another View: The Sun Fire 6800 Server / 5.15:
Multiprocessors and Thread-Level Parallelism / 5.16:
Characteristics of Application Domains / 6.1:
Symmetric Shared-Memory Architectures / 6.3:
Performance of Symmetric Shared-Memory Multiprocessors / 6.4:
Distributed Shared-Memory Architectures / 6.5:
Performance of Distributed Shared-Memory Multiprocessors / 6.6:
Synchronization / 6.7:
Models of Memory Consistency: An Introduction / 6.8:
Multithreading: Exploiting Thread-Level Parallelism within a Processor / 6.9:
Putting It All Together: Sun''s Wildfire Prototype / 6.10:
Another View: Multithreading in a Commercial Server / 6.12:
Another View: Embedded Multiprocessors / 6.13:
Historical Perspective and References Exercises Cha / 6.14:
Fundamentals of Computer Design / Chapter 1:
Introduction / 1.1:
The Changing Face of Computing and the Task of the Computer Designer / 1.2:
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